 Daily Tech News show is made possible by its listeners. Thanks to all of you, including Bjorn Andre, Jeff Wilkes, and Father Kadan. Coming up on DTNS, will E3 be more like packs in the future? Plus, Sony pulls movies that people fade for and pulls discs from collectible bundles. This is the Daily Tech News for Friday, July 8th, 2022 in Los Angeles. I'm Tom Merritt. So, Deep in Dogtown, St. Louis. I'm Patrick Norton. I'm the show's producer, Roger Chang. And we are very happy to have TV host and streamer, Tricia Hershberger back on the show. There, you get the applause. We're going to talk about E3. We're going to talk about Sony, but let's start with a few tech things you should know. In early April, Microsoft began blocking VBA macros on downloaded office documents by default as a security precaution. A company said it's going to roll back that decision, citing feedback from customers. Microsoft did not initially announce the rollback, but confirmed the change after customers noticed a change in the default behavior. My stuff is broken. SpaceX announced Starlink Maritime, a satellite internet service for Watercraft offering up to 350 megabits per second down. Customers need to purchase dual terminals, a fancy set of antennas for $10,000 as a one-time cost, with a monthly service at $5,000 a month. Coverage at launch is limited to coastal waters in North America, Europe, Australia, New Zealand, Brazil, and Chile. While that surely sounds painfully expensive, SpaceX has a case study that points out that moving to Starlink from traditional very small aperture satellite internet service for their drone ships dropped their monthly internet tab from $165,000 a month to a mere $50,000 a month while increasing what they call fleet throughput by 5,900%. Seriously, from very limited personal experience, traditional high-speed satellites in obscure areas or out on the ocean is insanely emotionally traumatizingly painfully expensive. It's one of those compared to what you were paying. It sounds cheap. We like to keep you up to date on fast-growing services. You might not hear about anywhere else, but you might hear about down the road. And because you listen here, you already know about them. Universal Music Group signed a deal to make its catalog available to UMDUNDO, M-D-U-N-D-O. It's the fast-growing music service with about 20 million users as of the end of June, mostly in Nigeria, but also expanding across Kenya, Ghana, and Tanzania. Universal Music Group is behind some of the biggest labels on the continent, so it's a good get for UMDUNDO. Def Jam Africa, Blue Note Africa, and Motown Gospel Africa will be joining the platform, among others. Nice. Netflix is sponsored with, excuse me, Netflix has partnered with Sennheiser to replace Borneau stereo audio with Sennheiser's Ambio 2 channel spatial audio system, at least on some of its original programming, most notably Stranger Things Season 4. Just search for spatial audio and you'll find a list of Netflix titles that include the feature. Netflix already offered spatial audio on supported Apple products, but this is supposed to run on anything from cheap TV speakers to your cell phone, headphones, tablets, laptops, you get the idea. I've had a good 10, 20 minutes puttering with it, and I can safely report it is the old psychoacoustically tweaked stereo sound to make it more bigger and enveloping. Big props to Sennheiser, by the way, for giving re-reporting mixers the ability to tweak this in the production process. I'm looking at you, poorly rendered spatial audio and classic albums from certain music sites that make me go, why did you do this to this innocent album? So what you're saying is what Sennheiser doing is very spatial. The Wall Street Journal sources say Google has offered to place the part of its business that auctions and places ads into a separate company, but still under the alphabet umbrella. Remember, Google's part of alphabet as is Waymo and a bunch of other companies, they just take all the ad tech and make it its own alphabet company, right? That solves the problem, right? The US Department of Justice has been investigating Google for abusing its position as both a broker and auctioneer of the ads. Usually those are separate parts of the process. There was no information about whether this part of Google's proposal would be acceptable to the DOJ or not. All right, you laugh, but you never know until you ask. Let's talk a little bit more about what's going on with Sony and movies right now. And I'm not talking about Sony Pictures in this case. We're talking about PlayStation. Last year in August, sorry, bit of an internet lag there. Last year in August 31st, Sony stopped offering TV shows and movies on its PlayStation Store. And at the time, it wrote that users can still access moving TV content they have purchased through PlayStation Store for on-demand playback on the PS4, PS5 and mobile devices. It's okay. We're just not selling any new stuff. It didn't exactly say for how long though. And as of August 31st, this year, customers in Germany and Austria at least will no longer be able to view your previously purchased studio canal content we removed from your video library. Variety reports that's about 314 titles in Germany and 137 in Austria. Most importantly, for a lot of people, that's going to include both Paddington movies and the children