 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. And as always for anyone new to the channel, my name is Lee, also known as Osiris. Today we are continuing on with our X9 draft league content. We are into week seven and this week we're going up against Visually. So Vis, as he's known, is a very solid player, started off in singles and has recently transitioned over to VG. Doing amazing stuff, does a lot of ranked ladder things as well and just a very all-round solid player. Definitely check you stuff out aside from this video. Obviously all of these socials are linked down in the description below. So you want to check out his side of the battle and see his take on things as they play out in week seven. This week, as I say, we're going up against the Antarctic Aegislashes. So that's his team name and I'll obviously throw his team up on the screen now. So we can take a quick look and have a rundown. He's got the Indeedy female, the Porygon Z, Dracovish, Conkudo, Alakazam, Gengar, Ditto, Bishop, Slurpuff, Landerous, Incarnate and Pikachu. So pretty solid draft. You know, there is a lot of threatening Pokemon in there and, you know, on face value, I'll be the first to admit it doesn't look as strong as some of maybe the other teams in the draft, but I think it's deceivingly strong. We'll start off with the redirection to great pick with Indeedy female. Probably one of the best redirectors that we've got access to in Sword and Shield with the psychic terrain as well as an added bonus. It's a very good versatile Pokemon, can be quite threatening on the offensive side as well with that psychic terrain boost, expanding force is probably it's kind of main attacking option that it would rely on outside of possibly something like Mystic Fire that it can use as well to lower special attack and then dazzling gleam. But mainly going to be there to kind of protect his partner in Pokemon. And he's got plenty of those Pokemon that really appreciate that redirection support in abundance and will make it extremely difficult for us starting off with the Porygonzi. As you'll know, if you watch your channel, it's not one of my favorite Pokemon because I actually hate playing against Porygonzi. It's obnoxiously powerful. It can do so much damage and it's normally paired with redirection. Got max strike, it can lower speed, so speed control as well. And it just hits like a truck, like whatever, even like stuff that resists it. It's hitting so hard, especially when you pair it up with like helping hand support from Indeedy. So we've got to be very careful around the Porygonzi. It's going to be one of the main threats that I have to watch out for this week. And probably one of the things that I would expect him to bring with that in Indeedy Female that I expect to max as well. So big, big warning signs around that one. Dracovish as well, something that we need to watch out for for sure because it's definitely, you know, it's not going to appreciate the sun. But again, it's going to be able to take those fire and grass type attacks that we rely on so heavily really well. It doesn't really like to face things like Mimikyu or Zoomerill. So we do have that fairy kind of typing that would help us out against Dracovish. But again, we can't let the speed control that the visors got access to get too out of control because if that Dracovish gets in a good position, regardless of the sun being up or not, if it's got something like a choice ban, then you're stacking that up with the vicious rend. It's going to get really dangerous very quickly and it'll just be able to kind of cut through most of our team pretty easily. Then we move down to the Concordeur. Now, again, I could see the Concordeur coming this week because although it doesn't feel like it's got an amazing matchup against our team, it definitely performs very well in a trick room and it's probably one of the only Pokemon that he's got access to that can perform a kind of trick room roll relatively well, if not excel in trick room. So it's going to make it difficult to get right period going. We do have obviously intimidating support that we can help kind of mitigate the attack power that the Concordeur's got. You'd expect it to probably go with something like a Flame Orb or a Toxic Orb, get that guts boost and really start taking advantage of the trick room. We'll get into some ways that I've kind of built my team up around these threats when we get into our team, of course. Then we move down to Alakazam. I don't know if we'll see the Alakazam. It's definitely something that we need to be concerned about because it is probably while it is the fastest Pokemon that he's got access to and naturally on his team hits 190 I think, is it 190? I'm pretty sure it's 190 or 189 speed stat, raw speed stat, 189 I think. So yeah, pair that with the psychic terrain. It's got access to imprison so it can stop trick room going up pretty easily. The only downside to Alakazam, it's pretty frail. So it's not going to be able to sit on the field for ages and take a lot of attacks. So we've got to really pummel it if we do get the opportunity to do that. And then you've got Gengar. I do see coming because it's got access to speed control without having