 Welcome back to Q&A and this is part seven. This is actually the last part. I checked out all the comments And I hope I answered them all. I'm sure I wanted to slip through even though I just checked all of them this morning I think all of them have been answered. So I'm going to answer today I've answered on the channel, you know, one sentence or something when I still want to bring them up Just in case someone else is interested in a verbal answer, whatever But these are the last youtube questions. I found one on linkedin. I found one on instagram And uh, that's it. I think these are all so this is going to be the Conclusion to the year ago post of questions And then I'm going to let it sit for a little bit and then sometime this year I'm going to put up another youtube clip of questions and then we can do this all again But this time I'm going to answer them faster because it's been a while and that is I think that in terms of context As always if you're only listening to these because I know a couple people just listen to that and don't watch them I'm going to read the questions. They're going to you know be put on the screen But I'm going to read them in case you only listen to them. You don't want to watch anything I think that is it as always and most feel like I'm forgetting things, but um, yeah And just in case you knew uh, I do stuff on this channel including q&a's and other lectures You're seeing all these thumbnails blended in so feel free to browse around and check it out And if you like it, you can always subscribe and if you don't want to you don't have to You can always kind of watch and just kind of let it go and that is that let's get to the questions Joanne She's very patient. She's asking here I've been in situations where the animators I'm in charge of have delivered subpar work The deadline to send it to the client was far too short for me to give retakes and get fixes back from the animators in time So I had to take those shots and fix them myself and I returned the files afterwards to the animators to handle the future feedback I know this is largely largely a scheduling problem, but it was unavoidable in my case Have you been in similar situations where the animators you lead cannot reach the standard needed? And there's not much time to let them keep fixing it. How would you handle this? That's a good question. I have to say and not really I remember a show which shall not be named and one animator was struggling to get it to get it to work, but it wasn't really It wasn't really that the animation was bad per se It was kind of like finding the right tone and the right idea that satisfied everybody up the chain type of thing And I didn't really had a solution Except giving him more chance because I was told that the shot would be taken away Give this someone else just to kind of get the ball rolling or continue They're the ball rolling. Um, but then the last take he actually got it all to working. Everybody loved it um, so as a general As a general, uh, piece of advice, I would say just communicate Frequently to your team in terms of where they're at Hopefully they are professional enough to understand that that might happen your shot either is just not hitting the right mark either in terms of quality or ideas or just the creativity within it or You know, sometimes you might get a shot where like people are better at certain shots If you get sometimes cast sometimes in a type cast with certain shots at work And you might be working on something and then a shot comes in where Your talents are just so Better suited for the shot and you might be put on a new shot But they have to keep going so your existing shot might be given to someone else I mean your shock gets shuffled around for many reasons Someone goes on vacation and then you inherit someone else's shots But then that person comes back then you give them back or you finish them or Again, something comes up. They were scheduling and the priorities have changed I think there are many reasons why an animator will quote unquote lose a shot or just be given another shot um Or in this case like the deadline the deadline is unavoidable and the call is not there and someone has to get in I think the best way to handle this That's the best way But my way the way I would handle this and the way I've been sort of kind of trying to get around You know, it's it's a tricky situation to to deal with but you have to just communicate often And let people know where they're at um with my new job, there's definitely a Tire schedule and it's going to be interesting to see how How the work will look Given the shorter schedule where it's kind of more like this um And I think again scheduling It's just always the overriding factor. It doesn't matter how good you are There's a certain deadline. It's always going to feel like there's not enough time And I think as long as you communicate and remind your team or whatever animator is working with you that This is the reality This is the bar that we got a hit and if you're not there It's not like you're a horrible person because you can't make it But maybe just not quite there yet for that type of shock or you are But again, it needs to be faster And I know it will be easier to put you on something else and continue And then you or whoever's in charge can just do the last fixes I think it's communication just letting you know that it's nothing personal That's just you know in the name of the game. It's just schedules and it's just really tricky. Um I think that's how I would approach it in terms of um You know a scheduling problem or just anything where shots get taken away Hopefully there's no animato or you know like resentment or that type of stuff where Everybody on the team understands that's just the reality of the job I hope that's a good answer also a late answer, but um, I hope things have gotten better I'm not sure I'm curious how you handled it. If you're watching Uh, and you and you this is