 Two days ago, we got a gameplay trailer showing not much of anything yesterday We got a whole bunch of gameplay news and a gameplay blog detailing everything from Defense to finishing to shooting to drink. Oh, don't mind me guys the 2019 championship ring that Toronto won in the NBA championship I don't know how that got there. That's so crazy. Oh my god, and today Mike Wang's been on a flurry on Twitter Man, he's releasing so much details and news. We got a lot of surface level stuff yesterday He's getting into the nitty gritty today fellas Let me catch y'all up in case y'all ain't in tune. First of all if y'all new to the channel Scroll down tap that big red button is gonna make sure you subscribe and click the bell, right? I'm gonna make sure you get notified next time video drops that y'all stay in tune I appreciate y'all as always y'all been showing so much love the past couple weeks man Mwah Mwah Mwah, I meant we're gonna give y'all this ring this for y'all man. Here you go Mike Wang has clarified here on Twitter that yes on current gen pie charts are returning Someone asked so what's up with the my player builder on current gen? We still got pie charts or no Mike Wang says yes There are pie charts in the current gen builder some new pies were added So if you didn't like the system last year you might not like it too much this year neither And you can get the vibe as we go through this video here that there's a lot of things that new gen has that current gen Doesn't have so I know there's a raging debate on which one people is gonna play if you do have access to both current and Next gen might make sense to get both But if you were gonna play one it looks like as more information is being revealed that next gen is getting more love this year Which isn't a crazy realization to come to because 2k's dev team is working on next gen It's a whole nother dev team that just recently started working on 2k that's working on current gen So they're in different leagues in my opinion Mike Wang clarifies as he should for contest We use interior defense in the paint and perimeter defense outside this year The block rating will determine how frequently you actually may contact with the ball Mike Wang doing this year Well, he probably should have done last year because last year a whole bunch of people spent money and time on builds only to find out That that attribute they spent the money and time on didn't do the thing they thought it did So this year he's clarifying ahead of time just so y'all know what time it is Mike Wang clarifies that in new gen Yes The steel rating is much more important for steel success this year and I was in response to someone asking our better steel Animations unlocked after a certain threshold is meant for the steel rating So you get better animations and faster animations and you could he mentioned in the blog post even strip slashes attacking the paint And there's bad just to help counter that of course. Hopefully it's not too overpowered It seems like there were significant changes made to the steel rating this year Someone asked Mike Wang is posterizer an NBA 2k 22 current and next gen He says yes, it is it boosts the frequency of contact dunks with the button It makes it easier to successfully finish aggressive skill dunks and that's on new gen I struggle to believe that the current gen version of the game is gonna be balanced because every time we hear things like everything We've been here so far between the differences It seems like something was made for next gen and it's like does it work on current gen and they just throw it on there to see If it works. I struggle to believe current gen is gonna be balanced much It might take some some disco tech You know say it might take some public game testing from the people who purchased the game to get it to that point Mike Wang clarifies with the new menace badge that yes the higher the tier the more the attributes are hit So almost like intimidator, but outside of the paint Hmm So there was a bunch of new badges that were announced yesterday Mike Wang is starting to clarify what some of those badges really do He gave some details here He said Sniper modifies the impact of shot time and it gives you an extra boost for well-timed shots and extra penalty For poorly time shots think of it as the opposite of flexible release So flexible release is packed up and out the game. Thank God the idea of rewarding bad releases blows my mind This badge makes a lot more sense, but power asked the real question here He said could we get some clarification as to what a well-timed shot is to which Mike Wang responded If you cut up and make the window into four equal pieces the two outer pieces being early and late get an extra penalty The two inner pieces being slightly early and slightly late get an extra bonus Excellent is a guaranteed make and very early very late outside the make window is a guaranteed miss There's a few very interesting things here very early and very late is a guaranteed miss that hasn't been the case in every 2k good to know Excellent is a guaranteed make definitely hasn't been the case in every previous 2k because you can hit your green Window and in previous 2k's if your three-point shot rating wasn't good enough There was still a slight chance that you can miss depending on factors I also feel like slightly early and slightly late is like the average release like not many people get early and late Most people get slightly early slightly late So hopefully it doesn't war too much bad releases because there could still be a bad release that Registers in 2k system as a slightly early or slightly late let alone a good release Yeah, he hadn't mentioned where that falls in here But um in theory this badge makes sense You should be rewarding people who release the ball well and punishing people who don't it is quite the opposite of flexible release Which not only stayed in the game for multiple years But found a way to become one of the most powerful badges in the game is finally removed Mike Ryan clarifies that the dunk meter stays on even when the shot meter option is turned off So you don't have a choice this year. It's also not that big of a deal guys If y'all can't time a dunk with the massive window, I don't know what to tell you Okay, he also clarifies that yes dunk landings aren't both gents the steady shooter badge has been marked from the game Three-point recognition is still in the game You no longer