wept and some Lionsgate films like John Wick and Hunger Games and the teens and older people wept. We have not heard whether any refunds would be offered. I hope in Sony's case, they make it good on this because this is just not nice. This is the exception that proves the rule. Everybody talks about being afraid that this will happen. It almost never happens, but this is the worst case scenario of I paid for a thing and now I can't use it anymore. The reason this doesn't usually happen is when companies do close down, like Flickster did, for instance. Flickster, not Quikster, that was Netflix. Flickster was a TV movie rental service, a sales service. They migrated you to another service. Target had its own service. They migrated you to another service and Sony didn't do that. When Sony shut down their thing, they just decided they would keep making it available for people and you knew that without migrating you to a going concern, they weren't going to be able to afford to continue to do that. My guess here is that there is a deal with Studio Canal that expired and Studio Canal said, well, if you are not continuing to make us money, we're not going to renew that deal. Yeah, that definitely tracks. Like you guys were saying, this is the age-old argument to buy physical media. Why would you buy physical media? I know a lot of us are digital only. I'm mostly digital only because I have tons of DVDs and Blu-rays that just take up space on my shelf. Now, if you collect those, that is like a niche thing that a lot of people go for. But the argument to collect those, even if that's not your specific collector style, is that when something like this happens, you're not SOL, so to speak. I feel awful for those folks in Germany and Austria right now that paid for, owned these movies, but don't actually own them. It's a good reminder when you buy things on a digital service, what are you actually buying? You mean you're buying into the service and if the service is no longer there, then neither are your purchased items. I think if you look at music, what we're seeing with music is people have gotten over the fear of not being able to own because so much is available, so much of the time. We're not there with video. We don't feel secure yet that like, well, if I want to watch something, it'll be somewhere, right? Because most stuff is somewhere, but it's also not everywhere, whereas music is pretty much everywhere, right? You can find it. Most things are also on title, Spotify, Apple Music, whereas in video, it's, well, if it's on Netflix, it's not on Disney Plus. It's not on the other thing, so it's more complicated. I don't think it's necessary for everyone to switch to physical media right away. This is just bad policy from Sony and they should have done better by their customers from the moment they ended this last year. I'm just going to quietly ignore the large stack of Blu-rays and CDs that occupy storage in this basement. I don't know. You are absolutely correct, Tom, that this is the nightmare scenario that almost never happens. As Trish points out, most people are living the streaming lifestyle. I also feel like the options have narrowed so much that the players that are remaining to buy content online, if you look at Apple, Google, these are huge companies that this is practically a side-sell for their primary businesses. I think they'll be able to keep this supported, but it's always a little nerve-wracking, especially if you can't do things like migrate titles to movies anywhere, which you still can't do with a bunch of titles included. That would have been the other thing. If Sony was part of movies anywhere, then you would just open a Voodoo account before Sony closed down, port most of your stuff over, although some exceptions, including Lionsgate, weren't part of movies anywhere. That's another point. I was about to point that out. Yeah, it's so close. I was going to ask, is movies anywhere generally regarded as the most ubiquitous of the movie streaming services at this point? It's the only cross-service platform. If you're going to participate in buying movies online, which again, I think a lot of fewer people are doing that than they used to because they just decide to stream stuff off of whatever service they happen to be using rather than owning them, but movies anywhere is the way to go. It's your only thing. There was another one called Ultraviolet that went away. Your category management is movies anywhere. They just need to get everyone in the store, so to speak. Well, similar story here, but with a different spin. God of War Ragnarok now scheduled for release on November 9th for PS4 and PS5 and is with most big game releases these days. There are special collectors editions that feature all kinds of cool extras in there. For instance, the Yotnar edition includes a Mjolnir replica, Thor's Hammer, a Knowledge Keeper's Shrine that looks really cool, a 7-inch vinyl record that has the music from the game by Barry McCrary. You get pins, you get rings, there's a steelbook display case, a bunch more stuff. It does not, however, include the game disc. Neither version of the collector's edition. They have two. There's Yotnar and just the collector's edition. Neither of them include the game disc. You get a digital download code, so you get the game, but it's a code, a code that you cannot use