 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and as always for anyone new to the channel, my name is Lee also known as Osiris in today's episode. We're going to be continuing on with our VGC series 10 content and just a big shout out to everyone for all the kind of comments that we've had over the last week or so. I've not had the time to kind of go back and reply to all of them. I will do in time, but one of the things that we did pick up on from those comments was that you kind of like to see a lot more meta teams, but with some maybe different options around those. So today we're kicking off with Zashin. Here is the team. As always, there will be a poker paste down below and at the end of the episode we'll throw up the rental code for this team if you'd like to try it out for yourself. So we've got a few things that we haven't really played around with in the meta so far. And I'm pretty excited to kind of play them today. We've got the Maltres. I do feel like it is a very good Pokemon. Obviously gives you that flying and dark type, which is nice. Helps against opposing Shadow Rally Calyrex in particular really well. And then we've got the Landerous, which obviously intimidates. Obviously a really good tech against things like Zashin. It's Regi Alecki for good damage. We know the drill with Landerous and Incinero is well going to be pegged on there. We've got Zashin. We're playing with Play Rough, which seems to be the more kind of predominant like popular option of a Sacred Sword at the minute. So we're trying that out today. We've got a Mungus in there. Gives us a little bit of an option under Trick Room if we need it. Helps us kind of shut things down with Clear Smog in particular, things like Xerneas. And then we've got Jellicent to round off that Firewater Grass core with the Incinero and Mungus and offers us a way of speed control with Trick Room either to reverse it or set it up if we want. And Jellicent, a really nice Pokemon in general. Quite good against something like Zashin. Has Wulowisp on their sap strength and can really be a bit of a pain to deal with a fair. You haven't got the right text to do so. And also with Water Absorb as well. That gives us a nice option to bring in alongside the Mungus against Kyogre. So all in all, there is the team. What we're going to do is jump into our first match now and like I say, pilot the team, give you guys an idea of how the team runs and then we'll finish up with the rental card. So we'll be right back into game one. First up today, we have a Kyogre Dragonite Rotom Heat, Rillaboom Stack Attacker and Whimsicard. So a lot's going on here. You can see the restrictor is going to be the Kyogre there. The Min threat to us. One of the big things that we want to get rid of. Obviously supported by their Whimsicot with that Tailwind, which is going to support it really well. Got to watch out for things like fake tears. It can kind of come with that. Pair up without quite nicely and just power that water spout up even further than it already is in the rain. Then you've got a Trick Room mod that we do need to be a bit wary of. Obviously the Stack Attacker there can turn the tide, put the Trick Room into effect. And you can't discount the fact that we may see Trick Room on Whimsicot as well. It could be an option on this team. You know, it is quite middling speed sort of Pokemon, but again, they can all perform well under the right circumstances under a Trick Room. So let's see. How are we going to approach this? I mean, Jealousy is really great here for us. I mean, Mungus is very good as well in respect. We just, if we lead with the Mungus, we'd need to watch out predominantly for something like the Dragonite with Dual Wing Beats, which could be a little bit problematic. So I think what we'll do is we'll lead Mungus. And I mean, we could go Maltres, to be honest. Maltres is pretty good here. We do need to be careful around the Whimsicot. Go Zashin and I think Jealousynt as well and we'll lock in with that. The only issue with this Mungus is we don't have a Grass Stab on it. Now, I felt like it was probably quite important for us to have something like Clear Smog. It gives us just another option outside of Zashin to deal with things like Zonius, which are really predominant at the minute and kind of coming into their own. So for that reason was the reason why it does leave us a little bit short against something like Kyogre, but again, we can just put it to sleep. Now we are seeing Dragonite and Whimsicot come up for my opponent, which is a good lead for my opponent in all honesty. Now we need to protect the Mungus here. We probably could switch into Zashin right now. We could Air Slash or we could Snarl. Or we could just Fury Wrath. Like, the Snarl's good for breaking the Zashin and the Whimsicot and lowering its Special Attack, but that's about it. Fury Wrath will do the same, but we'll get better damage onto the Dragonite. It's likely though