way past and you had some your tips or whatever you did. I'm curious what what you did Clear as you're saying here is my late question JD Do I need school online or traditional to master animation if there are guys like you here on the internet? Well guys like me don't listen to me. I again, whatever I say is a very Very Isolated insulated very blinder type of thing uh perspective and You know a list of opinions because again, you have to look at who is giving you feedback, right? So if you listen only to my channel Which you shouldn't clearly is I have been within the VFX world for quite some time And at the same time I'm teaching animation. That's largely cartoony But there's always a difference between doing things on a daily basis The sense of timing that you retain from being in a certain job with certain style just like my I have a certain world view and the way I see Work and the the complications of it and what has happened to me opportunities Will be completely different if you listen to someone else who has completely different struggles Or his who's only doing freelance type of work We have a much better insight in terms in terms of getting work retaining work moving around versus me who's been At a company for one, you know a longer stretch of time So I didn't have to deal with constant moving and you know, what it entails to switch companies having new contracts renegotiating stuff. So my thing would be Do you need school online or traditional? I would say what the general bs answers whatever helps you the best I know that's not super helpful by that I mean you will have to decide if this is going to work for you in terms of the schedule the financial situation Like how expensive are those schools clearly if you listen to people online, it will be free So if you can't afford schools traditional online or whatever At least make sure you follow a lot of different people because the thing is That's it animation mentors. That's where I teach and that's my perspective I don't know other schools, but animation mentor has a huge amount of mentors from all kinds of lives And and especially companies. So you're going to have different opinions and and You know piece of advice in terms of style and approach and workflow and I think that's really cool Because you're getting you're getting such a variety of tips and perspectives and like where those tips come from So you can pick and choose whatever's going to work best for you Versus if you just listen to one guy, I know this is a weird thing. No one should do that And I don't think anybody does but let's pretend y'all isn't the one guy on youtube That might be not the best way because you're stuck with one opinion Not like you know, it's not like you're gonna have massively different opinions in terms of fixing arcs Or pumps that technical stuff is going to be like that's how you fix it But then again the workflow the speed of it just the way you approach things with scripts and tools or not or All that stuff you really need to look at a lot of different people And I think schools will hopefully give you that and if you can't do that and you only check stuff online Make sure you are checking out a lot of people to like my channel You can have sir wade who has a ton of tips into great Um harvey has a ton of tips brian like there are many people out there And these are the 3d and you have also a lot of 2d artists out there And I would definitely listen to all of them even if you don't do 2d work their approach Can still help you like their ways of dealing with deadlines or just kind of the workload or all that stuff So I would listen to a bunch of people if you can't do that and as a general are they better or not? It really comes down to are they better for you? Which means I can't answer that for you. You know, is it something where can you afford the school? Can you afford their schedule? Do you like that the school has life classes or not? Are they Recorded reviews, but then like a live q&a once a week like mentors So it's all kind of depends what you prefer and I hope that answers your question So kind of a long answer, but I hope that helps Hello, sorry JD. Thank you so much for these videos. You're very welcome. This is jay's jay's again. I'm going back to kind of pretending to pronounce names correctly It's always kind of tricky I'm a student wanting to be an animator, but I currently am studying engineering right now I remember this one because I did answer that in the replies when I answered anyway Here didn't get into art school animation majors due to financial reasons May I ask how can I come up with my own system to learn animation? I mean, what should I learn first then next and so on or what should I focus on? Also, is there any way that I'll get to use my future degree as an electronics engineer to get into the animation film? slash film industry And I remember my answer was uh, it's like disney imaginary. There's a lot of building and stuff. So like an electronics engineer If you do animation The biggest thing will be for me. It's always kind of like time sense of timing and contrast and Like appealing poses and body language and acting. There's a certain kind of group of things or Like, you know topics you will kind of have to learn and and get better at Where engineering might not be very specifically applicable to that that being said Any job any live experience outside of animation and film is going to help you It's a plane. I live next to an airport like tiny airport. But anyway When you learn animation at least this is for me and I've actually read something just recently where someone recommended this Whereas you learn animation. You're in school. Everything's about animation You learn those things you get all those books and you animate all that stuff and then after a while You got to make sure to also live your life Where you have hobbies that are completely Not related to animation like the more you can pull experiences from