 Please, please, please. You're making this even more weird. So, so, so, so. Blender Today Live. Some months ago I had their great invitation, great idea by Tom to make this Blender Today Live show here on the Blender conference. But some of you may know it, some of you don't. Who, everybody here, raise your hand if you're actually seeing, you know what Blender Today Live is. Okay. All right, all right, all right. Cool. So, in a nutshell, it's a weekly meeting that we do with a bunch of, you know, like people that are interested on the news, on what's new in the community, what's also what's new in the Blender development. We started this two years ago and we started talking about 2.79A. Okay, there is an A release. So, this actually started even before, a year before that, in Spanish. So, I work at the Blender studio for many years now. And in the last few years we were more trying to make the communication about what's new in Blender. And you know, it's something more often, something more casual. So, at some point I was typing a tweet in English, of course. And now I didn't know how to say like something. And I tried to ask around in the studio. We were back then, we were all sitting in the same room. So, it was like, hey guys, how do I say that, whatever. And it's like, oh, we couldn't find how to say it. And then I realized it's like, we are this, in this building, we're all speaking English, but really nobody is a native English speaker. So, why? Imagine at home people like, they're trying to read the news, what's new in Blender and they couldn't even read it. So, it's like, okay, I speak Spanish, I'm gonna do it in Spanish. Then, people in English were going to the comment. It's like, hey, what are you saying? You should write subtitles. So, I ended up making it in English. And then it kept growing. I was at home. That beer here is not just a coincidence and I got a nice gift from my boss. But actually I was doing it at home and I was so late after work, like 11 p.m. on Mondays, Tuesdays. And I was like, I just want to get, you know, like just sit down with friends and talk like at a bar. So, that took us to over 80 episodes. It's been really quite the... Is it really... Is it really so much to talk about Blender every week? And yes, actually even daily. And sometimes I even run out of time to talk about all the new things. So, here really it's the credit that's all for the developers and the community that keep making this amazing software. And I just try to put it in a natural, you know, in one week, every week, almost every week. So, this actually Blender today came up from another project that we have together with Francesco, which is a community. It's also part of Blender Chat. It's a new platform that we are using since a few years. We made it just to have a place in common that is open source and that we can find to gather ourselves and talk about Blender stuff even more. So, after that, we even... We went further and it's like, okay, Blender today is only for news, but what if you could have it for anything in other languages? Or a forum, a website, only for video sequence editor or NPR rendering or photoelistic rendering. So, we made Blender community. So, with Francesco, we kept making this like a multiverse of Blender news and updates. But it's all about with the community. This is the last one we made and Blender community really is about the community. Like, it's about people. This is a phrase that I learned by Tom when I first arrived at the Blender Institute in 2008. So, 11 years ago. And we were chatting and then we were having a beer, a drink, a windmill, very nice. And he mentioned, no, Blender is about people. And I was 21 back then. I was like, no, what is that? Where's the people? Why people? It's software. I like it. It's the render button. It's big. Yeah, no, that's what I like. But, you know, and the anim button also is big. But, no, it's actually about the people that makes it and that shares it and shares the passion because we're all here for a passion, really. So, this brings me back to the... Why are we here? Blender Conference. It's 18 Blender Conferences. 18. The Blender Conference can... 18. The Blender Conference can drink legally, can drive a car, right? The Blender Conference is a grown-up. And Blender is even older, 25, 26 years already old. So, in this weekly show that we have, I always share what's new in Blender, but, you know, what's up with Blender? And I get to answer that. I go through all the emails and changes and the developers' meeting notes and I try to share what's new in Blender and people ask me questions or ask the developers at the end of the show. So, here, I was thinking, okay, we have a bunch of people. So, let's turn around here things a little bit and do it the other way around. I'm going to ask you people. I have some guests here. And what's new in Blender because Blender is so all over, it's all over the place, really. Like, if you ask a sculptor, a sculpting artist, then, so, how's the video sequence editor? Maybe he doesn't even know that there is a video sequence editor or like the other day I was showing, I was making some renders and stuff and then I did a little bit compositing in the compositor. And the person next to me was like, what, is that Nuke? No, well, like a tiny little Nuke. But it can do the thing. And I only added the video in Blender. So, there are so many uses for this software that we all love and, no, mainly love most of the time, that I wanted to get some guests. So, my first guest today, if I can see him here, would be an artist that I really, really admire. Came all the way from the U.S. Ian Euber, are you around here? Yes, please. Thank you. Please. So, Ian, thank you for coming. It's going to be only five minutes. It's like a doctor