that my opponent probably goes Tailwind here anyway with the Whimsicot, just to get that set up, but we want to preserve our Mungus for later on in this match if we can. And it feels like a good time to get Zashin because if a Jealousynt comes out into that slot, now Zashin is going to be able to take that pretty well. I'm not really worried about what the Whimsicot can throw at us. And we are just seeing a help in hand from the Whimmy. So let's see where this Dragonite is going to go. Is it going to be able to move? Because that's a thing, you know, with the Flinch chance here, we can pretty much get a free turn. They do get the Jealousynt. It is a help in hand boosted, so it does do a bit more damage. But, and we're seeing the Life Orb. Okay, so we can go for a sub. It's dangerous doing that in front of the Whimsicot because there is the likelihood that they could have something like Onko. But you've already got to start thinking about what set they've got. They've got help in hand, we know. They've got Tailwind. They've got Moonblast. So have they got Protector Onko? So that's the way up there. Now, we could just go for a Behemoth Blade into... I think we just get rid of the Whimsicot because then we can stall out the rain pretty easily. And just go for another. We were Wrath into the Dragonite. We actually had Speed the Whimmy, so they're actually attacking this turn. Which is kind of interesting. So no help in hand coming out here. Which is interesting because... Have they got Tailwind? Or are they, like we expected in... Team Preview, have they got Trick Room, you know? Godless of that. Anyway, we get the Fury Wrath off. Dragonclaw gonna come out. And you can see the damage. You know, that's the thing, like Dragonite isn't anything to scoff at. Like it's got a lot of power, especially with the life. All kind of backing that up. We can do a lot of damage, like 50% to... 50% to Maltries. Now, the White God could come out and cause us a few issues. And there's definitely Trick Room as well that we could see from the Stack Attacker. But we do have the option now where we could go for a Substitute. And then... Do we switch in now? What do we just attack? I think we maybe... Don't want to lose Zashin. But again, this point we're probably not in the worst spot where we could just go for... The Hemoth Blade. And then switch into a Mungus. And it puts us in not a bad spot. Cause we still got Jealousy in the back as well, you know? We could have stayed in when Fury Wrath. It's likely we may even see like a White God here from the Stack Attacker, I don't know. No, they're going to Trick Room. But that's kind of fine because... The thing is like... The Dragon Knight goes down, they bring in Kyogre, we just put it to Sleep, switch into Jealousy, and we're kind of alright from there. Because the next turn what they're likely going to do is... With stacks is go Gyro Ball into the Zashin slot, which is a perfect switch for Jealousy. So, we're in a good spot to kind of close this one up. If it is the Kyogre, of course. So, let's wait and see. It is the Ogre! I doubt it's got... I doubt it's got a Lumberry. What's the bets? What's the bets on the table? Long odds, I reckon. Yeah, we need to stall the... Yeah, I mean we could put the... We could put the Stack Attacker to Sleep. But it's better to, I think, just put the Kyogre to Sleep when we've got the chance. We may even see a Rock Slide here just to try and get the Flinch onto Aramungus, which would then... You know, give them a turn to attack this game. But yeah, like we were seeing was the Gyro Ball there, which is fine. We'll get the Spore off into the Ogre. And I guess a play now. What we could go for is Sap Strength into... Sap Strength into stacks and just go for the Spore. And then the next time we've got a Full Power Water Spout that we can go with. The only thing is, obviously, without the Water Spout... We're not on the greatest spot to... Oh, it's got the Safety Goggles. Okay, very nice. And Jellicent does get the Sap Strength. It's interesting. It is a very heavy trick room-centered team because the Kyogre is actually out speeding a Jellicent. But we do get that Sap Strength off, which is nice because it lowers the... You know, we can burn the Stack Attacker now. And I think, to be honest... The Kyogre is going to struggle to knock out the Jellicent. I'm just thinking whether or not we need to just attack Jero if we... Yeah, so they get the Rock Slide off again. They're doing good damage. We get the Clear Smog into the Kyogre. It's just a bit of chip, you know. And knowing the Speed tiers now makes it so much easier for when we want to... Take advantage of the trick, when the trick room ends, you know. Because we can't really do anything with the Moongus on the field at the minute. We kind of need Zashin back onto the field. Can Sap Strength again. It's not going to give us a load of health, but at the same time, it's probably going to restore