to max and icy wind and it's got trick room and imprison so it can cause us all sorts of issues and pair super nicely with Bisharp as well. So you get that icy wind or sludge wave and assurance combination going between those two. We've seen it in Sword and Shield series, series five or series six. Did very well on one of those. It might have been even earlier. So it's something that we need to be aware of for sure. It's a combination that does scare me. Probably one of the more scary combinations that we've got on on Visus team. We'll see you not forget about the Ditto that he's got. Bit of a wild card. Don't know if we'll see it coming to this match. I feel like it's there to kind of compensate some some other matchups where you probably see teams that have a lot more setup than what we do. But again, it could come. It could be a good mitigation tool against Ryperia. So if we get our weakness policy proct or something along those lines, then the Ditto can come and copy that and then just kind of hopefully stall at the trick room in time and and you know, take us down and close the match out pretty easily. And then we got Slurpuff, which is an interesting one on this team. Another Pokemon that's going to benefit from the psychic terrain. Of course, with that on burden ability, give it the psychic seed and then it's speed doubles and it's got a lot of support and options. They can cause us a lot of issues. Obviously, if we do bring things like Scrafty, go to watch out for play rough and things like that that it can throw up as well as all the support and options as Slurpuff does have access to. I don't think it gets Bellydrum anymore. So that's a plus for us. I'm pretty sure it doesn't. I think it lost it in Sword and Shield. Then moving on to the last two, Landerous and Carnet. Another big threat. I can definitely see this coming. I would say if I'm banking on anything coming to this match, it's going to be that Pokemon. Outspeeds Charizard threatens us with sheer force rock slides, stone edges, and it also threatens Venusaur as well with Max air streams and things like that. So yeah, very good Pokemon. Base 101 speed, sheer force, life orb candidate can just do a lot of damage and it's definitely something that you would see Maxing. And again, Gengar going to be one of those Pokemon that can support it pretty well with that with that good base 110 speed and icy wind and trick room of course, and then Pikachu on the end, which gives Lightning Road support to the team and a fake out user as well and another option as a maximum. Don't know if we'll see it come to this match. I doesn't feel like it would do too well against that team. In general, I think Venusaur does very well against it by period is very well against it. Pikachu hates trick room. Then the way of paralysis don't like trick room. So I mean, in that respect, I've not really thought too much about Pikachu. Maybe that comes to bite us. But that's Visus team in a nutshell. There are some of my thoughts and we'll move over now and have a look at the team that we are bringing this week. I was pretty much really quite scared of just the Gengar and Alakazam potentially coming out as leads. Also the redirection scares me. So we need a way to like hit his team pretty hard. And for that reason, I went with Charizard. We went pretty bulky. We don't need to speed ourselves too much. So we just outspeed Alakazam by one point. If he's got any scarf users on his side of the field, then it makes things a little bit more tricky. But heat wave in the sun will do a phenomenal amount of damage. We don't need to max and we get round redirection with that solar power boost that we've got in the sunup and heat wave with the scarf. I'd speed and potentially everything before he can move makes things a lot easier to deal with. So that's an option. So the primary idea behind this is lead Charizard talk all and then switch directly into something like Scrafty which would give Charizard a little bit more support. And we've got the option as well. If we're in a decent spot and that works out, we can always max Charizard and get some speed control for something. I don't know, like, like Rhyperia or something like that late game. I don't know. Fire Pledge works nicely as a different option. If we're really caught out game one, we've got a lot of options that we can turn to and try and mix things up a bit. It means that we don't need to talk all out on the field to start the game. We can go for that fast fire pledge, grass pledge and then potentially stack up either G-Max Vine Lash or G-Max Fire Charizard move and stack that residual damage. So it'll be like a quarter of damage for four turns for his set of the field, which is going to be so valuable, you know? So there is that option. Dragon Pulse is there for Dragovish specifically and Air Slash there specifically really for the Conqueror if we need it. And when we move on to Venusaur, we have got a Pai Yappa Berry on the Venusaur this week. It's a Psychic Resist Berry. We went pretty bulky on the Venusaur. Just so if we are maxed with the Pai Yappa Berry, we can take a combination of Max Mindstorm from Timid Life Orb Alakazam and we can also take the Expand Enforce from the Indeedy