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Vulkan: One API for all platforms

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Streamed live on Oct 26, 2015

By not limiting itself to a subset of platforms, Vulkan has the potential to be a very widely adopted API. There’s already a lot of interest from platform vendors, developers and hardware vendors.

Join us for a summary of the platforms that will support Vulkan and a high-level overview of the capabilities, limits, extensions and feature sets of the new API.

Presenting will be Tobias Hector, Software Design Engineer for Vulkan and OpenGL ES, Imagination Technologies

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