our health to a good point while we just stole this trick room out. We don't need to make any, like, rash decisions here. I don't think. What's this Rock Slide doing? Tickling. Tickling. Kyogre's likely to wake up here as well, I think. And it may fire an Ice Beam off into the Moongus, but that's kind of what we want to see. Oh, they have the Thunder! Can we take this? I don't know if we can. Changes things. Ooh, get caught out a little bit there. Get caught out. But I mean, the Stack Attack has not really a threat anymore, right? Dimensions turn back to normal. Let's get Zashin onto the field. Because a play rough should, a play rough should get the Kyogre from this range. We could sub as well just to kind of get around the rain. But they're going to Origin Pulse for sure. I mean, the safest thing to do, right? The rain runs out this turn. But if we protect, we give my opponent a huge, huge chance to set the trick room up, you know? Again, which is not ideal. So what we could potentially do is play rough. Switch into Maltres, so we get the regenerator ability on Amungus activated. Because it's likely the Kyogre protect here, right? While the Stack sets up the trick room. You may not see it. Yeah, that's exactly what we see. But with the rain ending the next turn, it's kind of alright. The Jarobor is not going to do enough damage to Zashin. And we could even protect Zashin here and go for Snarl. Because I think you go Jarobor, probably Origin Pulse. So Snarl here would be pretty, pretty handy. Protecting Snarl. Because we'll take an Origin Pulse. We should take it. Well, we will take an Origin Pulse out of the rain. Now the rain's ended. It's just whether or not we see a Strait Thunder, which we should still take. But they may, I think, double up with Rockslide. Okay, not going for the Jarobor. Won't add Flinch, I think. That's what they're after. Moltres takes it pretty well. Get that Berserk ability boosted. So the Snarl will do a little bit more water spout. Are we going to be able, I don't know if we'll take this, you know? I don't know if we will. What do we do with the Assault Vest? Okay, so this Moltres is pretty tanky. And no Flinch, which is ideal. Get that nice Snarl off, which is good. Yeah, and we're in a good spot now, where we can close this one up. Because I think at this point, yeah, we just go... It's hard because you kind of want to really, you want to concentrate down a bit more on to the Stack Attacker here. But at the same time, the Kyogre has puzzled them way more of a threat. So we can play rough, I think. Play rough and just switch into Amugus. We're giving up our boost, but at least we're preserving Moltres, you know? Because that's the thing, we want to kind of preserve Moltres now, if we can stall out this Trick Room. So then we get that Attack Off. See the Jerobo. Yeah, it's nowhere near enough damage. It's nowhere near enough, and the water spout won't be enough to get the Zaschen. No, not from this range. And then kind of have to rely on... They have to rely on Rock Slide Flynches now, because they can't go for the Jerobo, because we've got the... Oh no, they can go for the Jerobo. They can go for the Jerobo. This does make it a little bit trickier. It definitely does, because we haven't got a way to attack it with Amugus. So stacks is still a little bit of a pain to deal with. Two turns of Trick Room left. We can protect here. And I guess, well, we can just double protect. Double protect. This is... like my opponent's done really well to kind of get it to this point in the game. I thought it was going to be wrapped up a lot quicker than this. Obviously the Strait Thunder did surprise me on the Yoga. Kind of more expecting like Ice Beam. And I think we just leave it for... We leave it from Ultras to come in now and just clean up with Behemoth Blade. We might take the Jerobo. I doubt we take the Jerobo. Now we don't want to risk. We can't risk. We just have to... Let's go for a clear smog. It's not going to do anything, anything. And the battle is cancelled. Okay, I still think my opponent probably had a chance there, you know? Let me know down in the chat what you think. I still think they had a chance if the Jerobo killed there. But then again, Moltres comes in and probably cleans up. So a very good game to my opponent. Nice one for us to kick off with today. And we'll jump straight into game number two. Next up, we've got another Kyogre team playing Kyogre, obviously. With the Incineroar, Tornados, Landerous Incarnate, Serena and Regi Alecki. So a pretty standard looking kind of Tornogre team. With the Serena there, you've got obviously the Queenie Majesty ability kind of blocking any priority attacks from our end. And the Serena inclusion makes it a little bit more difficult for Jellison on our end to kind of come in and disrupt. But again, I think we can... We can utilize Jellison pretty well and the Amungus because that trick room mod, my opponent hasn't