until the box with the code in it physically arrives in your hands, so you're not going to be preloading. You can still buy a disc of Thor Ragnarok or God of War Ragnarok if you want, but that is separate. That's the standard of the launch editions of the game. The launch edition comes with some free DLC, but these don't include any of the physical objects that the collector's edition do. Now, Sony has done this before. They previously omitted the disc in the collector's edition of Horizon Forbidden West, but they did sell a special edition with a steel book and a mini art book. Mass Effect Legendary Edition also offered a legendary cash bundle that didn't even include a copy of the game at all, physical or digital, but there were other versions of with collectibles that did. It's no secret that growing number of gamers don't buy discs. Ars Technica notes that in its retail spot check, they estimate about 25% of the people who bought a PS5 opted for the one without a Blu-ray drive, so offering collector's editions with a download code isn't odd. Ubisoft has done that a lot, but not offering an option that has a disc kind of seems like it might be an emerging trend. Tricia, is this just the way of things? I mean, honestly, since the latest gen console releases, both PlayStation and Xbox have offered a digital-only option, I wonder if this is a way to not make the folks who've purchased the digital-only console feel excluded? Like, this way they can still get the premium collector's edition without, you know, a disc that feels like, oh, maybe I should have a different console. I don't know. That was my only thought in reading this. I think it's very funny to get a steel case without a disc. That seems strange. But that being said, I purchased the Horizon Forbidden West Special Edition. I have the steel case and I just used the download code. And when I got it, it didn't strike me as weird at that time. Now, when we're talking about it here, I'm like, oh yeah, that is strange. But it made me think, what about when I got Horizon Forbidden West Special Edition didn't feel weird then? I guess we're all just so used to digital game codes. At this point, or especially if you come from PC gaming, you're very used to Steam codes. I don't know. Patrick, what are your thoughts? No, there's like no console gaming. The closest thing we have to a console, the house is a play date. So, you know, part of me was like, that's right, people still get games on. You know, Captain, I have 300 Blu-rays is like, oh yes, video games are still sold on discs. Isn't that fascinating? How quaint. Because everything in our house all came off of, you know, Steam or one of the other platforms. Yeah, part of me was like, Tom and I were talking about this earlier, part of me is like, this is, and then part of me was like, it is really weird. I think you know, on the head, the whole point of a steel case is to have a disc inside of it and to have a steel case without a disc is just peculiar. You know, I'm also wondering when there's going to be the first sort of special edition cassette to go along with the seven inch vinyl option since I've been, oh yeah, it's coming because I've been seeing more and more people releasing cassette versions, you know, and I've even found a place that claims to be doing eight tracks, new eight tracks, and I'm trying to figure out where they're sourcing those because I thought nobody in the world was still making them. So, just when you thought you were done with lots of dead media, I'm falling back. Yeah, it's not weird to me that they would offer a collector's edition with a download code. There's a bunch of music acts that I follow that do that when they put their concert stuff out on Blu-ray. They'll offer you a version that's just the download code, but you still get all the books and pictures and stuff and liner notes that go along with it. So, I get that. What I don't get is not offering you the version with the disc, right? Why not also have one for the person who either uses the discs to play or even just wants to have the disc as an artifact, right, as a thing to have in their collection. Some people are like that. They just want to have the physical thing. Yeah, I mean, is this a move by Sony to them kind of communicating to us that they think that the physical media is on its way out? I don't know. I wonder if that's having a permanent copy of this. So tired. I wonder if it's that or if they just don't want to pay to do the production run. Obviously, they're making discs because they're selling the standard edition, but they don't have to make as many. I don't know. Yeah, it's just peculiar. Maybe nobody, maybe somebody forgot. Maybe it got through all the layers of people that have to sign up on this. And somebody, somebody from Sony America is going to be like, oh, crap. We forgot that school to be one with the CD in the steel case. Wasn't that supposed to happen? Well, now they've forgot for three franchise special editions in a row, you know? Yeah. Yeah. Or maybe maybe you could, well, I mean, you can buy it as an add-on, right? You can buy the standard edition, take the CD and put it in your steel case, I suppose to go with your code. So it's just a little extra money. Yeah. And so you didn't worry about preload when you've gotten the digital code shipped to you before, Trisha. It sounds like