visit, really. Am I amplified? Yes, I am. Yes, you are. So, great talk today. It was amazing. I was so stressed out. Oh, really? It wasn't the coffee then. It was just the stress. Oh, it was coffee, too. Okay. Amazing. So, I would like to ask you this, basically. The first question is, so, what's new in Blender? Do you keep track of this for your work? Do you really, do you follow the news? Do you happen to jump into Blender to point it immediately while it was being made? Or did you wait for all the pain to go away for all the changes? And how was it for you? I want to know. Because you've been using Blender, you've directed Tears of Steel, and before that you've been using it for the amazing artwork that we've seen before. Well, that was what brought me first watching the show, was the Blender 2.8 transition, because a lot of muscle memory has been built up over the past 14 years, and then suddenly a lot of that was completely gone. And just the level of stress I'd find, I'd know, I'd have to start an animation and I'd get my backward tense. I'd be like, what is it? And I kept googling, all right, so just where is this thing? And then your face would show up, like hello, I'm going to tell you. Oh, great. I definitely had that feeling of missing out for a while, just because seeing all these amazing new tools just coming out. So what's your feeling now? After the period of planning? It feels like we're using a program borrowed from the future. I keep using it and I'm like, modeling, and as you're modeling, there's just shadows being cast in real time on the ground, or refractions and reflections reflecting what you're still making. That seems absolutely bonkers. It feels a lot more like you're working with real life objects than that computer separation feels as if it's disappeared a lot. Do you think you're going to change your workflow based on this new stuff or are you just going to keep on? I think so. Being able to just so easily see what the final result is like as you're working with it, I think is changing the way I think about assembling the scene. Again, it feels like you're in it a lot more than like, all right, I'm setting things up for the render. As you're working, you're kind of like seeing... I love working in EV as you're going. And then I kind of use cycles for the last 10% type thing. I hit render and I kind of look at it and I'm like, I thought it would look just a little bit better than this. And I realized it was an EV render. Oh, okay. Which I think you could be tweaked so it looks, you know, a lot of times indistinguishable from cycles, but I don't get into the gritty stuff a lot. I just kind of check the boxes and set up the irradiance volume. Yeah, those things. Do you ever find yourself like just wandering around, this is Blender, and then suddenly it's like, oh, there is a grease pencil over there. The grease pencil healed. Do you feel like sometimes wandering over other areas in Blender? Do you even check that out? I'm so excited about the grease pencil. That's one of the things where I see it just there and opening it and it's like, hey, do you want to start a regular 3D thing or do you just want to do a 2D animation? Every time I open Blender, it's like, oh, maybe I do want to do a 2D animation. So it's the asking. So you could ask, hey, do you want to build a snowman? Every time you open Blender, hey, do you consider doing this whole other thing? Like a pop-up, every 10 minutes, hey, there is this new feature. Amazing. So what else would you add to this army? What do you think is missing and what do you think it's, or it could be changed in order to make your work easier or more lazy, actually? Oh, jeez. I've always been the worst at that. I was, like, I see the tool and I'm like, oh, I'll just exist in that and people are like, what do you wish it could do? I've been using that to define my workflow. I don't know. I mean, there's a couple of specific things. So Blender defined your workflow? Yeah. And I actually, yeah, I'm just very quick to kind of exist in this. Let's just, and that's how I'm going to start thinking about every scene is using those tools. That's how the developers can try to twist your workflow into other things. Put more grease pencil in your face. What's crazy is that different things that I thought was, things are just becoming optimized now, like render times, just like with the same equipment. I'm used to, like, we speed up the equipment and then we, you know, ask just as much of the computer so the render times are always staying the same. Like, oh, now the cycles just renders, you know, like, this many times fast again. It's been... Ever miss Blender Eternal? Internal? Eternal, not Blender Internal. I miss Blender Eternal. Eternal. I mean, I haven't used it in so, in so long. I do. Yeah. I don't know why exactly, but yes. I remember fighting originally just because lighting and texturing and all of that. There was so many hacks from back in the 90s. I was like, oh, you want light to bounce? You have to put a light there where the sun hits so it can cast and all of that. A negative light to subtract light. Oh, yeah. So it was like this whole skill set of how to make a Blender Eternal that old stuff work the best for like... And I thought that was the art. I was like, yeah, you figure out how to use the art. And then Cycles comes out and is like, yeah, we just do it. You know, it's just real. It's just real. It comes for free, you know, get a bounce. What about our skill sets? It's all... Do you see yourself, your workflow, evolving with the tool? Do you think... The more features get added, the more you learn? In my case, for example, it was like that. When I started, it was like, oh, there is this new feature. I guess I'm going to learn it. And then you end up learning different