really got anything going to perform very well in trick room. So it's just a question of what do we want to do for... What do we want to go for? I mean, we can go for Zashin Incineroar as a lead. We could go for Moltres Incineroar as a lead. Because the fake out is quite nice pressure. They don't really have any physical threats though other than Serena that the Intimidate is going to be useful against. So it's a question of do we want to bring Intimidate to this match? Maybe, maybe, maybe not. But the fake out would give us room, of course. So I think we go Moltres for sure. Moltres and... We could go Jellison, to be honest. We could lead Jellie Amungus and then just go Zashin. Yeah, let's do that. Let's do that. Because if they're going to toy with us on the idea of launching a Tailwind Term 1, then we can just threaten the trick room and kind of play off that. And if we get ourselves into a trick room, obviously you've got to watch out for Regi Alecki as a lead, which we are seeing here. But the thing is we've got a nice switch into Amungus in behind that, you know? It's just which, which, which, which target do you pick? Because we could just go for the air slash into Serena here. Or we could snarl. I think we air slash Serena and switch into Amungus. Because with the Assault Vest, we should be, we should take an attack from, from Alecki. Unless it's like Specs and we see Help in Hand, which would be bad. But they may go after Jellison as well, because they may be threatened with the, okay, Electraweb. We accept that all day long. That's fine. Speed Drop doesn't matter too much. It's funny that the power weapon, okay. Amungus takes that pretty well. I wonder if it's an air slash. It depends, it depends if it's Assault Vest or not. Of course, you know. No. It's Assault Vest, 100%. Now I think they have to go for, I think the Electraweb again, to be honest. They could triple Axel now, which is a little bit more annoying. Then they could triple Axel into, into, into, into Maltres. I think he's actually coming in. Yeah, I think, I think what we'll do is switch into Zashu. Do we? Do we? Do we? Do we? Do we? Do we? Do we? I think we snarl and I think we protect with Amungus. Because I think you're more, more probably worried about getting rid of Amungus than you are. Yeah, they're going to Electraweb again to get round the redirection. And obviously they, we can't redirect like the Serena right now. But I mean, for later on in this game, it might be like the Amungus is going to be a little bit more annoying to deal with. So you just got to hold triple Axel into the Amungus here. And we get the snarl, which is useful because it does get that nice bit of chip onto Regi Alecchi. Makes it a bit easier for us to pivot into something like Zashin here as well. So I think we go on Zashin. Why do we bring Angelus into here? Because that could be, hmm, we could just let, I think what we could do is try and get rid of the Serena here and just pull into Zashin. Because I think they go Electraweb again, but they may not. They may go Bolt Switch to reset the drop on the Regi Alecchi, which would make sense, right? And I think you do concentrate down the Amungus again. So we should take this. Yep. And if they go triple Axel into the Zashin, that's fine. Kind of want them to do that. No, they go after the Moltres. They make the smart play and they get, they get more than one hit. But this is still all right. This is still all right. Because we should still outspeed the Serena. Kind of want the Trick Room up, to be honest. But then again, I think we just bring in Amungus here. Because I think the Jealouson is going to be really important with our Trick Room mod at the end of this game. Let's just get rid of the Serena, which is the big problem at the minute. So we could even spore into the Regi Alecchi slot, to be honest. Because are we minus, we were minus one, right? We're minus one. Let's just, just, just, just, just check something here. We've got plenty of time to do this. I just want to check my, my speed stat on Zashin because I think it's important to then will outspeed us and they'll be able to get, they will outspeed us for sure. So we have to protect Amungus here and then go for the Behemoth Blade. I mean we could go for the Substitute here as well. But it's pretty wasteful, I think. Because they're just, they're going to go for the Triple Axel into Amungus. Yeah. And put us down to minus two. But the thing is we want the Kyogre to come on the field. And next two. Great. Not ideal. And the Regi Alecchi minus one makes it a bit easier for Jealouson to kind of come in and get the Trick Room up. What we'd really want to see is Kyogre coming next, but I don't think we will. I think it will probably be Tornadus. I would imagine if it is there, maybe Landerous. What is the Kyogre? So that's ideal for us. Okay. So we can Rage Powder, Switching Jelly. We could Spore Kyogre and Switching to Jelly. It's probably the