life I think the more creative your shots are going to be and the more Honest with you know the performance and things that people can relate to because it's not You looking at other animation movies or tv shows and then pulling that as your experience quote-unquote and inspiration Because that that was already filtered through another animator or a creative So you're getting kind of like a rehash of a rehash of a rehash of a key hash. So I would try to find Hobbies and and and like, you know, like a side job Whatever you have that gives you other type of experiences that can then shape your creative ideas for your animation If that makes sense. So engineering could still help you maybe in whatever ways In terms of you didn't get into art school because of financial reasons how it came up with your own system or animation in the previous Q&A someone asked about you know Exercise you can start with the 51 tips 51 exercises you can do again I'll link it in the description But I think if you just start on your own and you can't and you're completely from a different background You know major or different experience a different job and you're starting fresh My main advice is always do not skip the basics You might be doing engineering or something completely else. You might be a lawyer Whatever or you might be in working constructions or you might be a chef like I don't know I had someone that was doing Like robotics prosthetics and stuff like that like sometimes you have people that switch majors like oh my god Your job is amazing. Why would you do animation now? But They might look at yeah, but I really want to do movies and I love, you know Disney movie Pixar movies Sony movies We're all TV stuff and I love the performance is great So their eye is on the ends of this is an acting performance or just a character performance and a lot of students like to just skip Somewhat the basics or at least rush through them Because the lip sync acting performance is what they really want to do and sure and it's also awesome But and it's not and it's a but But you can't skip the basics You have to go through the bouncing balls the bouncing balls with the tail the bouncing balls There are squash and stretch to be a character and then a pendulum Objects animation and then just maybe a ball with two legs and a sit down a sit up a jump You have to go through these and not just once don't just do a bouncing ball once and that's it Because if you skip the basics or just kind of rush them It can only hurt you down the line because you have to concentrate on more than just Body mechanics like the basics and body mechanics have to be super solid That way you can only concentrate on performance and ideas and just kind of the character stuff But if if you're trying to make your performance work But the performance doesn't read at all because your mechanics are horrible It's because you skipped him you didn't practice enough and just again, it's only going to hurt you So in your journey just to kind of round about answer this question If you're on your own and you can't afford school and you're just going through I'm going to go through step by step, you know the list of things Do not skip the basics do not rush. You're better off Really hammering down on those bouncing balls just the the the sense of weight and the timing Everything at the end is a bouncing ball. There's so many things that've animated where you can kind of Just constrain the sphere to this and just hide the rest and kind of figure out the rhythm and timing through bouncing balls It will always help you so for anybody watching this do not skip the basics I can't I can't even count how many times you've said this in my classes where someone They they have you know in previous classes. They've gone through the exercises and then in this new class It's acting pieces and then they show me they're real. It's not quite there And I subjectively recommend you go back to body mechanics and kind of wait with the lip sync They know I won't do it now and then do the lip sync and it just doesn't work Just because the mechanics are just not there. What's our returns of timing and weight and all that stuff? So do not skip the basics Eric's here, uh, not Eric's but Eric here is saying Uh, I'm writing this when I watch so Questions I'm gonna skip the comments. Uh here. What was your? reacting or reaction when you know They will do a new star trilogy episode seven eight nine and if you can answer when did you know about it? Okay That's a good question. When did I know about this? Well, my main reaction was excitement Because it's been a while because I worked on episode three. That was my first job at ILM. So that was 17 and a half years ago and There was already the original trilogy which does that's my I'm born in the 70s So the original trilogy non-special edition. That's my that's my software. So like, oh, that's my childhood and Everything is about for me. It's it's the original trilogy non-special edition And then they, you know, probably stopped and you grew up as a fan and play with toys and all that stuff and then a special edition came out was awesome some cool new stuff and then Long break and then a prequels and then I worked on episode three and then a long stretch of nothing and I'm saying all this because when then the announcement was made about episode seven and I think it must have been when Disney bought Lucasfilm and then I think they're right away announced and we're going to continue with new stars I mean, I think that must have been when I heard about it And it was really cool because I liked the movies that JJ did and Like it's it's a different approach and it was just, you know, like someone taking the franchise into a new direction Which this has been now a couple years and it has gone in a new direction And some people have liked it and some people have not and there's more stuff going on Now we got The Mended Lord, which is awesome. Also Boba Fett is going