that wasn't a big deal. No, I try to plan it for the day that I'm going to stream the game or something like that when I have access to it. And generally, I will either wake up really early in the morning because I'm excited and just get it that morning. So before my stream starts, I know I have plenty of time to download it. Preload is always nice, but for me, it's not a necessity. That a big deal. Well, folks, hopefully these are of interest to you. That's why we talk about this stuff. But we're always interested in what you would like to hear us talk about on the show. In fact, a couple of these stories today and the quick ones at the top came from our subreddit. So get in there and submit stuff and vote at DailyTechNewsShow.Reddit.com. The Entertainment Software Association, which puts on E3, when E3 happens, announced Thursday that E3 will happen in the second week of June next year in person and online from the Los Angeles Convention Center as is supposed to happen in the world. All will be back to normal. The ESA also said it will, quote, feature in-person consumer components, which is what ReadPop is kind of famous for. And I bring that up because ESA is partnering with ReadPop, which puts on PAX, New York Comic-Con, Star Wars Celebration, among other things. ReadPop also runs gaming websites like Eurogamer, Rock Paper Shotgun, and GamesIndustry.biz. E3 has been so many things to us over the years from a small thing in a hotel one year suddenly to the largest video game show in the world at times. Do we think that ReadPop can help them reach their final form? Is this the end game for E3? Can't you think of any other horrible gaming metaphors for this, Trish? It's a third, yeah, third form on the bus battle. I don't know. I'm failing on your gaming metaphors, but I honestly really do hope that ReadPop can build E3 into something special again, whether it's just nostalgia or my fan fervor. E3 is something that holds a special place in my heart, and I think that it's very possible that the time of E3 as it once was has now gone by, now that we see a lot of virtual keynotes at events like this. But there is something still very special about a PAX, about a Star Wars celebration. That's all of these gaming fans and enthusiasts gathering together to celebrate their love of video games. And so if ESA is trying to transform E3 from an industry-only event to a fan event or an industry and fan event hybrid, as we've seen it in some past years, I have hope that ReadPop could do it. I mean, PAX is probably one of the best enthusiast events as far as catering to the consumers and not just the industry that I've ever been to. Again, Star Wars Celebration is very like that as well as New York Comic Con. So fingers crossed that that could happen. You know, as someone that has worked in games journalism over the years and has gone simply just to cosplay and be a fan of video games, I would love to see an in-person event come back and be really special. Now, if it is going to be all digital keynotes from here on out and that fan component that even hands-on component, if that's missing, I do think E3 might be dead in the water. What do you think, Patrick? You know, it's funny because I read this, then I read this again, and then all I could think of was there were two gentlemen. I had to fly recently and I routed through, I don't know, Phoenix or Vegas, but a couple of guys got on the plane, were on their way home from Star Wars Celebration. These are two guys in their 30s and they spent the first 25 minutes of the flight telling basically the grandma sitting in between them about this convention. When you talk to people about Star Wars Celebration or you talk to people about PAX, it's just a giant fire hose of stoke. People love it. It's amazing. It's this incredible experience. It taps into all this stuff that they love to do. It's inclusive. It goes on and on and on and on and on. If anybody can make E3 this extraordinary experience, I would think ReadPop is. Either that or ReadPop has just managed to associate itself with extraordinary events that it just happens. You know what I mean? If the problem is the management and not the event, then I feel like E3 has got a really good shot with ReadPop because the stuff they put on is just beloved. Yeah, they've got amazing track record and I could see someone somewhere saying, well, imagine if PAX had the industry built into it already. Not that PAX doesn't have the industry, right? But they've had to go bring the industry to it. E3 already has the industry there. It's going to still show up even with all of the uncertainties over the past few years with COVID and everything. The industry is going to show up at E3. If ReadPop can plug that into the consumer base, I mean, I could imagine a scenario where virtual keynotes still happen, but you can experience them at E3 in the hall and get hands on with the games even if the presentation isn't actually in the hall and people still be pretty happy with that. Yeah, I think that would be the hybrid way to do it moving forward. And then of course, now we also have EA's Summer of Play and Summer Games Fast and all of these other E3-like events taking place at the same time, vying for that E3-type mantle, if you will. Who's going to be the next E3? And so I think it's a little sad for ESA that they're vying for their own