 Well, well, well. We finally got our very first piece of WoW Classic News today. We finally got our very first update, our very first update on the development of WoW Classic. And if you guys missed it, this happened a few hours ago. I'm sorry for the delay in the video. I was actually just on Asmongold Stream. We were talking about it for a while. And I just got off and I wanted to make a video, kind of a brief, brief video explaining my thoughts, what I think, let you guys know how excited I am, of course, and what I'm looking forward for for the future. I'm actually really surprised. I'm really surprised that we got something like this. It's just totally out of the blue. It's been about seven months since we got any sort of Classic News, any legitimate Classic News. It's been since BlizzCon. Actually, it's seven months today since my YouTube ban from streaming private servers. So, kind of funny, kind of funny how the timing on that. But first thing I want to talk about is how far they actually are along in development. I think a lot of people were worried just because we hadn't heard anything. A lot of people in the vanilla community, it's almost like a sigh of relief because a lot of people were like, have they even started? Like, where are they? And to be honest, you couldn't really say either way. I mean, surely you would hope that they had started, that they had gotten some legitimate development in, but this, the fact that they already have two prototypes in, or at least they're willing to tell us that they have two prototypes already done, that's very encouraging because I think it's more than likely that they've already gone beyond this point. This is just what they're willing to tell us. So in the first prototype, they basically went through and they wanted to decide what we're going to do. Like, what are we going to base the game off of? What patch? 1.1? True progressive? Are we going to do 1.12? And basically what it looks like they've decided to do is go with the 1.12, kind of go with the, you know, what the overwhelming majority of people are most familiar with at this point. And that's 1.12. They think it's the most complete version of the classic experience. I've talked about this before on Classic Cast. I've talked about it in my streams. I think a lot of people thought it was very likely that they would go with 1.12 as opposed to doing a true progressive just because it makes the most sense for them. I think that's something that is, that people should be really happy about, going off 1.12. Not really surprised. They thought that they were going to have some issues, not recognizing modern video cars. They had some technical issues with it on the back end. And that's really something to be expected. That's something to be expected. They got the game up and running. That's great. That's awesome with the first prototype. With the second prototype, and this is something that, this is what you should be excited about. Because in the second prototype, they basically went through and they were like, okay, what they want to do is they want to figure out what patch, the experience. 1.12. Boom. And then the second prototype was basically to figure out how they are going to get there. And they went through and they looked at the game and they said, look, wow, is a game that builds upon itself, right? They've had, I think they're on, they're about to start patch 8.0 with BFA. So this is a game that's built on itself so much over the years and they've gone back and they've changed a lot of the code. They've changed a lot of this. A lot of that, however, a lot of the original stuff in the game is still there. So they can go back and they can downscale it, which is what they're looking at doing. They're looking at downscaling the game, going back and adding in things like the skill ranks, old quest, terrain, so on, talents, that's a big deal. But then while doing that, they can also keep things like transmog and achievements out. So what they're basically planning on doing is they want to go through and they want to take the back end changes that have been made to game, service stability stuff, just basically how things work, right? Data in the game, how spells are programmed, they want to take the improvements that they've made there on the back end, which is actually, again, something that has come up very often is that back end changes are something that's very likely to happen. The integration of battle net, it's going to happen. It just has to be done the right way. But they've gone through and they said, okay, we can keep all that while going back and downscaling and giving people the original experience of the game. So next what they do is they go through and they actually explain, and this is something I appreciate a lot. They went through and kind of explained like, okay, you want to talk about recreating an authentic classic experience and that's something you should really take note of. Authentic classic experience with modern engineering, Ian Hasakosa said it. Vanilla is vanilla. They haven't shown anything so far before this, saying that they want anything other than an authentic classic experience. Vanilla is vanilla. They want to give us vanilla as close to the original experiences they can. So they go through and they explain how like spell tables have changed, how engineering has changed. They talk about how, and I'll show you a little bit more in a second on the classic DB, but for example, you take Fireball and it has, every spell basically had up to three effects. So for Fireball, effect one, deal damage, effect two, apply aura. Deal damage is just the damage value. It's fire damage, whatever. Aura two is the dot that comes on fireball afterward. This is for mages. And you can actually see this right here on the classic DB, effect one, effect two, and this is how the spells were originally designed. What ended up changing is the game became more complex. They wanted to go through and make things more streamlined. Instead of having one table with all the data and having a bunch of these nothing blank spots, you see, instead of doing that, they wanted to go through and basically, well, now you have a spell table, you have a spell effect table, you have a spell aura table, and then you basically call the different things together to get the spell that you're casting. So these are the kind of back end changes that they're looking at making at the game. However, that's not going to affect, like the player is not going to be able to notice that is essentially what they're saying. This is the kind of stuff that's going to help the stability of the game, basically make it something where they're going to be able to do from my perspective, how I'm taking this, is that they're going to be able to make it on a faster timeline than if they were to just go through and recreate the game from the ground up. On top of that, they're going to basically be able to take that client, what the game's done over the years, something else that we've brought up in the past, the fact that the original 1.12 client only utilizes one core of your processor. That's not going to be an issue. So if they're taking what the game has now and downscaling it, that's very good news in terms of getting the game out in a timely fashion, a timely manner. The big, one of the big takeaways that way, or one of the big things to take away from this, excuse me, is that we are looking forward to the challenges ahead and share your passion for the classic game. Every code check-in data conversion we make brings WoW Classic closer to providing you that authentic experience that you and we want. You and we want, they've heard everybody. They've heard us say it, no changes. And this basically all but confirms that. And that's something that I think people should be really excited for, really excited to look forward to. And to be honest with you, my initial prediction, and my initial prediction was November of this year that we'd get something just because I thought surely they won't take two years or more to release something after they announce it. But given the fact that we hadn't heard anything in so long, I thought that, hey, you know what? They might wait for the 15th anniversary. They might wait for November 23rd, 2019. But given this, while that may still happen, given this, I feel very confident in believing that around BlizzCon time, it is very, very likely that we can get some sort of WoW Classic Alpha or Beta, something publicly that we might be able to get our hands on. So again, very, very excited about this. If you're a fan of WoW Classic, you should be very excited about this as well. I'm going to put the link to this article in the description. And let me know what you guys think. Talk to you guys soon.