 Good morning friends. How are you doing? I hope you're all well. And for anyone new to the channel, as always my name is Lee, also known as Osiris. So in today's episode we are going into week four against Nino Pocobros in the X9 draft league. Very excited to get into this week's game. Unfortunately because of schedule issues and things like that. One, it's very early this morning so if I look tired, it's because I am very tired. I'm trying to get through with copious amounts of coffee which don't seem to be doing the job just yet. But hopefully as we go further into the match today it'll get better, it'll get better. But the other thing is I didn't really have time to do an analysis video this week so I thought I'd start this one a little bit earlier. Obviously I time stamp it so if you want to just skip to the match you can but if you want to check out the team right now with me. First of all let's have a look at their team. Obviously I'll pop it up on the screen right now for you so you can have a look. They've got Ushfu, single strike, they've got the Cinderace, the Corvik Knight, Clefable, Tug of Tomorrow, Seismatode, Kangascon, Taranitar, Stoutland, Latios and Gogeyes. So they've got like some stuff that's going to be super threatening to us. Some stuff that I kind of banged on them not bringing like the Seismatode. I think it's a pretty tough matchup for the Seismatode in this one. It can do a lot of work but I think because we've got the inclusion of Venusaur, we've got good trick room mods with Torco with Solar Beam, Charizard gets access to Solar Beam as well. I think it might be a little bit difficult for it to kind of function and in my mind at least I think it probably would have been better to see maybe a physical one because of the fast rock slide if you could get the rain up or going that way anyway but yeah that was something I kind of discounted. I can definitely see them bringing like Ursh Fu Cinderace, Corviknight, they've all been really good Pokemon from in the previous weeks. Tug of Tomorrow is going to be a bit annoying but then again it is really hampered by the fire that we've got on the team. Kangascon is going to be a little bit awkward because obviously it gets scrappy so it means that Mimicuse trick room setup is going to be a little bit difficult. Obviously got to watch out for Taunt on the Corviknight and then the Taranitar is the big one as well obviously really not something that Charizard wants to go up against and even the Torco but we do have Scrafty so that's one of the reasons why we kind of included Scrafty this week I do feel like it's going to be quite important. We've got the Chopper Berry on it and so I've done the calcs with if I can get room to get a bulk up before Ursh Fu and as Ursh Fu went as the field we can kind of with the Chopper Berry beat it one-on-one with a drain punch so we've went a bit a little bit more defensive on that side and we've got the bulk up drain punch crunch and fake out. Fake out is going to be quite useful for us to kind of just create room and really kind of shut down things like Ursh Fu cinderacea are going to be a little bit problematic for us. Then we've got the Charizard obviously going with the Charly Berry on the Charizard this week because then it makes it a little bit easier to face down in that Taranitar if we're in that situation not that we want to be but with Scrafty support we can kind of manage that situation a little bit better. Then we've got Little Old Tocall. I've went for a super defensive one as we ball 250-252. We've got the Citrus Berry so it's a really kind of disruptive good Tocall that can face up against the Taranitar pretty well and the Ursh Fu and a bunch of other stuff on the team so that will I think be a good shout. We've got the Venusle. I've went for Orca Berry because I think for the most part we can take Airstreams from Covenite when we're maxed and the Cinderace on minus one so the Airstream the Cova Berry isn't as necessary whereas we can't take the big fire attack from Cinderace in the sun so that's why I've went for the Orca Berry this week to reduce the damage to that and then the spread moves that we've got. I think we need Weatherball for Covenite. If we max we need Max Quake for Cinderace. Sludge Bombs going to be I guess useful for boosting a special attack and then Leafstone kind of is the staple on there and we've got Mimikyu. Bit of a weird set but I do worry about taunt on Covenite. It is one of the things that it has access to and I think we are going to need Trick Room this week so Trick Room going to be really useful for us. Taunt as well to shut things like the Clefable down shut the Covenite down as well considering it might go for like something like Iron Defense Bulkup or something like that and Willowisp again going to be very very useful I think status this week and play rough. The only stab that we generally really need I mean it leaves us a bit short against Covenite but would we be doing much damage to it anyway with with something like Shadow Sneak or Phantom Force? Probably not so I kind of preferred the utility of Willowisp here and then we round off the team with Ryperia went with a weakness policy variant here and Fire Punch, Min Speed just so we can underspeed Gold Geist in Trick Room and then we've got the Max Flare or Fire Punch if the weakness policy gets propped and then we can kind of go out of time from there. The other thing is to mention about the Mimikyu is Gold Geist on the team does cause Ryperia a few issues so if we can burn it that makes it a little bit easier for Ryperia so I'm going to get the match set up now with Nina Prokobors obviously