 Today, we are going to play Win With Math. This game provides a fun way to learn about and become more familiar with function transformations. If you earn all four letters of math, M, A, T, and H, you win the game. How do you get a letter? You earn a letter by correctly performing a transformation on a function and correctly writing the related equation. To play this game, you will need an electronic graphing tool. We will demonstrate gameplay using an iPad running the free app Desmos. A graphing calculator is also a helpful tool. Cut out then shuffle the Win With Math cards. Place the cards face down next to the Win With Math spinners in the center of the playing surface. A paper clip will be used with each spinner. The function tracker record sheet will be used to record each new function transformation. To begin, choose a player to be the function selector. The function selector flips over the top Win With Math card and writes the function in the yellow cell of the function tracking sheet. On your turn, spin the transformation spinner, spin the K equals spinner, then write the transformation in the transformation column of the function tracker record sheet. Explain your choice. Enter the parent function into the electronic graphing tool. Set the window for the graph and write down the intervals used so the screen can be reset to the same interval if needed. Draw the transformed function on the screen with the electronic graphing tool with a dry erase, wet erase, or chalk marker depending on the surface of the electronic graphing tool. Explain your drawing while you're drawing or once you're done with it. Finally, enter the transformed function into the electronic graphing tool. If your hand drawn graph matches the electronically transformed graph, you earn a letter. If your graph does not match, your turn ends. Erase the screen and turn off only the equation of the transformed function. Play passes to the player on the left until each player has taken a turn with the same parent function. The role of function selector moves to the left and play continues from step one. Let's see when with math in action. To be most effective, players must share their thoughts about each equation they record and why they are drawing the graph as they are. Once all players have transformed the first selected function, the player to the left is the new function selector. The process repeats with a new function until someone earns all four letters, M-A-T-H. Questions to think about during or after gameplay could be, how are the graphs of listed functions related to the graph of y equals f of x? Feel free to pause the video to read the questions. A few variations to this game include composing transformations, table transformations, and the win with function. Feel free to pause the video to read the description of each of these variations.