as well. So Venusaur going to be able to stick around on the field for at least one turn even if they double up into us, which might create a little bit of room for our partner in Pokemon with maybe Trick Room or something like that to get the Trick Room up and give us a bit more of an advantage going forward. And so that is that. Not really too flashy with the moves. We need Grass Pledge if we're playing it with Flyer Pledge with the Charizard. It makes a lot of sense. And the thing with the Pledge moves is as soon as Charizard moves, the next Pledge move will skip all priority brackets, you know, speed order and it will go directly after the Fire Pledge which is pretty nice. So it means that Venusaur can kind of get the jump and that's what it was meaning before with not needing Tockel on the field to get that Chlorophyll boost and then Sludge Bomb Earth Power with the other options with Protect. I just feel like we don't need Sleep Powder in this match. It would be handy, but I think a lot of players are going to kind of prepare for that. So I'm opting not to go for it in the Protect. I think we'll be a little bit more valuable in being able to kind of just preserve it and get a better board position if we find ourselves in a bad situation and we need it. Then we move on to Scrafty. We've got the Assault Fest this week. It makes a lot of sense. There's a lot of special attackers. You can expect things like Dazzling Gleam from things like Indeedy, Gengor, Alakazam. There's lots of threats on that side. If you look at his team, majority of it can really conceivably be more special than physical. So it makes sense to go with the Assault Fest. We're pretty bulky though as well. So we've got an Impish. No, we haven't. We've got a Calm Nature on Scrafty this week, but we've still got a lot of defense investment as well to take things like minus one, Conqueror, plus combat. So that will help Snorler to reduce special attack. Obviously, Intimidate there. Got to be careful around the Bishop, which has Defiant, but we can take a plus one Iron Head from an Adamant Bishop. So that does help. And then a Dream Punch will be able to knock it out if it is something like Dark Glasses and not a Sash. And then we move on to Mimikyu. Mimikyu this week. We're going with the Psychic Seed. Now, this could be another candidate for us to maybe Max if we wanted to. I feel like the Ghost Typing and the Fairy Typing help out a lot. I expect Viz to go with something like Imprison Trick Room for sure. So it's going to make it very difficult to get a Trick Room up early game. I think we're going to have to go for a late game in a kind of cleanup crew. Mimikyu great against the team. You know, this Ghost Typing helps out against Gengar, Alakazam and a bunch of other stuff. The Fairy Typing kind of compliments it because then you can go after stuff like Bishop. You can go after stuff like Conqueror pretty hard. And we've got enough attack investment to hit kill a ball 252-252 in DD with Max Starfall, which is very useful because he doesn't have Intimidator on his team. So if we can get rid of the in DD early game, then it makes it easier to kind of approach the rest of the team and we don't need to worry about that. Moveset, Phantom Force, play rough. They're just they're obviously Phantom Force. We could have went Shadowclaw. We could have went Shadow Sneak. Shadow Sneak is a bit risky because the Psychic Terrain is likely going to be up on the field. So that would be blocked anyway. And Shadowclaw isn't as powerful if we're Maxed. So that was the reason. Willow Wisps there. It's nice to shut things like Bishop down if we get the opportunity to in particular because obviously that Defiant is going to be a little bit of a problem for us. So if we can burn it, it makes it a lot easier to manage and Trick Room is there to support the Tocall which is coming up next and the Ryperia after that. So Tocall we went for Citrus Berry with a what is it? A relaxed nature. So a minus speed and we've also got a bit of defense investment in defense and special defense to allow us to take those big special attacks because we need to be able to take those with Tocall. We don't want to just get wiped out straight away. Moveset, we went Iron Defense, Body Press. Iron Defense allows us to take on things like Dracovish in the sun. If we can get an Iron Defense off before it comes in and the sun's up, we can beat it with Body Press. And the same goes for something like Concordia as well. So Heat Wave hits everything on the team for pretty good damage except the Dracovish which we can kind of cover with Body Press. So we're not like going to be locked out against anything in particular. And then we round off with Ryperia with the weakness policy. We've got a imp... No. Yeah, impish. Impish, Ryperia. Here. Should be impish. Maybe should be relaxed. Maybe should be. But we've got an impish one here. Anyway, it is going to be minus speed with the weakness policy. It's going to have enough bulk to be able to take Dracovish. Bandit, Fishes, Rend in the sun if we're maxed and then return with a knockout onto it with Max Quake. It can deal with pretty much most things on the team. We need Ice Punch there to help with the Landerous