title of who's going to be the next E3. But as a fan and as someone who does work in gaming journalism from time to time, I'm just sitting back with my popcorn anxiously awaiting what comes next. You're ReadPopcorn. My ReadPopcorn! Yeah, I mean, Tokyo Game Show is not a bad model for that kind of hybrid event, so it can certainly be done. I look forward to seeing what they come up with. I don't know, maybe they'll partner with Keely or something crazy like that. I'm not, you know, you'd ever know. There's thinking outside of the box yet to be done. Speaking of thinking outside the box, right now solar energy is about 3% of the global supply and when a solar panel goes dead, it pretty much becomes trash. It can be sold as crushed glass or something like that, but it's not really effectively recycled. You might want to hold onto those dead solar panels then because Norwegian energy industry analyst Reichstad believes the economics of recycling solar panels is about to change. It estimates the value of recyclable materials from solar panels may grow from the 170 million dollars it is now. It's not nothing, but it's not a lot considering the number of panels. To 2.7 billion by 2030, and there's three reasons for that expectation. One, solar panels are becoming more affordable to install and therefore more people are installing them, which is raising the demand for new panels. Two, the materials to make those new panels are becoming more in demand because they're making more panels and the handful of countries that mine and process the materials needed are coming under closer scrutiny and sometimes outright sanctions as in the case of some solar products made in China. So there's a tightening of supply of the materials, not the least of which is logistics and supply chain issues that are affecting everything. And three, it's becoming easier and cheaper to extract valuable materials from older panels. Used to be you couldn't really get the silver and polysilicon out. They're making progress on being able to do that as well as many of the other materials in there. So it looks like we may be able to take those old solar panels that have like a 25-year lifespan, which right now that means some of the earliest installations from the early 2000s are reaching the end of their life and possibly extract the materials to create new solar panels out of them. I like this. It's been kind of crazy watching the recycling. A few years ago, I fixed it. Kyle kind of started tracing some devices, kind of from turning them in for e-cycling to where they ended up. And the terrifying thing is, okay, some stuff ended up in landfills, despite the fact it was supposed to be recycled. Some stuff ends up in streets, in open flames, basically being melted down for whatever metals they can get off the board. The rest of it kind of gets pitched. And it's kind of extraordinary to watch, especially as the availability on some of these rare earths gets squirrelier and squirrelier or more complicated or more expensive or just the fact that we're running out. Hopefully, this continues to grow as an option because otherwise you get into that science fiction trope where you're mining landfills in your urban dystopia, searching for capacitors or bits and pieces. Some kind of walley situation. Yeah. Nothing to sci-fi dystopia dramatic, but anything that keeps stuff out of landfills is a good thing as far as I'm concerned. Yeah. Pat, when you were reading that, did you happen to read if there were certain e-cycling services that had a better track record than others? There are. I've found out that, in a lot of cases, it's just gotten so much better in the last few years. And there's a sort of a, the best thing to do, I could say, is kind of go to iFixit and see where they recommend. But most of the major places you can recycle stuff now, I feel comfortable in saying in most of the major places you can recycle stuff now are much better about it. But I do not have the latest information on who the best place is to take stuff to is. Cool. I will do some research. And if you know some places, you can email us feedback at dailytechnewshow.com. Let's check the mail bag now. Jeff wrote in and pointed out that on yesterday's show, DTNES 4311, Patrick and myself contemplated the value of a meta account versus a Facebook account in relation to Quest headsets. The news was that they're dropping the requirement of a Facebook account and implementing meta accounts in August. And I was pointing out that there's not a lot of difference between those two because Facebook's, you know, still owned by meta and meta still owns all your data either way. Jeff writes, a lot of people are contemplating whether there's a difference, but for me, there's an important difference. When my son received a Quest 2 headset, I had to use my Facebook account to set it up. So he was immediately linked with my social graph, which doesn't include anyone less than three times his age. It also linked the friends he games with, all of whom are less than a third my age, to my Facebook account. Having a separate meta account means that I can finally separate him and his gaming social graph from my Facebook social graph by creating his own account. It also means that I can now consider getting a second headset so that we can game together since previously doing so would have involved me creating