areas of what you didn't even think I would learn. Yeah, there's... I almost have this feeling that it's like I know there's tools... Everything I do, I always know there's a more efficient way to do it, or that somebody... Anything I have to do more than a couple of times, this has driven someone crazy and there's a way to optimize it. And so I try to check every once in a while, especially once I get too much of that muscle memory of doing a thing over and over. Let's check over to Blender Artist, do a search. Let's check the Blender Market, see if anybody's made a little add-on or something like that. I've only recently gotten into the add-ons and stuff of just like... It's a one-way ticket. I start with one and it's like, oh, maybe it's an add-on for this. It's like enough for that. And the justification too. It costs me time to do stuff, and so if something's going to save me a certain amount of time, it's usually worth it to buy a cool tool but we'll just do that with a click or something. Yeah, and it's supported and it's maintained and it helps people to make a business also out of it. Awesome. Well, thank you very much. It was already short, but thank you. Thank you for being here. Thank you. Shifting things around a little bit again. I want to invite my next... It's the first time he's going to be on the show. My next guest, Sergei Scharven. Welcome. It's your first time. I finally got you. Yes. It only took 80 episodes. Thank you. And we worked like 3-5 meters apart. 3 meters. 3 meters? Awesome. Well, thank you for coming. This week, actually, you heard this about shifting things around. So I want to ask what's new in Blender. So what else? I guess you don't watch much of the show. You can hear me talking every week anyway. So that's why, of course, that's why. Some actually do watch. Yeah? Awesome. Well, it goes about asking questions about what's new in Blender. So do yourself keep up with all the Blender changes besides code review and the meeting notes and stuff? Well, the code review is not happening that much and a lot of stuff happens outside of the code review anyway. But I try to keep up with the commit logs and see where stuff is moving to be ready for something in a bug tracker. So it's like, hey, this tool is broken. Do we even have this tool? It's even there. And do you ever find yourself with surprises about that tool I didn't remember about and somebody made a patch for it? Well, sometimes, yes. Most of the time it's more like you hear, hey, we want to have this feature and then people just talking about it. As if it's there. It's like, why are you talking as if it's there? Because it is. It's like, okay, miss that memo. That's insane. So you started actually as an artist, like for Blender, you were modeling, right? I was just a hobbyist around just because my daily job was some coding. So I thought to have some hobby on the side just to draw something. Then at some point I had this crazy idea. Model DeLorean. And then it's like, this tool is missing. Oh, maybe I should write it. Mistake of a life, I feel as it's righted. And then ever since then just Blender development. And just a few moments later I made the motion tracker. A new editor. You cannot bring that. It's like, yeah, it brings it from first patch to motion tracking. And then they saw some tears of steel project. It's crazy. Why motion tracker? Is it like your passion? Or you were really interested in it? Or just because we were missing one? The motion tracking is mainly about like underneath it's all about mathematical statistics probabilities and stuff like this. And that's what was my background during university was having it in the computer with the code, computer with the sound. Yeah, sounds interesting. Let's dig into this. Oh, so cycle stuff also. You've been doing a lot of cycle stuff and dependency graph. If you want some math. Yes. So which one is the one you like the most out of all the topics that you have touched in Blender? I don't know. It's like hard to say. It's like, what's your favorite breakfast? It's like, well this week it's like I've enjoyed this year, but then it gets boring. So it's very nice to be able to work on different areas because at some point you also realize, well I don't really have ideas how to solve this problem and being able to switch to another which you like. That helps a lot. Then you solve some stuff there and then you can back while you remember, hey I've got an idea there. So I cannot prioritize one over another. No, like a favorite. Like if you had a whole week just holiday, just like coding holidays. At this point I have so many ideas about how to do in the motion tracking and masking tools and stuff like this. Masking tools. Masking tools. They were done for the tears of steel and ever since then they were not really pushed forward just because there were other things to do. So 2011, 12, yes. Yes, something like that, yeah. Well I'm pretty excited to hear about that. But in the future, like something that exists, have you ever thought about including something that is not even related to CG but maybe like it could fit? Well, that's a good question. That's a very good question. Like... Oh yeah, sure, circuit board designer. So getting to a circuit board designer actually get to the level where the physics simulation and then what happens is you model the battery and you model your resistor, you put it across the battery and then poof and it escapes. It's awesome, right? So a smoke simulator in secondary. That's super cool. So you are one of the key coders in Blender in general. So what would you give to someone that wants to, what kind of advice would you give to someone that wants to start and it's maybe starting a few patches? Is it like find your area and fall in love with it or like look