lose the ball when you do a hop step by accident in the game So the biggest thing added to finishing an NBA 2k 22 so far that we know of is this new feature They're calling the aggressive skill dunk Mike Wang mentions a couple things one that it's actually very hard this year He said rare to hit contact animations if you're not doing an aggressive skill dunk It is possible but rare someone asked Mike Wang does aggressive dunk timing also apply to our standing contact dunk animations And if so, will it be harder to time due to shorter animations? Mike says they are quick and harder to time So it's probably best to just stick to the shop button or different pro stick directions But if you do you can boost your make percentage with the pro stick down So there's a risk, but there's also a reward for using it and he mentioned a few times here that the Aggressive skill dunk is only applied to new gens So if you're playing the current gen version of the game, this doesn't apply So I'm glad people in the community is asking questions about some of the new features and not like the stuff That's just being rehashed because somebody asked a good question. He said, how does alley-oop timing work? Is it as soon as you catch the ball? Mike clarifies the meter pops up while the pass is in the air If you press the shot button too early, you'll miss the catch completely If you stop it inside the window, you'll make the shot or at least have a good chance to If you don't press the button at all, you'll catch and come down with the ball As long as this isn't too challenging to do and the average person could reasonably do it consistently I don't see any problem with dunk timing It's only to people that like don't give a f*** and are like horrible at timing dunks that should be penalized Making dunks too challenging, especially ones that aren't contact might just add like too much complexity to a otherwise Simple feature in the game. Mike says intimidator and rim protector are the two main badges for rim protection Paint defense is probably in my top five 2k 22 upgrades this year Blocking is miles better than it has been in the past I've been noting more like natural contact block animations like your ability to interrupt Animations is better now than it was in previous 2k's because it was brutal in 2k's like 2k 13 and even 2k 17 I think their commitment to rim protection is important because contact dunks have plagued NBA 2k 21 to the point where for a lot Of people it was just unplayable So I'm glad they focused their attention this year on a mic rank saying it's top five things Actually makes me a little bit more optimistic that they actually improved the issue Mike says the motion team did a lot of work to improve the feel of navigating around screens reduced the vacuum effect Improved resolution logic and more they feel much tighter now tighter It's something he mentioned a couple times in the blog post as well And I've heard just like we heard in the blog post yesterday and we heard in blog posts last year Things feel tighter or there's less vacuums on screen So I get it's not one of those things where you could just boom removed from the game But they see it as an issue. They're saying that it's improved this year's so we'll have to play and see it But I'll tell you this man and for a person who's played 2k 17 I played a lot when 2k 17 was out. It was brutal. It was like a vacuum like you've never seen before It actually compromised the gameplay to such a crazy degree. It's gotten a lot better since then I like that they're working towards improving it more So this year they took deep threes which was previously called limitless range and they split it up into two different badges So you can shoot from long range like 30 feet out effectively with the spot-up limitless badge or the chef badge But people had some questions and Mike Ryan clarified here saying the chef rules possibly could change must be from 30 feet From the basket you have to wait two or more seconds after you catch the ball have to be moving for at least half a second And if you stop before shooting you have to shoot before one second expires So if you're a shot maker and you like to shoot on the fade you equip the chef rules badge If you're a sharp shooter and you like to shoot standing you equip the limitless spot-up badge You can't have it both ways this year unless you take your badge points and apply them to both badges Mike Wang also says that the cheesy spin dunk from the three-point line that a lot of bigs were doing has been removed from the game He clarifies there are some wild dunk landings this year. I like that I wanted to feel like a dunk contest when you're playing in the park No, I don't want to say like that sounds crazy But like you know how Vince Carter will come down from a crazy dunk and he'd do these or he you do you do something The only way this can go wrong is if they charge like an insane amount for these which would be like highly disappointing Mike Wang mentions the new shot meter that we saw yesterday and you're seeing on the screen right now is on both gens And he dies deeper because people had questions about this new aggressive skill dunk feature He says aggressive skill dunks let you attempt dunks in situations where you'd otherwise get a layup I wouldn't say it's guaranteed dunk every time. We tried that. It was either cheesy or a breakfast I think it's in a good spot now, but we'll fine-tune it with community feedback So Zenz has been a huge issue in NBA 2k for the past couple years a growing issue A lot of people feel way too comfortable just cheating to be able to make shots One of the things Mike Wang did to combat that was depending on how far you were from the basket The speed of your shot vary Mike Wang says that's out of the game now They took out the vibration shot cue and they also took out shot aiming in attempt to curb the people cheating while shooting He says shot speed is still variable It just doesn't vary based on distance anymore. That was still easy to exploit Mike Wang also says that everything He stated about dribble moves goes for both gens park handles is not returning to NBA 2k 22 until Mike Wang can find a Way to introduce it without interrupting the regular flow of dribbling which is actually a controller specific problem I don't know how much you guys know that it's actually kind of difficult to to bind keys on Controllers and not have like one key do multiple things because