incarnate because otherwise we're kind of relying on Rock Slide or Max Rockfall which aren't ideally the best things to be relying on whereas Ice Punch or Max Halestorm will give us a route to be able to knock out the Landerous like in one shot which is always very useful. Solid Rock this week though. No Lightning Road and no need to worry about the Pikachu. I don't feel and that wraps the team up. So that is the team in a nutshell. Hopefully it makes sense. I know it's a little bit shorter today but hopefully I do like to kind of cover the team before we get into the match. And what we'll do now is hook up with Viz and we'll be back when we jump into game one. Okay, here we are. Viz is selecting the rules so we'll be into the match in a minute. It's going to be interesting to see what he picks. Let's do the Good Luck Have Fun. And this is going to be good. Yeah, I'm interested to see what he brings. Obviously we need to select our team. I need to start putting together some Series 10 teams on here. We've only got one at the minute but we will. Here we go. Viz. So are we going to see? Are we going to see the Alakazam? I imagine Gengar, Bishop, Leanderous incarnate, Conqueror in DD and either PZ or Dracovish. Let's see how close we are. Okay, here we go. Viz, Good Luck Have Fun, my friends. Everyone check out Viz's side of the battle. All his stuff is linked down in the description below. All his socials and things like that. We've got the Slurpuff, the Indeedy Female, the Ditto, Gengar, Bishop and Porgunzi. Porgunzi, not something we want to see but again, quite surprised there's no Leanderous here. Very centric around the Psychic terrain course but we've got that Gengar, Bishop combination that does scare me quite a bit. I think we will go with the Charizard because I think for this first game we'll go quite safe, we'll bring Scrafty and then I think if we, you know, if we can see, I think we've got Venusol because not Alakazam makes it a lot easier to deal with. I think, yeah. And then it doesn't mean we need to set the trick room up which also, you know, the PZ, I didn't mention this in the TV review, PZ has access to trick rooms. So we're locking with that. I think we go with that. Our original mode, it was the first idea I had when putting a team together against Viz. I think the Charizard with the scarf is quite devastating to most things. He's got no wide guard on his team. So that heat wave, as long as it hits in the sun, it can just rip through everything that he's got access to. And like if we can steal a game early on, then we can change things up for game two and hopefully kind of clinch this week because that would take us to five, five, two, I think, I believe, which would be amazing. But we can't think too much about scores at the minute. We've got to concentrate on what we're doing right now and it is PZ and Gengar. The worry would be if we see Scarf PZ, Scarf PZ would worry me quite a lot. But we get a sunup and we'll just go for it. We'll go for it. We can't, we can't hesitate. I think I will switch into Scrafty though right now. Preserve Toko because Toko could be a lifesaver at the end, especially if something like Ditto's in the back and they try and like copy Venus or something like that. Toko could be quite handy for us. The other option would have been obviously staying in and just double heat waving. It gets around any sort of sashes that my opponent has. But at least we're going to have like an active fake out of the next turn potentially onto the PZ. If it doesn't max here, it's a Toko switching. Let's see. We can get a double knockout here. That's so huge for us, but there's so many different variations that we've got to worry about going into this turn. Let's see. Okay. White. Oh, eject pack. Okay. Gengar going out. Now this could be there. This could be very big for us. So what's Gengar got? Oh, indeedy. Okay, that's fine. Don't mind that at all. You know the PZ. I don't think the PZ is max. Is it maxing? Do we not know yet? It's maxing. Okay. This is still all. Is it all right? Is it all right? I don't know. Depends where you attack into. You have to go after the Charizard here. You have to. Depends how much the heat wave does to the indeedy. It depends how it's being trained. But the heat waves should still do an absolute chunk to this PZ. Yeah. Yeah, that's good damage. That's good damage. Max strike coming out. Where we going? Into the Charizard. Bye bye, Char. Yeah, that's fine. Okay. So let's life orb. I think we have to go Vino here. I think we have to. I have to. I worry about helping hand. So I think what we'll do is we have to max. We could max guard here and just snarl. That's definitely an option. It means that Venusaur has a way to use her time. But do you go after, yeah, or do you go after Scrafty here? Because Scrafty could just drain punch that PZ. We could just see a redirect as well, you know. We could just attack. But I think we see helping hand. Like honestly, I think we see helping hand. Max strike. So I'm going to go full. Max guard and snarl and hope we don't get like absolutely caught out by this. And although we're wasting the turn of our max, it's going to be worth it. I think that's a Gengor got wants the