better option to be honest. Just shut the Kyogre down. Because Jelly will be able to get in for free if they decide to go for the Water Spout or Origin Pulse. If they don't, then they go Ice Beam into Amungus, which we should take. Even a combination, whatever the Alecchi's got. They would hope. Unless it got like Hyper Beam. And then we are maybe in a little bit of trouble, but we're not seeing that. That's fine. Electrowebb. Jealouson takes a fair chunk of damage, but we might get that health back. We may get that health back. They go Water Spout. Now they go Ice Beam. Okay. Like I said, we do take that. Okay. That's all right. Everything, everything going to sleep now. And I think we just Trick Room. Rage Powder. Trick Room. Yeah. Because there is a chance that they could Thunder Jealouson. We kind of don't want to really take that much damage. So let's see what they do. Because again, you've got to, you've got to remember that the Alecchi is minus one special attack. So you do want to reset that at some point. Thunderbolt coming out. Okay. And that's, that's super fine. And now we're in a good spot where we can either Water Spout. Um, we've got to watch out for that Kyogre waking up. Gotta watch out for that Kyogre waking up. I mean a Water Spout will get the Alecchi. 100%. Where we could maybe just switch into Zash in here. Get the Regenerator going. And Water Spout. We're not going to do a lot to the Kyogre, but the Kyogre is not going to go for Origin Pulse. It's going to Ice Beam. 100%. Needs to get rid of the Amungus here. The Rain Boost as well. Um, Jealouson should, should be able to get the Alecchi from this range. Okay. We're Alecchi protecting. Just fine. Does the Ogre wake up? Got a bit of damage into the Kyogre, which is always good. Always useful. Not going to be full power, of course, because we have taken a bit of damage already. Um, but that chip's always useful. And there's the Ice Beam. Yeah. So, that's all right. Now we do need to watch out for Thunder from the Kyogre, but I think it would have went for it by now. If we'd, if it had had it, you know, I think we now switch back into Amungus. And, um, we just Water Spout again. Water Spout again. Yeah. Because the Kyogre is in that conundrum now where it has to go Origin Pulse or Water Spout to deal with Disassion. Um, otherwise it kind of gets knocked out. So, there is that kind of question mark over what my opponent does here. Do they, do they go for the Origin Pulse or Water Spout? You know, we get the Water Spout off. Or do they predict the Amungus coming back in? Cause it's, it makes a lot of sense for us to do that. Um, they go Ice Beam again. Nice. But into the, the Jellison this time. Okay. Well, no, we're frozen, frozen. That's not what we like to see. That is really not what we like to see. Oh, come on. Uh, this is bad. This is bad. This is bad. This is bad. This is bad. This is unthorus. I don't think it will. How many turns of trick room have we got left? They have to taunt. I mean, they have to taunt Amungus, right? I think they attack though. I think they attack. They're probably Hurricane. Do they Hurricane Amungus? If they do, they could get the threat of putting to sleep. Putting to sleep. Let's try and save for Willowas Boilthorus. I don't think it will. I don't think it will, but we'll try. Let's pour off into the tornadoes though, which is super useful. Stop that tailwind. So we need to be very, yeah, done Thorus, which is not ideal. Skulled. Are they going to, they're not going to Thorus though. Thinking that disaster is going to come back in. Okay. Ah, the Jealousynt. The Jealousynt freeze is horrendous, horrendous on us in all honesty. We need to put the Kyogre to sleep if we can and hope that we can wake up and get a water spark off. We really do. Kyogre protecting. Come on, Jelly Thor. Is it worth switching in Zashin here? Is it worth switching in Zashin? Probably not. I think we probably put the Kyogre to sleep. They're going to ice beam though. They're going to ice beam, aren't they? Let's try and water spark. Let's try and water spark. They haven't got the Hurricanes. Okay, it's one of those wakes up Hurricanes. Connects as well. Of course it does. This is a Skulled though. That's, that's massive for us because that will Thorus. Give us our health back. Oh, does it Thorus though? Because of the, does it Thorus? It doesn't Thorus. Come on. Are you actually kidding? Are you actually kidding? Because of water absorb. It dodges that whole thing. There's a broken mechanic for you. Game Freak, put it on your list for Gen 9 on that long, long list of things to fix. Have they got Heat Wave? They've got it all right. Well, they've got Skulled. They got Skulled. I think we have to protect and then try and Thor in Trick Room because they're going to Tailwind. They're going to Tailwind and Skulled. Yeah. We need to Thor out. We need to Thor out right now. We need to Thor out. Like this, this, this is where we