 Now when I was said I'm calming down with the Biomutant videos but I also said I will keep you guys up to date with the latest news including patches and somewhat more so today that's what we have. We have a brand new patch to the game which adds in some amazing features and much more today we go through it all. How's it going guys my name is DPJ and if you enjoyed the video leave a like really helps out and if you like what you see and want to see more be sure to subscribe. So this is the Biomutant patch 1.5 and it's releasing today for both PC and PlayStation 4 slash 5 Xbox will follow suit next week. Ok so PC specific changes here added field of view type setting for selecting between horizontal and vertical field of view. Vertical field of view is useful when using a wider monitor to get the correct aspect ratio by default the field of view is set to horizontal and also fixed crush when temporarily losing contact with the GPU. PS4 specific fix some menus not working correctly when enter and back buttons are swapped and progression increased level cap from 50 to 100 people wow that's crazy ok so items In order to improve the loot and experience we've tweaked how the loot generation works to reduce duplicate items and improve variety. We have also added several new items which have higher stats than their lower rarity counterparts this means that an item found with a certain rarity can also be found later with a higher rarity and much improved stats and to top it off we have also added a much requested scrap action to the loot screen which should reduce the time spent cleaning up the inventory. Ok so more things to do with loot added more superb loot variations added higher tier relic and legendary weapon parts that will start dropping at a level 50. Updated loot generation to provide more variation and less duplicate items added scrap action to loot screen added settings for hiding or showing head items. Fixed damage of later try weapons to better fit player level and gear remove add onslaughts from special gear that can't be scrapped lost or crafted with. Fixed issue which allowed an unlimited materials supply to be gained from crafting. Fixed missile cloud to correctly fire on enemy 4th shot during rapid shot in super whooshing. Updated soul blades to have a lower spread higher velocity and correct pierce through enemy behaviour. Fixed Pichu nunchuck being hidden in inspect mould. Fixed issue where it was possible to equip another one handed weapon when their Pichu nunchuck was already equipped. Fixed issue which caused Valve addon to have higher stats than intended. Reduce resistance values for ancient pants to make other gear more viable. Fixed favourite consumables quick menu being scrambled when there are no 3 slots available. Fixed Automaton health injector cooldown being reset when using Automaton boost resulting in Automaton health injector only being refilled after resting. Okay so changes to settings and dialogue and narrator you'll see on screen now. I mean there's some changes here well I don't think they're massively important to states but if you do want to pause the video and read through these you can be my guest. Okay so on to combat. Added optional lock and tug in from melee combat. This is absolutely great. Added attack animation cancelling to certain moves by using dodge. Added ability for smaller enemies to throw rocks at the player when mounted. Added chance for the player to be knocked off their mount when hit. Added fleeing behaviour to player mounts when in combat. Tweaked their porcupoff double boulder throw attack. Now it is possible to dodge the second rock after being hit by the first one. Fixed issue where the player could get stuck in grab animations. Fixed invincibility perk damage multiplier. Fixed stimulus perk damage multiplier. Fixed cases where airstrike would sometimes miss when using clunk fist. Fixed jump attack preventing ranged attacks while airstriking. Fixed rad wisps being spawned while in menus. Fixed loop-a-loop in camp intro cinematic being played when in combat. Fixed issue where escort characters were attempting to target already defeated enemies. Fixed issue which caused p2 goons to only use kick attacks. Now they use their p2 nunchucks properly. Fixed issue where rocks thrown using telekinesis would not deal damage. And fixed critical hits from abilities not showing red damage numbers. We also guys have changes to use the interface as well as quests. Fixed again guys, they aint massively important to mention but if you are interested in these be my guest and pause the video and read through them. Okay so onto new game plus. Added modifiers with somewhat increased difficulty after starting a new game plus game and also additionally for each new subsequent new game plus loop. Fixed aura score not being reset when starting a new game plus game. Fixed plank resources being reset when starting a new game plus game. Onto the world. Added respawning enemies to some areas this is absolutely great guys. It will make the world feel a lot less empty when you've killed more or less every enemy on the map. Increased spawn rate for random encounters nice. Mover at ship to the correct map location. Fixed bionuclear 60 area objectives not being completable. Remove locked door blocking access to area objectives in bang and shouter 9h. Fixed a car that couldn't be looted in bang and shouter 3j. Fixed a door in bang and shouter 2g so the anti-radiation suit can be received. Crush fixes. Fixed crush when a character receives damage. Fixed crush when player is forced to exit the mechton. Fixed crush when player climbs up on an enemy. Fixed crush when launching towards an enemy. Fixed crush with narrator commentary. Miscellaneous guys. Fixed appearance not being reset when reverting character mutation changes. Fixed issue causing the player to take hazard damage while appearing to have maximum resistance. Remove bright spots from the pulse process that were always visible. Fixed a missing extreme label on extreme difficulty safe files. Fixed issue where brug could choke, angle blimp and cause the player to become stuck. Fixed issue which allowed fungi to be spawned on oil. Fixed some attack sands having incorrect volume. Increased 3-4 duration needed for mounts and the player to trigger a hard landing. Fixed during mounting animation. Fixed issue with the mechton drag is more sometimes would be incorrectly closed. Fixed issue where reload animations would trigger and conflict during cinematics. Fixed issue where an incorrect prompt was shown when using clunk fist on moth nests. And there we have it guys for the Biomutant 1.5 patch. Like I said this should be available for you right now on PC and PlayStation. Xbox will come next week. By some decent changes I'm not going to lie like the level cap increase. I like the changes to loot. I like the fact that they're actually allowing enemies to respawn around the map. Random enemy encounters pretty good. So yes guys that is that for another Biomutant video. If you enjoyed it leave me a like really helps out. If you're new around here and want to see more Biomutant be sure to subscribe. And if you never want to miss a video I upload can turn notifications on by hitting that bell button. But guys thanks as always for stopping by and hopefully I will see you on that next. One.