make sure to check out their channel and take a look at the match from their perspective this week. It's always fun to see the match from the other perspective and other side of the field and we will be back in a minute when the match is all set up. Also someone asked last week if we could throw the standings up for the league at the minute so I will put them up right here right now so you'll be able to have a look at who is top of the league. So we're just setting the match up now just waiting to connect hopefully it doesn't take too long and then we'll jump straight into it. Okay here we go game one week four versus Nina Prokobors make sure to check out their channel all their stuff is linked down in the description below and we are going to jump in now see what they've got. Clefable, KangusCon, Latios, Seismatode, Taranitar and Cinderace. Okay no Covernite, not Urshavu which is good but the Seismatode is there no Gorgais which makes it easier for the trick room to be set up. Okay so we do have some threats to obviously Venusol but I think if we remove like something like the Cinderace and the Latios then we're kind of in a really good place to go. Obviously the KangusCon makes it difficult to set the trick room up with Mimikyu because that's scrappy so we've got to be very careful around that I don't think we can like freely lead against it unless we're like super ballsy. I think we'll go Scrafty, Scrafty Torko gives us quite a few options leading out it's quite passive for myself but it also allows us a bit of disruption and we'll bring Mimikyu in the back now do we bring the right period do we go like full in on on trick room mode if we get the room to do it or do we go with one of our big boys I think maybe right here you know I think for this first one I think we'll go with the the trick room mode and then if things don't go well in this first one we'll go we'll we'll readjust and we'll have to we'll have to think about bringing BigChan and Vino to the next one we'll see how he leads in this first one though so you can get underway but yes I'm pleased that no Kovonite because Kovonite was one of the things that I was like really worried about now I know it has a terrible matchup against something like Charizard but at the same time if you can manage a Charizard with something like Taranitar it gets a lot easier for it you know so there is balance there. Cinderace and Clavable okay all right well we get the sun up which isn't great for the opposing Cinderace can do a bunch of damage and you've also got helping hand Clavable into that into that Cinderace which can make things a bit trickier this is where you won't like this is where do we waste do we waste to fake out into the Clavable probably because I don't really want to get moonblasted but I can imagine it going helping hand this turn as well it's just we kind of don't want to to lose a Pokemon here now what are you going to go for I think one of the things we could do if we predict like helping hand from the Clavable which I'm expecting we do is we could switch into Mimikyu right now and then go for Yone into the Cinderace and then if we say follow me redirects that into the Clavable but you can imagine going max knuckle now to overwrite the the intimidate drop and now it's risky because we're relying on Mimikyu quite heavily here but at the same time I think we are going to see helping hand from the Clavable to bypass the fake out that's kind of inevitably coming into that to that slot to shut down the the redirection potentially you know so let's see what happens I'm not too worried about Tocall in this situation like the Cinderace is minus one there's a helping hand okay so we get that right if you see the max knuckle then we we've nailed this turn it's G max fireball okay well that's still all right because oh it's into Tocall we take that like an absolute chamber so that's good and we've got the option now to get our trick room up which is a phenomenal phenomenal phenomenal position so we just trick room um do we yawn again do we yawn again and to yawn into the Clavable slot and trick room G max fireball coming out again into oh I forget I forget the disguise I forget the disguise we're done we're done we're done we're not done but it what have I done what have I done it goes to sleep though so that's all right we'll take the moonblast get this ah this I'm too tired it's too early I forget about that and I calked that you know I calked it with Mimikyu out of the sun oh I can't believe it I can't believe we've just done that like yeah we got the trick room up but it bypasses it bypasses negates Tocall doing some work though um okay so we're gonna have to rely on everything without the trick room which is kind of all right we can we can we can we can do this we get right here on the field now now we can max and now we can actually get a weakness policy propped as well at the same time because we can body press ourselves so what's gonna be better to get rid of we're in cindy race it's just one for the gmax fireball so uh yeah okay let's let's let's do yeah let's go for max and he's got no flyers on his team so we're kind of all right except Latios which he could switch in for cindy race right now but I don't know if he's gonna um okay let's body press body press body press body press our own right period so not the best start and I didn't even I even even thought about this like coming into the match honestly I was like uh memory queue it's guys can be bypassed by cindy race so we need to be careful with it what have I done just done the exact opposite early mornings in pokemon do not mix cindy race faster sleep no switches either