 So you wanna get your animations out of Blender and into another software, not a problem. Okay, first thing you're gonna need to do is make a backup of whatever you have. Save it to a hard drive, email it to yourself, whatever floats your boat, but make a goddamn backup. Alright, now you wanna make sure that at this stage your workflow is pretty lean and streamlined. So let's start with the materials. Go up here, blend a file, into materials, and make sure that you don't have any useless or duplicate materials. The only materials that should be here are the ones that pertain to the character that you're about to export. While you're on materials, check your UV maps, and make sure that anything that needs to be textured is textured properly. Next, go through all your objects and make sure that they're named correctly. Try your best to follow a name and convention like Camelcase, cause if you don't, it's gonna be a mess navigating through all your files when the left hand is named something like hand.l and the right hand is named something like Glover or some other nonsense. Next, go to the dope sheet, and under the action editor, check your rig. This turned out to be the problem from last video. In pose mode, unhide all your bones. Press A, right click, expand all, scroll down, and delete anything underlined and read. Those are key frames for things that don't exist anymore. Supposedly, this button's job was to show you all the errors, but it doesn't do shit when you press it. As you can see, even though we clearly have errors, they don't pop up when you press the show error button. So if you relied on the error tab to show you where the errors were, like I did and, you know, probably most other reasonable people, then your animations just didn't fucking make it, and you'd never know why. But thanks to Tehaka and Adam Bach, you will know. And hopefully tell others in case they don't. Next, make sure all of your animations are properly named and order them in the way that you expect to program them in your game engine. For example, I organize all the animations that have to do with basic movement at the beginning and all the weapon-based animations towards the end. When you've done all that, select every object that you want to export, press Ctrl A, and zero out all your transformations. And make sure that all of your faces are not inside out by going up here, face orientation, and if everything looks blue, you are good to go. If you join me next video, I will show you three different ways to export FBX files from Blender to Unity. But real quick, I'd like to say thank you to everyone for leaving a comment trying to help solve the challenge last video and would like to announce the winners of the challenge. We actually have two fantastic, beautiful beasts that both solve the challenge using different methods. And as promised, I will now read three sentences of whatever they want me to say. Okay, let's see what he... I just want you to say my... Okay, I'll say my name. That's it, really? You guys are so goddamn pure and innocent. You guys are killing me here. Just remember to add... Walt... to what? Is this guy's name? Is his name Adam or is it Walter? Because I really don't know. No idea here. I'm just gonna assume that this guy is Spanish or something and that all four of these are actually his name. Alright, I present to you, the people. Adam, Walter, wait, wait, wait. Everyone give a round of applause for Mr. Walter. Alright, let's see what the other guy wrote. Go subscribe to Tehaka's channel. It's full of crap, but he won the challenge. I don't care. Okay, I gotta do this right. Alright, hold on. Subscribe to Tehaka's channel. It's full of crap, but he won the challenge. Hey, real quick. There's nothing wrong with the channel full of crap. How do you think we got here? Sorry for the smell, guys. I just pooped. Okay, I've never said that sentence before. Oh, my pants. I forgot to add my pants. Sorry for the smell, guys. I just pooped my pants. And the last one. My subscribers are the best in the world. A truism if I ever heard one. But I wonder, does he mean his subscribers or does he mean mine? Well, either way, they will soon be the same. But real talk, you guys are all awesome. And I thank you all very much for not making me say anything that would give me demonetize today. Anyway, I hope you guys had fun. As always, I hope you guys have a fantastic day. Now, see you around.