to be awesome So I was excited and I'm still excited and as with everything some things you like more than others Some people don't like them at all. Some people love them all That's kind of my my general Answer and now that I left ILM. Actually, this is the first time I will have no idea about anything It was usually when movies come out We have access to kind of Behind the scenes you can see the footage the rough cuts set photos and stuff like that Where, you know, they take pictures of all the props and character turnarounds and costumes and I would Usually on movies, I don't want to really spoil too much I want to know what I'm working on the sequence But there's some movies where I just go and try to find everything that they filmed and that they took photos of And that's usually Star Trek and Star Wars and Indiana Jones And now that I left I will know nothing. I do know nothing About Obi-Wan for instance, I know Enough ish about Boba Fett knowing that it's going to be really cool But then uh, Obi-Wan or anything after that. I have no idea So it's actually gonna be really cool seeing all this with zero knowledge zero spoilers. I'm very pumped That's kind of my very long weird rambly tangentially Answer to this Michael here saying have you ever used mo cap? Yes And can you do just one video on working with mo cap accents in Maya? All right Yeah, yes, I picked this one out just because the quick answer is yes at ILM. We use mo cap I've been in the suit. I've directed mo cap for one movie I think direct as in like you have really patient people that get into the suits and You just tell them what to do for the sequence that you're leading or animating on But it's overall a lot of fun. You get the props and you run around. It's really cool. So yes, I have worked with mo cap But I'm not going to do an accents Clip because I do not have accents But what I started was a series with rococo and they're more coming. I have about eight or nine total and uh, I did two And I got super busy stuff happens. Yeah, as if you watch my channel. Yeah, I was really busy, but um This also comes with the deadline. So I actually have a firm deadline By when I have to finish and upload all my my other rococo clips. So there's a lot coming which is going to be recording and actually editing And then editing either in the rococo software in Maya as well um different approaches for taking The mo cap data making a cartoony. I want to do a stress test in terms of Because they're they're inertia-based Suits they're not markers with cameras. So when you jump it could be tricky if you walk upstairs It can be tricky. I want to do like a distance test. I want to make it on There's many things I want to do like and actually I got there over there I got the gloves as well. They sent me the gloves. Thank you so much rococo And I want to review those so add a bunch of stuff I want to do and I've also been approached by another company not extents about another suit But I can't do multiple suits at the same time youtube contracts off So I'm going to finish rococo should be on a couple months And then maybe the other suit company will contact me. Um, I I think I emailed extents a while back and I never heard back They're really expensive suits. So I'm not sure if I'm the right person I'm like some some nobody on youtube like hey, send me this. Yeah, I don't know $10,000 $15,000 So probably not going to happen. I would love down the line to have tested and compared All suits all suits whatever like, you know, a good amount of suits Just for myself would be really cool to know the quality for people obviously watching for companies that you know I want to you know, retest them about anyway I would love to have that in the future like a really nice long selection of I looked at this this and this So these are the you know the differences, but especially because of price There's a huge price difference between rococo and extents in some other ones. Anyway, hope that makes sense Truthful is here is asking Okay, I have some questions regarding work visa degree colleges slash slash meaning slash visa slash degree slash colleges One is online degree accepted in the work visa Um, such as full sale or the los angeles film that I remember answering there and it's the same answer I don't know to be honest and I haven't done research since that question here I think no I think For work visa. I think it has to be At least an accredited school that has a bachelor an actual degree. I could be wrong things change all the time Currently, I'm not sure anybody watching this and I know a lot a lot more information about this than me Uh, I would love to know your answer as well. Um, I should have googled Actually, it's it's horrible for me to bring this up another googled. But from what I've been hearing Recently lately. No, but again, I'm not a specialist. I would check with um the visa recommendations in your country and then and um Contact the schools to be honest directly to see if they can help you To and if yes, then which school is the best again? I don't know. Um And especially online schools. I only have experience with animation mentor, which I love So my recommendation is always going to be Towards that school But then again, you look at the show reels of other schools to drink fantastic work I think it really again comes down to what works best for you if Let's say the online school helps you with your work visa And that's the first question is a yes, then again for you is What type of school is going to be the best for you like mentor does we do recorded reviews But then once a week, we have one live q&a for an hour Other schools have live classes and then that's it and maybe You know like with with reviews you can schedule The a certain amount of time for each student kind of the same amount of times. It really gets the same feedback Like the length of it. So it's kind of like a fair You know a tradition of time and you know if you don't feel neglected