which is kind of interesting follow me okay that's fine uh so we'll be able to at least get uh defense boost this time and then get the cindy race in the next turn so we want these max quakes because we want a little bit stability against the seismotod and uh Latios when uh they do enter the field so oh the fire yeah the body press of course it'll be redirected but this this is the next turn that we're gonna be able to have to we'll be able to get at this next turn okay so we're all right follow me oh i'm all over the place but it's okay it's okay now I'd imagine you switch the cindy race out now this is where I do get a little bit uh dicey about what he's got in the back I think he probably got the Latios to be honest the levitate makes a lot of sense there um I don't want to get stuck in the trap where we waste the max move but at the same time do we go off to the cliff able for a turn I mean it's got a guarantee turn to sleep this turn uh let's go for the max quick here no let's let's go for the solid max quick no because I don't want the cindy race potentially waking up and we body press again into the right period my switch no he's no switches coming out so that's good no switches which is great okay the max quick okay we've got one more turn of our max turns left now this is this is all right I mean we kind of need the cliff able not to wake up but right period sitting in a decent enough spot like plus two special defense the only issue is we've got no we've got no uh trick room to kind of support it so it does make it a little bit more tricky of course but right period scrafting might be all right maybe depends what he's brought to Latios though it's scrafting kind of helps us out with that in a big way seismatodes the biggest worry for me I think right now kanga's gone there we go okay there he is the kanga um what's kanga gonna have the toko kind of threatens it is he just gonna fake out I don't know if it will fake out you know I think we go after the cliff able here and then go for a yawn and like punish no fake out to be honest don't need to switch in yeah there's a fake out okay that's fine cliff able stays asleep and then we're going to be able to see what their last pokemon is if it's a tyranitar we're in business if it's a Latios so the seismatode does get a little bit more tricky but we do have protect we've got scrafting the back to come in with fake out um so we can go down that route um toko flinch then the sun runs out which is maybe not great but also at the same time it kind of works into our favor because we've got the switch out to scrafting to bring it back the toko back in if it is seismatode seismatode it makes it a little bit more tricky but at the same time it's not too bad um so we have to play that the waiting game a little bit go into scrafting now and the chopper berry could still come in useful because something like the cangas con could have like log cake drain punch don't think it gets close combat does it I don't I don't know but let's see what the seismatode has got the special defense boosts though are going to be so useful for us um just going to make dealing with that seismatode a lot easier especially because we're going to have access to something like uh potentially a double up this next turn because I don't see scrafting getting taken down here their top fingers crossed and it's not the case scrappy yeah yeah protects protect you against the intimidated kanga last resort it's gold yeah into scrappy okay no burn which is which is amazing um we've got uh earthquake haven't we which is not ideal we do have the weakness policy so I mean we could just go rock slide fake out rock slide yeah this is rock slide yeah I don't really want to put damage onto scrappy high horsepower would have been the better option to be honest um so but we got earthquake so we're gonna have to have to deal with that right now let's see so we've got three they got two so it's a protecting just fair enough but I can't not fake out into that slot to be honest because if it doesn't and we go for like the kangas can't fake out then it's it's it makes things very difficult for us there's the last result into scrappy take that pretty comfortably um yeah and I think what we're going to do this next turn um now do we protect against switching to talk or or do we switch into talk all and then just earthquake and I think I think it's better to not earthquake this turn and protect I think that's that's still things out because the one thing you got to think of as well last result doesn't have massive amounts of pp so something to think about as well the size of it's going to be a bit rough to deal with this is where Vino would have been amazing um considering that we didn't really need the trick room as much as we thought we might in this game then it's it's a cause to think uh could we bring venus or maybe to the next match last result again we take that pretty well skull coming out into the right period there so with the sun up we're doing not too bad and now I think we can go for that uh we can go for the earthquake and then we get scrapped in the next turn um we could go for a rock slide again and it makes it a bit more tricky for them to deal with because then I think the rocks just a little bit risky isn't it I mean we could earthquake and just protect talk all yeah let's do that let's do that because we'll take a scald 100% that's resort and we take that pretty well no burn which is huge we get the earthquake okay that's massive first that is massive first honestly uh and the earthquake and it'll be enough after a very very dicey start with mimicking going down we managed to