#netcode #ModernWarfare #CoD

CoD Modern Warfare Netcode Analysis





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Published on Nov 20, 2019

In my latest test of the Modern Warfare Netcode I've found something which can explain why one match feels great while the next one feels really bad. In this video I also look into the network performance icons that exists in the game client and present you the results of my recent end-to-end network delay tests.

"Green" in the Update Rate graphics is the "Client Send Rate" _(text says Server Send Rate for both red and green)_.
I will fix that for the next videos.

► Support Battle(Non)Sense:

► Netcode 101: https://youtu.be/hiHP0N-jMx8
► Developer Netcode Video: https://www.youtube.com/watch?v=tCpYV...

► Previous video: https://youtu.be/OAFuiBTFo5E
► Next Video: https://youtu.be/W66pTe8YM2s

► Connect with me:
➜ FB: facebook.com/BattleNonSense
➜ twitter: twitter.com/BattleNonSense
➜ email: chris@battlenonsense.com

► Outro Music:
Many of you asked for the name of the outro song. Sadly I have to tell you that it is not a "song". It is a custom made music to be used for intros/outros that I bought a while ago.

#netcode #ModernWarfare #CoD #CallOfDuty #lag #hitreg

  • Game

    • Call of Duty: Modern Warfare
    • 2019
  • Category


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