eject pack. Please chase down the Venusaur redirection. She's fine. That that's all right. That's all right. Perfect. Okay. That's fine. We can deal with that. We'll take that all day. We'll take that all day because now that PZ is nowhere near as is threatening as it was previously. And what we can do is we can clear the field now with a vinylash and the worry would be here if we see the PZ protect this turn. Although I don't think it really doesn't any good. And a drain punch will get the DD. I think we got crunch. Or do we just go snarl again? Now I'd like to get rid of the PZ. If you guys follow me, we get rid of the DD. Yeah. Okay. So we get rid of the DD and we'll be able to get rid of the PZ as well. So let's see the vinylash coming out. Nice. Nice. Nice. Nice. Nice. Max strike. I imagine comes out from the PZ. Where are you going? At least we've got the vinylash stacking as well, which is good. Max strike. So we've just got the plus one at the minute minus one. It does so much damage doesn't it? It's just ridiculous. It is actually ridiculous. Scrafty will be able to get the knockout here, which is good. And it all comes down to the last two Pokemon that he's got. Is it Ditto? We know one of them is Gengar. No item as well. So crunch should be able to pick up the knockout onto it. We'll be able to take a dozen gleam. And we still got options with Tocall in the back. We still got to turn a max as well. It is the Ditto. Yeah, of course. It's always going to be the Ditto. The Ditto. Well, it's Scrafty transformed into Scrafty. Huh? That's way better for us. That's like way better for us. I mean, they do a fake out, but we just max quick the Gengar. We switch out. Yeah, we switch out and switch out to Tocall. Even though we're going to get rid of our son, I don't think we need it because I think necessarily we've kind of got this wrapped up. If we can intimidate the opposing Scrafty, they have to lock into like pretty much drain punch, which then is not effective against Venusaur or they lock into crunch, which isn't effective against Scrafty. Or they do that and I left switch. Okay. Didn't see this coming. First Alice, which we've had in the X9 League. It's going to come max quick though. It's fine. We need that special defense boost. That's all we're really worried about at the moment and we can switch back into Scrafty and the residual damage going to be useful. Critical hit is useful there. Of course and drain punch. Yeah, that makes sense, but you're not going to be doing too much to our Tocall. Well, we've got two more turns of that. So have we have got two more turns of that? I think, yeah, I think we've got two more turns of the Vine Lash. We can check. Can't we get two more turns? Um, yeah, we just, I think we just earth proud again. Go you don't really need to worry. I mean, we can just body press the Scrafty as well. Although we might get Alice, which again, but I think are going to see Alice, which we can't play to the Alice, which that's like, that's a rule I have myself. I don't play to it. If we get caught up by it, then fine. We've seen it. We've been caught up by it once, but we're not going to, we're not going to play the mind games. We're just going to attack where we should be attacking on the field. And like I say, if we get caught up by the Alice, which again, then that's fair enough. But I don't think we will. I don't see an Alice, which coming out this time, but it could be wrong. Yeah, we don't. Okay. Shut up. All coming out. It's fine. Yeah. That just pox us. Oh, it's not even poking us. It just buried. This will get rid of the Gengar. Just hangs on. So that's fine. I'm cursed body activating. So that's all right. Crunch coming out. I was assuming that the ditto would be scarfed, but the ditto is not scarfed. So we've got this now. So the body press will be able to get the scrafty and the residual damage will get the Gengar. So here we go. We're going to be able to take a 1-0 lead. So that worked out pretty well for us. Um, but again, can't really rest on this. All right, Siri, don't you hear when Siri does that? Good, good game. Good game. Game one. Yeah. So hopefully Siri didn't bleed over that and ruin that too much for us, but we take an early lead. Like I say, we can't rely on that too much. I think the fact that we haven't given way that has odd is is scarfed. I think helps us out so much. Um, take the lead card and, uh, play the same rules because Charles are naturally out speeds. PZ. We know it wasn't scarfed. So I think we've got that going for us where we could go for that lead again, but then we have to look at what he could potentially bring. That would make it a little bit more tricky for us. Of course. Um, slow puff. Definitely be one for sure. They show up. I don't think it's the play. I think you have to go. I think the one thing that he could potentially do is is copy Charizard with his ditto. It makes the Venusol matchup a lot easier. Like way, way easier because it means we don't have really a way to, to hit the Charizard, which makes it quite tricky course. Um, Mimikyu's a nice option as well in this match. So we could mix things up a little bit. Um, but it means kind of dropping the scrafty, but I don't necessarily