around until you find your true love in the code? Well, first of all, don't be afraid of code. Blender is not that complex and just like look around and then just try different areas and just to get a feel like what your actual passion is and then once you found this the greatest way to learn stuff is looking to... Like a lot of stuff I learned is from fixing the bug from the bug truck and by looking into those issues you learn a lot about how that specific area is working. So it's not only about let's implement some awesome feature or something you don't even know how to do it just because you don't know knowledge yet. By going in that area seeking what's happening behind the scenes how to fix bugs, that's a very great opportunity to learn and then very first part which you're going to submit will probably ask, hey, you're not following code style is some of the boring stuff. It's like, oh man don't be down by that. Don't let yourself be down by this. It's like, yes, just like there are these things because that helps a lot of Blender as a project to be sustainable for the many, many years. Yeah. That's a very nice advice. You're asking, you're giving a good advice and fix our bugs. Nice. I think it's a really good way to get familiar with the code and see all the mistakes. Is there easy, like how do you call it? We have a project tags in the bug or task tracker which says easy first task, something like this. Quick hacks, yes, exactly. Great name. What you can also do, you can also look around if you see something. Yeah, let's mark it as an easy hack. Awesome. Thank you very much. I had a great time. Thank you. You can leave it there. Thank you, man. Wow. Such a privilege to have him here and all the developers here. They're developers that are relatively new to the community that only in a few years and now they're doing amazing things. We have Antonio working on, for example, on grease pencil in the last few years. We have Pablo Dovarro somewhere here. Can you raise your head somewhere if you're there? There. That out of nowhere and made the sculpting tools amazing. We have Richard working on the video sequence editor and we have Nathan now also working on the sequence editor. That's insane. I'm really happy about having and giving the developers a room to talk and to place to express themselves. Our next guest is completely related to development. I think it's more of the CAD area which is also an important area of development that it's doing. Our next guest is Daphne, please. Hello. Hello. Nice to see you. Please come. Hello. How are you doing? Good. First conference. Last year I went for one day. Sorry. Last year I went here for one day just to see how it was and then I was really excited. Now I have to go to the full conference. I can try and maybe I'm not really convenient so it's crazy people. Awesome. What made you come back? What do you think? It's really inspirational. I should check that out. To be honest, I didn't always check it out. It's really inspiring to learn more. To learn more. I often find myself not even going to the talks that much and just hanging out at the cafe with other people. I think we all share that. It was much smaller. The cafe was always packed. And the talks were sometimes like missing people from here from here and it was such a nice such a nice vibe. So that's what made you come back to the Blender conference. What made you even look into Blender for CAD, which is an area that is missing some policy. My background is industrial design engineering. What I learned at university was how to design jewelry. I always like to design jewelry for 3D printing. That was a hobby for me since I was a student in 2011. If you ever design something more organic and you try to make jewelry that's really with flowers and stuff and you open Saltworks, it's not the best tool. It's the worst tool you can pick. Besides just drawing it. So over the years I tried a lot of free things. Students, Saltworks license expires as well. I was always told that Blender is free. You should try it. I tried and it was so different. So your way of thinking is completely different. Actually I had it three times. I tried it installed at once. Working a few years later I tried again and had it on my computer for years. And it was only Blender when he had his donut tutorials. That's when I started finally started doing it. From donuts to jewelry. Yeah, but it was maybe also interested in more things. More rendering of jewelry. More images. At my work at that time at Shapeways I was giving workshops to people like how can you 3D print? To 3D print you need a model. I tried a lot of different tools because I educated children grownups, engineers. I tried a lot of things. Blender was the one that said it can do everything. The fact that it's not just a CAD or more precision modeling but it has everything else. That was very, very interesting. You have a presentation by the way tomorrow? Tomorrow at half past three. And then we'll talk about the differences and how they work together. They also use Blender. Tomorrow we'll talk about how can they work together? Stick in. That's very nice. What's new in Blender? For you, what is the most that you look after? What I really liked about 2.8 is the interface change because it's easier to learn which also makes it easier to teach. Because I think that Blender has added value within the company of work so I tried to convince co-workers to also learn it. And then if it's easier then they also often tried it already and were like, oh, it's so hard or yeah, I tried it once. No, it's new, it's better, try it. It's shiny. I had that feeling many times from 2.8. I started with Blender 2.23 and also started, closed it. No, it's impossible. That didn't have internet so it was okay. That or nothing. Keep