I play on PC now And there's so many keys on a keyboard and there's even keys on your mouse You can use and they design mouses with like 18 different binds you can put on it There's so much flexibility when it comes to PC But because 2k is a game where naturally played on controller There's only so many things one button can do so until Mike Wanky come up with a better way to include park dribbles because in the past it just kept interrupting and being accidentally triggered the tryhard dribbler's Hated park handle so although it kind of looked cool in the casual audience like the fact that they can do all those fancy moves Easily it has been removed from the game until further notice It's a question we ask every year and I'm glad it was asked this year What ball controllers needed for pro dribble moves in next gen Mike Wang says you'll want an 85 ball handle just like previous years But swante replies is 86 anything special how many tiers of dribbling are there to which Mike Wang responds There are benefits to going above 85 mainly your moves will be faster and more effective There are still three general tiers less than 60 60 to 84 and 85 plus just like last year But he mentions there are different sigs unlocked at very other ratings 65 70 75 80 so although these are the dribbling tiers It's like there's tears within tears So you have to be careful on like how you decide to cap out your player this year You have to be specific and it might depend on how effective some of the six are because if you're telling me those six you get a 65 70 75 80 are useless then you'd be better off just keeping your ball control at 60 I actually wasn't aware until just now that ball control even affected the speed of the animation But that's some information that if you didn't know now you know so on top of ball handling requirements There's also gonna be height requirements to certain animations because Mike Wang says that tall seven-foot players just looked crazy Doing some of those dribble moves, but most of the time if you get that tall you probably wouldn't even have the ball handle necessary So unless you were like a pure playmaker point forward in the flesh But he's saying there are height requirements to dribble animations now NBA 2k Intel has this Beautiful graphic here of all the new badges so you can pause and take a look if you're interested in any of these new badges And how it applies to you in the build that you want to create in NBA 2k 22 So I asked the question in yesterday's video as it relates to this new badge called mismatch expert The idea was if someone switches and now you got a tall defender on you You can shoot over top taller defenders in the history of NBA 2k 2k has always Valued tall and lanky players if you were not even in position to contest but you were tall Sometimes it just puts you in positions to contest and it said heavily contested and vice versa If you were short, but you were in position to contest just off the mirror of you being short It wouldn't qualify as a contest that also applies to your wingspan So I always told people unless you really need your shooting attributes Just make your wingspan a little bit longer is gonna pay dividends on the defensive end But now there's a badge to add some balance on the other side of things with mismatch expert Mike Wang says doesn't necessarily have to be a matchup switch, which is an important distinction It takes effect any time you're undersized against a defender similar to Giants layer Except it's specific to shooters at the three-point line as dope in my opinion as a sharp shooter I can't tell you how many times is a tall player with a long wingspan That was not in position that countered as it contests having a badge as long as it's not overpowered that could help counter That is dope shot contest percentages is gonna be back So you'll know what NBA 2k thought about how you can test somebody shot Mike Wang says also about shot contests that this was a primary focus for our team this year I'll never say anything is perfect, but the new contest system is much more reliable and predictable Mike Wang also says as it relates to driving that you can't still get contact dunks without doing aggressive skill dunks But it's gonna be much more harder now. He says it's gonna be rare So if you do want to get contact animations, you're gonna have to attempt those aggressive skill dunks And as he reminds us 40 times it only applies to new gen Mike Wang clarifies that there's still a height cut off for some jumpers Six foot nine or under will get them all just like previous years He also mentions that all badges are identical between gens the showtime and heart crusher badges have been removed and big news The speed glitch from current gen 2k 21 that them tick-tock superstars been abusing is finally gone People have been asking for that to be removed in 2k 21 But I guess Mike Wang waited till 2k 22 to make that change because as the dev explained in a video one time Sometimes there were changes you can make to gameplay that break like 70 other things and it's too risky to do While a game is out without like extensive testing So maybe it was one of those things who knows but if you did hate the speed glitch rejoice if you abuse the speed glitch You're gonna have to get a lot more crafty this year It might take a little bit more skill for you to figure out how to juggle quickly I imagine it won't be a month after launch of NBA 2k 22 before a Steezo and the likes g-man and everybody else figures out like crazy Combinations that they can do on the next gen version and Mike Wang also says and I don't know how much I believe him on this one That with the right ratings and badges midi fades are deadly and hopefully that also applies to the post game Because they were showing post players some loves in the blog post yesterday So this is usually when the floodgates open and that's Mike Wang news that trailers that Screenshots as all type of different news and this is also the week where NBA 2k said themselves that we're supposed to be here And something about my team so we could expect that in the coming days if you guys are new and you missed yesterday's video We talked about things like the improvements made to the post game. Make sure to click this video right here Subscribe to the channel turn on post notifications. I love y'all man I appreciate y'all watching as always and I'll catch you guys in the next one Don't mind me. I'm out. Peace