versus a real-time classroom Has potentially you might spend half an hour selling with the students and then you run out of time So this was actually a work cut. I wasn't I wasn't running out of time to record. I actually ran out of a memory card This is stupid q&a's a curse and I didn't put up the mic as like a backup mic. So I don't know yet if part one Recorded fine. I'm gonna pretend it is this is my backup mic part two And I got time now and the recording has reset. Anyway, I was in the middle of explaining how Again, you know, so you have an online school that has live classes So you might run off time for students But the positive is or the the pro is that it's a live class So you have immediate feedback versus if you record feedback There's no feedback from students like you just they just have to watch and if they have questions They can't interactively ask the teacher. So they're pros and cons for both So you have to decide if an online class with a live class is better for you or an online class with record Reviews but one live q&a is better for you again. It's all very subjective Three I know that degree is necessary for obtaining the work permit But the problem is that I want to study at animation mentor, but I can only choose one Degree or am because of the financial conditions. So which do you suggest what do you suggest? again All depends it all goes back to my same answer. It really all depends what's better for you I'm a big fan of my animation mentor And looking at other schools digital reels are great like anum school and anum squad. It's a fantastic work So it also kind of depends on maybe this style like some schools are maybe a bit more cartoony Some of them have a bit more variety in terms of styles like whatever works best for you It really is all very subjective in terms of how you're going to approach this and what what works best for you Then switcher Jack is asking here. I have a very simple question. What makes a happy animator? Right, and I'm I'm posting here all the answers here Um, and again the answer was it's a very complex question depend on the visual There's no one answer But then you know, we go back and forth and then it's basically what makes me a happy animator, right? So Good question. What makes me a happy animator? What makes me happy? It's like a wish list of things and then a reality things of things. It's like having enough time for the shop I think you just previous Q&A talked about deadlines. Uh, you will never have enough Time for your shots. I think being able to Go through the whole process of idea finding and creativity and then blocking out But then also having time to polish until you really feel it's done It's kind of rare. It can happen, but it's tricky Um, that would be one thing I'm waiting for my dog. By the way, it's 7 a.m. Ish everybody's waking up now. I was waiting for my dog to come in That makes me happy There's so many things the thing is I just like animating to be honest Like every time I sit down and I animate it makes me happy Sure, sometimes you get a lot of revisions revisions to do and you might not be pumped about really I got to do like this version 10 times. But again to me. It's like, all right. Well And then I can just practice again. This is it's going to make me back the initial reaction I was going to be really another take but then you go, all right Well, let's let's try that and then ultimately ends up being better because you try the new thing every time and kind of Back like I think about really that I really have to do 20 versions of this But then you go back and look at the versions you go. Wow, this last one Is actually really better than what was before because sometimes you're kind of stuck in that world of I'm animating And I think it's great and then that's all I'm seeing and then once you step back and you look back at it You know, even like a week later realize that's too fast. That's not good um So, yeah, I mean the I just like the process. I like animating in general So what makes me happy is Getting the turnovers getting to know what I'm about to animate um and then seeing the the Actual final results like when you're done animating sure you could be happy with your shot But there's a difference between the playblast and then the final render. I love seeing Uh, the final render stuff with the comp and effects and like the whole thing with sound and music That stuff makes me happy. Um, I love discovering things. I've just recently watched center world, which is just so good I finished he man. Uh, we were always watching blue, uh, bluey um, so like seeing other people Create something that is unexpected or that I that I just really makes me giggle or like, whoa That makes me happy as an animator right now. I'm finishing up primal. I'm finally watching the show and it's so good Primal is so good center world. It just makes me laugh so hard. Love the music That stuff makes me happy as an animator just kind of discovering new shows or movies next week Star Trek lower decks season two starts. I can't wait for that. I'm a huge fan of star trek and that an animated form and it's really funny That stuff just makes me happy. Um Teaching makes me really happy as an animator because I like Helping other people and I like seeing that it actually helps other people because you might say Stuff it might have zero impact on a student that did not help at all But when you see them when you see that it clicks with the students and then you see the next update and the and the work is awesome That's super cool. I love seeing when Students get to the companies. They want to get to when they post. Hey, I got accepted at this company Yes, they made it because you can after a couple weeks you kind of get to know them You know their dreams and their hopes and it's cool to see them succeed Um, I know there's so many things like silly stuff as an animator Like it's almost like the excuse is an animated that you can you can put props and