kind of pull it back so uh keeping in mind you know the the right period was a big I think right period just picked up every knockout there every single knockout so right period is just a monster so great way to give us a good start in this one um and then hopefully we can get another win in game two uh yeah and just yeah I'm a bit annoyed at myself for the for the mimic you letting it go down so easily there but I think the right period there kind of proved that it was a good shout it's just about getting it into the position you know where we need to be able to to utilize um utilize it well enough and get those special defense boosts now I am thinking like Charizard feels like a very good shout here Charizard Scrafty feels incredibly good um I'm not gonna lie because there's very I don't think it's very likely that he brings um the Tyranitar because I think he's gonna think that we're gonna stick with what we've got if I'm completely honest and I really do feel like Charizard um Scrafty talk all and then right period maybe right period right period right period or maybe Venusaur Venusaur hasn't got protect we've made it a little bit more tricky to deal with things like the Kangaskhan and the end game whereas right period can kind of come in um Venusaur Venusaur Venusaur Venusaur Venusaur Venusaur I think we go venu I think we go all guns blazing in this one see how we get on I mean we could see the Latios which makes things a little bit more tricky uh because then we haven't got the Trick Room mod tall whereas mimic you could come in and do some decent work for us but now let's lock in let's lock in because once the cinderace goes down like Venusaur has a pretty easy time especially if the sun's up and we've got access to to like to max so we'll see we're in a position now though where we're worn up we are in a position where we can kind of experiment a little bit and take that little bit of a risk where if the the she was on the other foot I think we'd have to be a bit more cautious how we we go into this one so let's see can we lock up a win for week four confable cinderace okay that's ideal that is ideal gotta watch out for sing as well you know on confable it's something that it does have access to a bit tricky um all right let's play the airstream walls I guess now do we do we do we do we do we do we um do we just yeah that's max airstream and then that gives us such a big big boost are we gonna see the help and hand again uh potentially potentially or is he gonna fall for um I think we max airstream and then I think we go for a fake out this time just to prevent the uh the help and hand and then the next time we've got the the the toggle switching if we want to just need to make sure we get the wildfire going because that's gonna really really help us I'm committing to Charizard with the the jugans max here so not Venusaur but Venusaur can come in super hardy late game like I say we just gotta oh what's coming in what is coming in seismotod well don't mind that do not mind that one little bit because we're going to see the Clefable do something other than help and hand here I think so yeah I guess he's predicting around like well I don't know you still got to be careful around the seismotod of course because it can override our sun and it makes it very tricky to deal with especially if it gets us max airstreams up and Clefable just protecting okay well let's see let's see what we get the seismotod we know is special oh that is just that is such nice damage that's such nice damage do we go for the wildfire here though I think we go wildfire into Clefable and switch into Tocall yeah and then we got Venusaur to help kind of cover the seismotod and the Clefable to a certain extent you know so once the Tocall's then we can switch out to Venus we've got the yarn to help disrupt as well you can imagine the seismotod is going to max here though you know it's gonna go for max guys a hundred percent um to override our sun but we do have to switch out to Venusaur on that and that same situation where we can go switch to Venusaur protect Charizard um max oh we're not seeing we're not seeing oh there's no huh no max from the seismotod so we do get Clefable which makes things a heck of a lot easier for us what are we gonna see the seismotod do then doesn't want to max it this is interesting it's gold coming out yeah it should take pretty comfortably and we're in a pretty nice spot now with this wildfire chipping away that seismotod not going to be real really too much of an issue going into the next turn uh cinderace comes in it's going to be really threatened there's no redirection now and and we've got a good switch into Scrafty I think the next mm-hmm do we even worry about the seismotod I don't think so with Venusaur on the back I think we airstream into potentially something like the cinderace it's Kanga Kanga coming out but again do we worry about Kanga too much do we worry about Kanga I don't think so I don't think so I think we just got G max let me switch into Scrafty and then it keeps the sun in the back for us as well the Charizard is going to have like this is the last turn of max but at the same time we've done a good amount of work with it so far obviously the cinderace is still a bit of an issue so we need to to keep check on that it's not ideal getting Scrafty onto the field now um when we need the Intimidate for this cinderace so we've got to keep that in mind um it's a fake out yep but we're going to be able to remove this Kanga's con from the field and like I say we don't really worry too much about the seismotod because the wildfire is going to be enough to take Kanga yeah there's