trying. We got on 2.4 and then 2.5 and 2.8 now. I think that one is the one that is pushing more. But what would you like to see something that it's like you expect or like you just want the tools that we have like now better? Is there something completely different than you? It's not like I would have a wish list or something. What I sometimes miss is I'm a really messy mobler because for 3D printing it doesn't have the mesh can be as ugly as possible so I just stuff it in and add things. So it's not like I'm missing a lot of things because I just make it work. It's more for me to round it because every time I know that I'm not doing things the quickest or the best way. There are so many tools and I just don't know them all so I just need a way to find more to learn all those tools. That's my biggest challenge I think. That's the biggest challenge. But sometimes by looking just for different ways of doing the same thing you find yourself with different ideas. Recently somebody asked me does Cycle have a position pass? When you render the passes a position pass, you're like no, but you can use an override material and put the position into the mission color and in line you get a position but it wasn't really elegant but hey, we can have one. And I think with those workarounds we end up learning much more. It's not a lazy way to say no, no, we're not going to fix it but I think that's a great value to have. To learn, look around, press all the buttons and make the best out of it. So I'm looking forward to your talk tomorrow again, Juan. To your talk tomorrow. It's half past three. Half past three. Well, see you then there. Thank you very much for coming. Thank you. Awkward, I like to have my last I'm scanning, I'm scanning because I've seen him on Twitter but over there yes, my next guest also comes all the way from America just for this show. Like what, what really? He just learned this morning and he was coming I'm pretty excited to have Alan, please come. I was actually thank you Alan, thank you. You don't lock on music at all? No, I could say too late, too late. The moment is gone. Can I just say right off the bat that every time I watch Blender today, I get a little scared that talent scout or agent or producer is going to just see that and like snap you up and you're going to get a night talk show or something and you're not going to do this anymore and I just want you to promise in front of everybody here that that's not going to happen. Can we have that in like verbal signature? That's not going to happen. I promise I promise. Good, good, good. Well, if it happens it's going to happen at the studio at the Blender studio. Oh, well there you go. That's another that's a positive way to look at it. Yeah, lift us all up with your talent. Thank you. So if you don't know Alan he is a friend of a famous person called Captain the Solution. Yeah, I worked for him for free most of the time. I loved your talk last year. It's amazing. If you haven't seen it, you should check it out. Thank you very much. That's amazing. So you said you watch the show. So you keep up up to date. Why do you even keep up to date? Do you think it's... Well, I mean, it's hard to miss because if you're looking for Blender stuff like Ian said, your face is going to show up and it's very engaging like, you know, the fact that it's a live show I don't often get to catch it live, you know, schedule but because they're all available online you just talk about these things in such an engaging way that I'm not a developer. I don't understand a lot of the stuff, like the ins and outs but you make it very accessible with the mind of like, how is this important to an average user and to artists and stuff. So I don't know. I can't help but watch the episodes. Thank you very much. Is there anything that in like, for example that you wait, like you're looking forward for the news in particular, for an area that you're using the most, I guess also motion tracking, all that VFX pipeline or just in general just Yeah, I was, I mean, from the few talks I've heard today and from talking to people I'm really excited about like I know we always talk about Blender being like an all in one tool but I don't know if a lot of like, I don't know what the ratio of artists is that use it that way. I know I, you know, it's one of the things I use and I try to like always think about what can I do in Blender without leaving but some of the things I talk today got me really excited about like what if I could keep it all in there from storyboard to the final final product and I guess I, yeah, I would want to see improvements like in the video sequence editor making, like I don't think it requires like making it the best like on par with other editing tools like Avid or something but it's about like what, which things which basic things are important. Like I'd like to be able to play in real time and just have shortcuts for playing different speeds and just do simple trimming tools so that I can just, you know, I don't need a lot of tracks, I just need it to have like the versatility to just cut things together and feel the pacing and yeah, everything like that. What brought you first to Blender? I guess it wasn't the sequence editor. No, I mean, yeah, I guess my talk kind of covered it in like exaggerated way but yeah, I used other software before then it's like many people's story. You use other software maybe as a student or as an employee somewhere or you own it but then it gets old and you just can't afford to upgrade it anymore because then your version is that much more expensive and you've waited too long or whatever and I just, I got tired of worrying about that and some of the, let's face it some of the commercial software is not even really developed that rapidly like with 3D