think we need like scrafty is great, but I don't know if we kind of need the scrafty to be honest. We could go talk all Charizard, Mimikyu and Riperia in this one. Yeah, let's go for that. Let's go for it. Let's go for it. Let's mix it up. Let's bring the trick room. Let's bring the Riperia. Get some more points on that Riperia's board. Hopefully it doesn't all go super bad and we can see if we can pull another win off this week. Be good. Indeedy slow puff. Okay, that's good. Um, I think what we'll do is just double heat wave to be honest. Um, the slow puff will outspeed us. For sure. Does slow puff get rock slide? Does it get rock slide? Potentially. Potentially. Potentially it does, but we just need damage on the board at the minute. I mean, we could body press, but I think we get around the redirection and I think double heat wave like if Charizard gets the heat wave off double heat wave will string shot. It's a nice option. That speed control is juicy, juicy speed control drop a nice beat by two spot. Two points. Light screen makes a lot of sense here. Okay, that's fine. Um, we'll get a double heat wave off regardless. This is going to actually like do so much damage though and the heat wave from the talk or not as much, but still good chip all the same. Solar power going to chip in there as well. Um, could body press here. I think we just double heat wave again to be honest and try and clear the field because if we get rid of these two, he's only got two Pokemon left. And it gets a little bit easier for us. Although if the game goes in the back, although we, you know, Mimikyu is something that we said we can definitely go with Mimikyu for, um, our alternative Max Mon. If we want, um, we don't necessarily need to rely on it too heavily. And there's also the option here where you could switch in like something like Ripera and Mimikyu, but again, I don't really want to switch anything in. I don't want the disguise just getting broken for, for free, um, fake tears and expanding force into the talk call. So it gives Charizard a free turn, um, which is amazing. Can talk will take this with pretty specially defensively built. You know, we do take it. So we're going to get that double heat wave off, which is amazing. Um, and then you still got the option where we can max Charizard if we won't depend on what's left, you know, um, heat wave hits that ideal that should. Yeah, let's clear the field. Okay. So brilliant. Getting rid of the redirection early on is spot on the talk call. Where's the new heat wave? You're all right there. Talk call. You've done a good job so far depends what's left. Now we need to be nothing's maxed yet. You've got to, you've got to keep that in mind when mine is too speed. PC. That's not ideal. And what is it going to be? The ditto ditto. It is going to be the ditto. Okay. It's a tricky switching stuff in. I don't think we switch anything in. I really don't. I think we just let these two go down. We try and get a body press off onto the PC. Um, and we, we just go for a heat wave. If PZ goes for the talk call here, then you get punished with it. It's Charizard. If not, we get it. We get a body press off a whole way. We do get a body press off because I don't think the opposing ditto is going to be able to, to knock out our, our talk call. The only issue would be, would be if that talk call starts going for iron defenses and then things get very difficult very quickly because then right here is going to really struggle to deal with that talk call. I, I, I, I, I, I. So here it goes. Yeah, the iron defense. It might have been worth us iron defencing at the same time. Potentially because then we can protect the next time when we trick room. Yeah. It depends. If they go for iron defense here, then it was still not in a bad spot because under trick room, we'll, we'll still be the fastest talk call. Max strike coming out. Yes. It's, it's all about the Charizard and the body press damage, you know, will be useful onto this PZ. It will be useful. There's no doubt about it. So it's not, it's on a terrible play. Be interested to see what he goes for. It is the iron defense or not. Yeah, it is iron defense. So we get a free turn, but the iron defense coming out, making it a bit tricky for us. Very tricky. Right. Okay. Why are we bringing and obviously with the psychic train still in effect? We do get that misty that psychic seed boost. So that does help us. Do you tack into the talk all now though? That's the thing. I do go after the mimic you like double up into that slot. I think you go after the talk call and all honesty. We trick room just trick room. Yeah. But I think they've got the chance to, to iron defense again here, which is really not ideal for us, you know, but we do have we could max. We could max mimic you. We could. We could max mimic you because the talk was going to struggle to hit the mimic you can't hit us with body body press. Quick claw. See what? Oh, this is the worst because if they heat wave and then they max strike max darkness. Okay. They go for an iron fence again. That's all right. That's all right. Okay. Thinking like the heat wave there and like max darkness that would be the most terrible combination. Stop our trick room and then