mandelbulb 2




Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Nov 23, 2009

(http://www.iquilezles.org for more info)

This is my second rendering of the so called Mandelbub fractal object. It was oversampled, but I wanted to ensure the quality was there, so antialiasing and motion blur were pushed more than needed. However there are some artifacts there due to some math inaccuracies.

The rendering was done in regular C, in the CPU. It's multithreaded but not SIMD-ed. Render times were around few seconds per image (sub-frame). The surface detail is adjusted dynamically for every ray to ensure low computation cost and less aliasing.


When autoplay is enabled, a suggested video will automatically play next.

Up next

to add this to Watch Later

Add to

Loading playlists...