packages so like you keep paying but you don't get a lot of bang for your buck because this is like, I can't keep up I have to relearn Blender every so often because so many features get added to me I think I see that as one of the the key things in Blender today is that we have the luck to be able to talk about everything that's new as soon as it is new sometimes there is a commit and I compile and boom, the show is live and it's like, yeah, this thing was like 10 minutes ago that's a luxury I guess that other companies cannot have so it's good too I hear that all the time, you mention it all the time and I feel like I should do better because I'm not like I don't want to say I'm antisocial but I'm like it takes a lot for me to like reach out and say something like report a bug or ask for a feature but I want to be better at that and I think everyone should like it's about the communication we can't call it a community unless people are always like pitching in and letting you know what they want do you have any experience with other open source software? it is like your first encounter it's kind of my first so it feels very special but it makes me think like, well there's other tools I use that clearly have like popular open source versions or equivalents it's making me think about it doesn't make you like want to help out in other projects as well I personally, like I said I don't know how I can help other than use the software and say hey the thing I did, the cool thing that got a lot of views, I actually used Blender or whatever that's the only way I can help so yeah, maybe I should support other open source software projects in the same way you are already doing it like when I was watching Captain the Solution a long time ago and then suddenly I said that's a 3D cursor that's the ugly 3D cursor I know and I saw it and it's like he's using Blender I was shy about it, I was using it and creating visuals for it before I really got all vocal about the fact that I use it because I didn't even, I was like still getting to know it and like do I like this and then eventually I did I had the same thing as most people where I tried it and then I threw it away and then a couple of years before I came back to it because it just felt like it was calling to me and I got through that hump of learning the basics it just suddenly get like a thousand Blender people in the comments like hey that's the 3D cursor, that's it yeah I don't remember, I must have I try not to read YouTube comments anymore which if you have run any kind of channel you know what I'm saying you know eventually it's like it becomes background noise but yeah I'm sure Blender the Blender Army showed up for any mention of Blender awesome, well that's great to have you now in the Blender Army in one way and you came back you know my presentation was so nerve-wracking because I'd never been to a Blender conference I came to like pretend like I know what I'm talking about as the first talk and make a lot of noise and I spilled all my guts about anything related to Blender because I felt like I needed it to feel like I belong here so I kind of tapped myself out I didn't, there's nothing else I could add for like another talk but I really wanted to come and just experience this as like just an attendee and enjoy and meet people so I'm having a good time now hope to see you again next year thank you for dropping by thank you thank you thank you oh well we've seen from somebody rather like new to the community, someone that has been around for years developers somebody has been like forever, like Ian and I was thinking as to close this to have someone from like from Blender but a completely different area of Blender which also Blender is something completely different but it started as one thing and perhaps as another thing we're happy to have here my friend, Francesco City hello Francesco thank you for having me, that's totally unexpected totally unexpected, you were not expecting it so when I was thinking about the guests I wanted to have some people that don't really that I get not to see every day and you actually I see you every day but the reason why I want you to be here it's because you people really know all the areas from Blender because you started using Blender by yourself then you were part of Tears of Steel as an animation and then ended up doing Attract for the production and then now you're full-on production you produced the Caminandes films you worked on Cosmos Laundromat again I guess the second part is also going to have you around as more in the producing part you've seen all the areas so what's new in Blender so what's Blender for you mainly because Blender means many things what's Blender for you? for me it was very interesting even just this talk as we were discussing it just how to have Blender is like an infinite resource of things that are happening things that are happening in the community and we have there's just so much going on that it's like being in a candy store you can just try you can do anything because there is space for a lot of experimentation and things that are new Blender itself is changing a lot Blender the software Blender as a team as a company, as a group of people that are working together to make things happen it has changed so much you are giving the little story of my life of how I started really like using Blender now I use Blender as a it's kind of like a utility like sometimes I have to do something and I even happen to use Blender but I open it and then I realize that I didn't update it for a month or so and during the especially during the early 2.8 development I would do something I need to open this and then maybe you would come by and you would be looking over my shoulder and you would be like what is that thing it's the