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Zelda GameCube [Space World 2000 Tech Demo]

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Uploaded on May 29, 2007

http://www.unseen64.net

"Feeling pressure from Sega's Dreamcast and Sony's impending PlayStation 2, Nintendo announced on 3 March 1999 that a new video game system was under development. This system, the GameCube, was revealed on 24 August 2000, the day before Nintendo's SpaceWorld 2000 exposition.[3] Along with the specifications and designs for the console, Nintendo had several software demonstrations on-hand to showcase the power of the GameCube, one of which was a realistically-styled real-time duel between Ganon and Link. Despite being a hastily assembled technical demonstration, fans and the media speculated that the battle might be from a game under development or at least an indication of the direction the next Zelda game would take.[4] Staff at IGN referred to the demo as an "unofficial sequel", calling it "absolutely everything we could have hoped for in a Gamecube Zelda title" and stating that "the future looks very bright for Nintendo loyalists".[4]

Nintendo said nothing more about the possibility of a GameCube Zelda game until one year later at SpaceWorld 2001, where a completely new Zelda was shown. Replacing the dark, gritty demo of 2000 was a new cel-shaded look, which resembled an interactive cartoon. Shigeru Miyamoto said the new look was designed to "extend Zelda's reach to all ages".[5] The cel-shaded approach was a radical shift and IGN staff wondered if two separate games might be in concurrent development.

While some at the event enjoyed the new look, there was a backlash from disappointed fans who had been expecting a realistic Zelda game. Many critics referred to the game as "Celda", a portmanteau of Zelda and Cel-shading. Miyamoto was surprised at the reaction to the footage and the media's claim that Nintendo was shifting its focus to a younger audience[6] and he refused to reveal anything further until a playable demonstration became available. It was hoped that once critics played the game, they would focus on the all-important gameplay, rather than simply reacting to the new graphic style." - [wikipedia]

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