Thor out. They're Skulled on us again. Are they predicting like, okay, they're predicting like ally switch? I don't know. Okay. Well, all we can do is go for a play rough and hope that we can take it, which we may be able to do. Let's try and set the Trick Room up. We may as well could go for a double protect. The Thors kind of killed us this game in all honesty. And the fact that they keep hitting hurricanes out of the rain like relentlessly Skulled. Are we going to be able to take it? No. No, we are not. Can we Thor? We Thor'd out the turn when it didn't matter. When it didn't matter. Okay. Well, we need some Hurricane misses. Let's get that sap strength onto the tornadoes to try and get some health back because they're just going to Hurricane ice beam us. Hurricane does quite a bit of damage to be honest. Okay. They're going to protect store this trick room out and double double double double double double double double double double double double double double double double double double they're gonna taunt us I think this next turn they're gonna taunt they're gonna taunt us 100% taunting taunt taunt bit but we do have the what mental herbs so we could have potentially got around that they're not taunting us they're going for the hurricane but there's a chance that they miss nice beam how much is this doing that's not a lot it's not a lot we're likely to run out of and they hit again are you joking are you actually kidding are you actually kidding we've had really no luck this game but they're probably gonna protect tourney this and got ice beam I think yeah let's see can we get the sap strength into the Kyoga yep okay well we guess right we have not had the best of roles this game how much is this gonna heal Kyoga please have big attack okay it's not bad you can sap strength the next turn it's alright and the freeze okay I mean at what point you say should we just give up really should we just should we just give up because I mean the game is as obviously decided no matter what we do no matter what play we make in an optimal light it doesn't matter because the game decides that you are gonna lose and that is how it's gonna go down and I feel really kind of hard done by here another hurricane out of the rain hitting there we go three for three for my opponent good game my friend and this isn't anything directed directly at my opponent because they obviously don't have any control over it but you know you just gotta laugh at the game sometimes the in-game mechanics there we go what can we do anyway good game to my opponent and they made the right players at the right time we got really unfortunate there which is a bit of a shame because I think the team in general performs really well you can see that really good trick room all between the Amungas and the Jellison playing really well next to something like Zashin and we got to see the Maltras as well which is always good so we'll hop over now we'll get that rental code for you all friends and we'll wrap up today's episode right friends here is the rental code for today's team I hope if you tried out you enjoy it the only thing that we didn't really get to see too much of today was we're to intimidate as in Incineroar and Landerous and that's just because the matchups that we had to Kyoga teams and they're not the most optimal picks for those matches but you can see the other four kind of make up a really nice core to deal with those common Kyoga teams obviously in the second game it was all about getting rid of the Serena that opens the door for us to kind of get the Jellison in the trick room up and then go from there but we had far too many turns of being frozen which made it a little bit tricky never mind and if you try the team up please let me know down below in the comment section I will make a concerted effort this week to get back to each and every one of you and thank you so much for tuning in hope you've enjoyed today's episode we'll be back later in the week with more VGC series 10 content we're gonna be streaming tomorrow night Tuesday night we're gonna continue our Emerald Kaiser Nuzlocke will be on our fourth attempt so hopefully we can get a bit further than we did last time and then Thursday we'll be doing series 10 we'll have a series 10 stream on Thursday evening so if you're around on Thursday 8 p.m. it'd be nice to see you will be playing a team I haven't decided on yet so it'll be a bit of a surprise but to keep an eye out for the thumbnail that'll probably give a lot away and then Friday we'll be back with that Emerald Kaiser stream to see if we can push on get further and have a good crack at that Nuzlocke that we're currently attempting at the minute which is a lot of fun so thank you so much for tuning in friends have a great rest of your day make sure you take care of yourselves more importantly than anything else and I'll catch you all for another episode on the channel very soon so until then take care and bye bye