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Cataclysm Reel

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Published on Aug 9, 2016

https://developer.nvidia.com/cataclys...

The Cataclysm Liquid Solver can simulate more than a million liquid particles in real time. It uses a custom FLIP based GPU solver at its core, implemented using DX compute shaders. The custom solver is combined with Unreal Engine 4's GPU Particles with Distance Field Collisions to allow artists to flood environments with physically simulated liquid.

All source code to the Cataclysm demo, including the solver, is available to Unreal licensees through a fork of UE4 on Github: https://github.com/NvPhysX/UnrealEngi...

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