things go downhill very quickly from there. Oh my God. Talk all can't even take that. Oh my. That is rough. That is rough. Well, yeah, I don't know if we're going to be able to beat the talk all to be honest. I really don't. I really don't think we're going to be able to beat it. I think we've been beat by our own. Hmm. Hmm. We have to max the right period. And I think we go after I mean do we leave the PZ alone? We max quick. It's not going to do much. But I mean, if they body press right period, activate our weakness policy then I think we go after PZ. The only issue is do we can trick room. I think we trick room now. I think we max we trick room reverse the dimensions, get them to activate our weakness policy. This turn we twist the dimensions round and then we can attack into the talk all the next turn. The only issue is if this PZ protect here, if it max guards then this, this is a bad plan because then we're going to have to max guard ourselves the next turn trick room. Again, it gets very complicated. Okay. There's a heat wave. That's fine. So the skies burst. That's all right. That's all right though. Max quick. Hopefully this is enough. It is. Okay. Okay. So critical hit that might matter. That might have mattered. I don't know. I don't know, but mad. If it did, then that's a huge, huge, huge for us. Okay. Heat wave and now we trick room. Get rid of the trick room. Now we're the fastest thing on the field and we've got two turns of max left sun fades, which is which is what we need, which is what we need and the light screen wears off for them but it doesn't really make any difference right now for us. Um, okay. I think the only thing we can do is let's see. Let's see. They both want to say you should get the chip. The chip from max rockfall is is probably useful because that residual chip is going to be way more useful. I think I can't burn it because it's a ditto and it is a fire type of renewable phantom force. Okay. They protect phantom force. Does literally nothing. There's nothing. There's nothing and they still got a citrus berry. I worry, you know, about the body press getting us like they got a birdie presses this turn or they're just waiting for us not to be maxed anymore. So there's a phantom force doing minimal, minimal damage after this. Plus for defense. Let's see what this does. Minimal damage. Not very much. That doesn't it. Well, it's going to proc that citrus berry, which is good. I think if they Yeah, he's been smart about it. He has been very smart about it where he doesn't want to to activate our weakness policy because he knows it's the one thing that can are they don't have the citrus berry. Of course, they got the quick claw. Okay. Um, Yeah, I'm thinking of my talk call. So we protect a phantom force again. You might be able to do this with just mimic you. I think we might need to get some if he iron defenses here, that's terrible for us. But I think you body press this turn hoping that you get the right period. Yeah. It makes sense to you can't protect this next turn. So like either right period goes down here. Um, we have to rock slide and hope we get a flinch because a flinch would be pretty huge for us unless right period takes a plus. Are you kidding? Are you actually kidding? You kidding? You kidding? You kidding? We take it though. Oh my God. We've got this now then because we just earthquake right period you beast. I can't believe you just took that. I mean, we have got a very defensively built one. So I mean that is that's amazing. Okay. That that that's ideal. And now we can just go earthquake phantom force and that should do it. That should do it. That should do it and that gives us the victory. No protect coming out an earthquake plus to mimic your voids and there we go. We get it. We get the win. We get the win and that takes us to five two. I believe I believe I record five two. Let's have a look. I think yeah, five to five wins two losses. So that is amazing. Great game to Viz. It was a pleasure playing him. I as I mentioned to him before I'm a big fan of watch a lot of his content, especially when he was a singles player and then a lot more when he turned over to VG because we are like we're embroiled in the VG community. So it would be great to see him kind of continue on with that. Go and give him some support over in his channel. He's got an absolutely huge following. So we're like a minnow on YouTube compared to this and like he does amazing stuff. So yeah, check him out if you haven't already. I'm sure all of you have and see the battle from his side of the field. It was a pleasure playing him. Hope you enjoyed this week. Leave your comments down below. Let me know what your thoughts are and hopefully you're looking forward to week eight versus Mandy B and you know, Bryce is going to be one of the hardest opponents. I think we'll have, I mean, we have every opponent's really hard, but Bryce is absolutely crushing it in the X9 League this week. So we've got some big preparations to do for next week. Big shout out again to Viz. All these socials are down in the description below and thank you so much for tuning in, friends. And I'll catch you all for another episode very soon. So until then, take care and bye bye.