older version of Blender so then you have to update it and you know I see that developing and going in a great place but especially for me as you were starting to say early is the people, like how more mature the community feels how committed the people are and how that commitment keeps growing and people keep stepping up this is only the first day of the conference but I'm already so proud to see how it has turned out the people are here and it's more people than ever and everybody seems to enjoy themselves so that for me it's not something new but it's like to see that it keeps renewing itself and where do you see it in the future what's the direction you think Blender is going I think like there are many like there are a few companies there are a few organizations and projects that are built around an open source core of what Blender is and I think that Blender is getting in a place where I find it harder and harder to compare it to others because of the way, because of the philosophy of how the project is run and to really keep it grounded to keep it real even now after the talk from Tom the growth and seeing how much more responsibility you can get but also how much more opportunity you can get by getting that support that still we do it it keeps being like that and I think that's the best thing of Blender that's the best thing of Blender different use community being involved companies getting involved but from the distance or contributing patches it's a whole new uncharted territory for all of us so for the coming future Cosmos laundromat too do you think is that gonna make how would you see it as a project do you think it's gonna change much from it spring was our last project do you think from a production standpoint of course we want to try a lot of things a lot of things that in the past especially while we were doing spring there is always things that you can improve so we have a long list of things that hopefully we will address we keep addressing them over the course of the movies and now that we have more resources more established I think it's gonna work out better but I think I mean I'm looking forward to Cosmos because people already know a little bit the title and they have seen it even if it's like a hardcore smaller audience than for other more mainstream projects that we did but it's still like I think it's a great opportunity to just be able to continue telling that story and see where that goes and especially with the Blender cloud because when we started the Blender cloud there was nothing, right? Cosmos didn't exist so it's thanks to that project that actually all this built up and so I think it's fantastic to be able to continue that and see where that goes and leverage the cloud more I'm especially excited because you've been part of the Gooseberry project which was the code name for Goosecosmos Londonman since the very very beginning you built the Blender cloud for it you had this lunch this at South by Southwest in Austin so I'm pretty excited about what's to come do you think the future is completely Blender centered you also talk about the Blender cloud that it's also an open source not other people know it but the Blender cloud source and attract the tracking software and the render management is all open source tools that we built around the Blender the Blender pipeline I mean I see at the studio where we work 99% of people use completely fully open source pipeline we try really hard I have almost daily conversations we talk about how hard we try and how worth it is and I really believe in the mission and I really believe in the goal of doing that I think from an ethical standpoint it's really the right thing to do like there is no doubt and the difficulty of finding the right balance between the effort that it takes to do that and the results that you get to do the mission it's like of course it's priceless you can really walk on a stage with a clean conscience and say that's what they're doing we live by this so it's really admirable and I think that we should just keep doing that even if it costs a lot but we really gotta be pushing it to make it better and not just accept how some things are otherwise we get stuck and the way we make films can be shared with other people the same films or their own films using the same tools that we are using at home in an open source way so pretty happy and excited to see that coming up no dates announced yet there's no dates yet there's only hype so let's keep the hype going thank you very much thank you for having me thank you everybody you wrap it up thank you Francesco for coming here it's been running around in the last few Blender conferences so if everything is working out it's mainly thanks to him so I'm pretty happy that he had some time to actually come and sit down and talk about this exciting future that is not only Blender but it's the whole pipeline around the rendering part the production, everything all this effort that is going on at the Blender Institute to make, to people to give them the chance to make their own films their own productions using completely open source software from the one from the storyboards to the layout to animation rendering texturing sculpting now properly and finish up with cycles or you'll be rendering in real time so pretty exciting times ahead I think it's about time we close this and we go over the plans afterwards we're going to go hang out at the café it's the last day there's two more days to go so I hope you have fun thank you for staying here till the end and I'm going to play some music now I think I'm going to live with some style I hope they don't put the video down so thanks everybody I'm going to see you again next week say not same place almost the same time thank you is it music is playing we can we can