another Facebook account, which not only would have violated their terms of use, but been a heavy hammered approach to the small issue of wanting to game with my son. That is such a good point. That is such a good use case example because I do think a lot of us are talking about it of who owns all your data, but when it comes to the practical everyday applications of using these devices, that's a really solid use case. Yeah, I don't, when my son's old enough to use a VR headset, I don't want all of his little gaming friends attached to my Facebook. Right. But they'll be charming. Well, and this is a lot of times when people say like, why do you need an account for children? And the answer is maybe you don't need a Facebook account for children, but you might want to play games with your children on the Quest, in which case you need an account for them to play because that's the way they set up the Quest, unfortunately. And to be fair, when we say for children, the Quest is recommended for ages 13 and up. So not little, little children, but for teenagers. Yeah. And you might not want them to have their own Facebook account yet. Also, I think from a marketing standpoint, there are people who think, oh, I don't want a Facebook account. I left Facebook ages ago, but meta, is this a new thing? Yeah. Yeah, we touched on that yesterday. We might have just sort of assumed it more than talked about it, but that's the part of it where I'm like, it really is just a brand change in that respect. And that probably will help meta because some people who are anti Facebook will be a, oh, oh, I'll sign up. It's not called Facebook now and not look too much farther into it, which, you know, good, good for them, I guess. I mean, there's a lot of people who are pro Instagram, but anti Facebook. Oh, sure. I am one of them. I'm not anti Facebook, but I don't use Facebook. I don't like using Facebook and I rarely log into it, but I use Instagram all the time because I don't have a moral objection to the company. I just, I just like one product over the other, you know. What experience? Well, let's thank Patrick Norton for being with us for two days in a row. Thank you, Patrick, for stepping in. It was great to have you, man. Thanks for having me. It was great to be here. As always, tweet at Patrick Norton or head over to A.B. Excel or search for A.B. Excel and your favorite podcatcher to hear Robert and I, and by the way, how to recycle end-of-life electronics. iFixit.com slash wiki slash e-dash waste is a place to go to find out where to get rid of your stuff in a certified and smart manner. So hopefully that helps everybody out. And there's a link in the show notes for you, Trish. Trisha Hershberger, thank you so much for bringing your sunshine into the show. As always, it's a pleasure to have you back. Where can folks find out what you've got going on online? Thank you so much for having me, Tom. This is always so fun. If people want to follow what I'm up to online, I stream on Twitch, twitch.tv slash Trisha Hershberger, or you can follow me on all the socials at that girl Trish with no I in the girl. So that GRL, Trish. And I do the tech and gaming hosty things for variety of different outlets. So if you watch Amazon Live, if you watch Twitch Gaming, if you watch IGN, if you watch Crown Channel, you'll see my face pop up in those places from time to time. But yeah, my home base at that girl Trish or twitch.tv slash Trisha Hershberger. And thank you so much for having me. Thank you. And thanks to our brand new boss who made the show possible. We couldn't have had Trish or Patrick here without the help of our patrons, including the newest patron, Johnny Homecoming. Thank you, Johnny, for supporting the show yesterday. And you know, if we get a brand new boss, we give him a big old shout out on the show. Could be you tomorrow, patreon.com slash DTNS. There's also a longer version of the show called Good Day Internet that starts right now for patrons available at patreon.com slash DTNS. We're live 4 p.m. Eastern twenty hundred UTC find out more daily tech news show dot com slash live and we'll be back Monday with Nika Monford from snob OS is our guest talk to you then this week's episodes of Daily Tech News show were created by the following people host producer and writer Tom Merritt host producer and writer Sarah Lane executive producer and Booker Roger Chang producer writer and host Rich Strapolino video producer and Twitch producer Joe Coontz technical producer Anthony Lemos Spanish language host writer and producer Dan Campos news host writer and producer Jen Cutter science correspondent Dr. Nikki Ackerman's social media producer and moderator Zoe Deterding our mods beatmaster W's goddess one bio cow Captain Kipper gadget virtuoso Steve Guadirama Paul Reese Matthew J Stevens and JD Galloway modern video hosting by Dan Christensen video feed by Sean way music and art provided by Martin Bell Dan Looters Mustafa a a cast and Len Peralta a cast ad support from Tatiana Matias Patreon support from Dylan Harari contributions for this week's show came from Shannon Morse Scott Johnson and Patrick Norton and our guest on this week's show was Trisha Hershberger thanks to all the patrons who make the show possible this show is part of the frog pants network get more at frogpants.com Diamond Club hopes you have enjoyed this program