 Hey, how can I ignore files in KIT without using .pillignar? So if you put anything in a .pillignar file, either globally or in an open repository, KIT won't track it. And you check this into your repository usually. You check this into your repository. But sometimes you want to ignore files just on your machine, just for yourself. So how do you do that without using .pillignar? Okay, here. I have a subject. Sorry? I'll take the next subject. So, do you have to run that every time or is that a slide? Yeah, I don't know what to say. Okay, so let's... The one you are talking about is... Part of the texture. Update index. Let's view... Unchained. So what does this do? It shows the object on the screen. Seems not. Let me... Okay, so now I have a... New file. And if I do that... You're saying it should be a .pillignar? Okay. Yeah, so I have to add it to the index file strength. What if it's a file that I just want to completely ignore, don't track it all? Yes? Can you speak hook on the keypad? So you will... I have to just hook. Yeah, so... Go to... Hooks and use that. Is it on keypad? I don't think there's a... Add. Yeah. The pre-commit for... Pre-commit, yeah. What will you put in there? So if you... So it doesn't have a need of password, but it's not a keypad, then you go to the base. Okay. Yeah, that's cool. Any other ideas? Any other ideas? Why do you want to... Ignore files without using keypad? Just... Yeah, okay. The motivation behind this was... I was working with some devs who are using, I think, windows, and my Mac creates all these extra files in my project, but I don't want to put in a global key to ignore. Yeah, just want to ignore some files that I was messing around with. So I didn't use keys like that, where it's a config file that adjusts mine to convention, but I didn't want to share with anybody else. Yeah. Yeah, the thing that annoys me a lot is, I don't want to see untracked files in kids' status. Like, I don't like that red thing in there, so I just want to ignore it, but just for my local computer. It's okay. So the way to do this is inside the id folder in the .bit directly, there's another directory called info, and there's a file in there called exclude. This doesn't get tracked, but whatever you put inside this will get excluded by your project. So, thank you. And in it, and at the end of the stage, I'll take a look at this thing. Wow. Yeah, so a lot of things are hidden inside the .bit folder, so if you're ever feeling bored or have two hours to spend, just look inside it and find some cool stuff. Yes. What if you do gdm and .gdm? Now? If now I do gdm.n. You do the .gdm? No. So it's just, it's actually like a local gdm. Basically, it's kind of like, yes. Can you do well, right? Inside the file? Yes. In fact, in the samples there, I'm showing you the one. It's exactly like a gdm, but you don't check it in. All right. Cool. So, that is it for our exercises and talks. What time is it? It's nine. There are stickers here, so how long does it take? Yes, there will be a lot of stickers. I think what's nice to provide us is a lot to bring. So if you feel like you can't, I'm not sure how long you can stick around with. Like they already left. But if you want to gloss over why I'm not stopping here. And then tomorrow we do a big party actually, because that's not a party. It's going to be at the National Design Center. That's a theater that I call the heart of the doubt, with a really nice outdoor space. The first hundred people that come get a free drink as well. So come.