earth power okay which Scrafty just takes like a champ solar power chipping us down and now we have access to to heatwave as well the problem is um obviously the cinderace coming in but it is kind of cinderace versus the world so we need to just rotate um Scrafty out do we protect do we protect Charizard or do we just allow it to kind of get attacked this turn because they've got an airstream they've got to airstream they have to airstream they have to airstream but it's probably a good idea to kind of stall out these max turns so it might be a bit more pragmatic to um I mean we could just heatwave because if they airstream ah what are we going to do let's protect Charizard here protect Charizard let's play this a little bit slower we don't need to rush into things I think we protect Charizard we switch out Scrafty for Toakall then we can switch Scrafty back in maybe Charizard the next turn you know and then utilize Toakall with your own to put the stoppers on that cinderace and then close the matchdown from there so let's see G max incoming where you're gonna go are you gonna go after the Scrafty I would imagine maybe maybe maybe maybe but Toakall Toakall is is bulky enough to be able to kind of deal with this so it's all right even though it's like not minus one right now it is full power in the sun going to take advantage going to rip through everything seismic to protect him which is a little bit I don't really yeah I mean you're going to go down to the wildfire this turn um yeah and going into that Charizard slot so that's fine seismics are going to go down to the wildfire residual here um yeah that's all about not helping us a bunch now we do have the option where we can get some damage onto uh the cinderace here but at the same time I don't think we necessarily need to um let's go into Scrafty get that minus one which is going to make it a heck of an easier time and then go for the yawn and then once the cinderace is snoozing we can bring Venus all in and just close it up and I mean in combination between like Toakall Vino uh Scrafty and Charizard we should be or it should be all right so see max darkness please be into the Scrafty please be into the Scrafty that would be ideal now it's into Toakall but like Toakall I think the call here was definitely the bulky Toakall it's just tanking these attacks especially with the Intimidate Support it makes it so much so much harder to deal with you know it's such a nasty nasty build uh if it's in the right situation obviously uh we do get the yawn off which is incredible um I don't think we need to switch around here too much let's go for bulk up and let's go for a do we protect I mean do we need to protect probably not we can probably just body body press actually we go for burn and jealousy we cover like the max knuckle oh but then that overwrites yeah that overwrites actually what have we done we've just overwritten our own yawn but we do get the burn so that really shuts it down but the sleep would have been way better I think we've just absolutely just yeah thrown thrown thrown yeah okay well the bulk up would have been way better to be honest but at the same time unless there is a lump here and then this is the the ultimate player right if that's in the race is holding a lumbary which I don't know is it got life or have I even paid been paying attention I don't know burning jealousy coming out get the burn is there a lump there's no lump okay so it's just burned it's not going to sleep either yawn was totally wasted but I mean it's minus still minus two I guess yeah minus two because we've got the plus one um so yeah we're kind of all right we can just drain punch we've got to keep an eye on the sun though as well how many turns this sun up we've got left because we don't want to put ourselves into it oh the sun's run out okay so this is where we want to switch things around I think we'd bring Charizard in for fodder just make sure that we are clicking the right buttons here so we're going to drain punch Charizard and then we can get talk over your new backing and that kind of wins this again because he's not got the speed control there so it's all right we're just dragging this out a little bit longer than you should have I can't believe I just over at my own rip rip rip pyro ball coming out changed the fire type in scrafty avoided which is really unfortunate we do get the drain punch off and that is going to be a knockout for scrafty there so we are able to win victorious which is amazing and uh sorry just send a message to uh Nina there and um we are going to tie ourselves up but once again 2-2 we are now in the league so we've we've had losses to Alex and Joe previous weeks but we have managed to get um two wins um as well which ties us up sets us up really well going into the the week five and on so hopefully now we can start that kind of momentum train we saw the right period have an absolute blast and that first one there and then Charizard I feel like it was a good call um just because of how impactful the right period was in that second one but uh very good games to Nina amazing and a really nice guy pleasure to play and definitely check out his channel and uh because I saw early friends thank you so much for tuning in but I'm gonna I'm gonna cut this short now so have a great rest of your day um we'll have an analysis video for the coming week apologies for not having one this weekend I'm gonna I'm gonna probably go back to bed because it's pretty early so I'm not lazy I'm not lazy um but thank you so much as always for tuning in and I'll see you all for another episode very soon so until then take care of yourselves and bye bye