things at your desk Like I have all kind of smaller things here that I can Pick up. I mean, this is small. That's why I'm picking it up. I can't pick up my bigger stuff here I love that as an animator to have Things everywhere that I can look at that you'd inspire me or remind me of things or just kind of Is that kind of there we go? Uh Yeah, that stuff. Um I don't know so many things so many things. It's it's a it's a wide topic of Not it's tricky with with being home like I love being home as an animator I love being home that I can animate and also see my family a lot more than before But at the same time I miss my co-workers. So That's the drawback. What made me happy as an animator was to go to an office and Get to see them, you know the friends again like hey, what did you watch? Yes, what did you do and hey, what about this shot sitting in dailies together and laughing at shots and Like that type of environment Makes me happy as an animator now with lockdown. It's a bit different. They're not locked down, but you know, we're kind of working from home Um that has kind of changed but now actually I switched jobs. So this is this is the end I cried It's my first week at Warner Brothers and getting to see the material Uh the character designs the ideas that they have the the ambitions for the show meaning a bunch of new people A new team having new responsibilities or or bigger responsibilities or more responsibilities Or just or a different type of work like what I'm going to do is going to be fairly more Expanded compared to what I did before in terms of overseeing things and having input and that makes me really Happiest an animator is learning learning something new having new challenges and just constantly Pushing yourself to expand your skill set your horizons your resume like pragmatic things and just kind of creative stuff All that stuff makes me happy as a as an animator Watching movies makes me happy as an animator because as you know, if you're watching them Or if you're not my acting analysis and tips for animation on thursdays Uh, I would highly recommend that you watch those actually I got my new job because of that series so plug And that makes me happy watching movies and taking notes because I I get to kind of Learn more about the show or the movie and kind of apply that to my own work or help out with someone else With those ideas or just kind of understanding the creative aspect and the construction of a movie or over tv show I just like I just like behind the scenes of movies And how they're made from costumes to makeup to Prosthetics to sound like I like I like all that stuff and what I love as an animator And what makes me happy as an animator is that that is my world My world is movies and I've watched movies since since i'm a kid I think I mentioned that before somewhere in a clip checking my my sd card in my time now But my earliest memory as a baby was literally the um What's that called and I'm of course forgetting the word the crib where you have the bars. I literally remember seeing the bars and looking over and seeing this wall of VHS tapes with monchi chi little monkeys that had as a kid. They were there Uh, I think of like a dark one and the brown one or a brown and the white one camera The monchi cello the monkeys can put the thumb in the mouth But they were there on the shelf of all the VHS tapes. My dad used to collect movies He would have a wide range of movies and documentaries and stuff like that So since I'm a kid I've been watching hit cut movies and documentaries and like westerns or classic stuff and then going into um, you know, obviously with my childhood all the ilm movies like star wars and ghostbusters and goonies and um, but like such a wide variety of movies that I just I guess I fell into it and I always loved it. So my whole upbringing was Movies in music. My dad is he's a retired doctor. He used to be a surgeon, but he always played um sexism I think I mentioned before anyway, it's sort of boring for anybody watching this But he used to play tenor saxophone. He has a little old jazz band So he would always practice a lot of jazz at home So for me he was always like classical music in jazz because of my dad and movies and then with my own Interests and then like a lot of hip hop as you know in high school and you know 80s and 90s And then scores and then you know like the all kinds of music house music and electronic music and All kinds of stuff like that to me is just the world of it's almost like rhythm and And performance in a way is is my upbringing in a way. It's not super pretentious But I mean I've always heard music and I've always watched movies And that just always where my interests have been And what makes me happy as an animator is that that is now my world as a professional That's my job. I get paid to do something That's within the world that I love and I think that is a very long answer to your question But it just it just makes me again It makes me pumped it makes me pumped that I'm able to Be in this world like right now with the new job I am collecting a list of movies that I need to watch to to create kind of like a reference library And also kind of like a style library again I can't talk anything. It's new job new nDAs and confidential stuff But what I can say is since it's wings of fire it's dragons, right? So I'm going to go through everything you need to imagine when it comes to dragons every movie their styles We all come together into like a style that we will reference for the show And I'm really pumped. That's my homework. My homework is going through a bunch of movies And ripping things stunning them analyze them taking notes like this is super cool And that's I'm getting paid for this. This is insane like that aspect of My life is still insanity to me that I can that this is homework And that's my job I can now go through all the classics of movies and the new ones and just everything and collect this and and that's homework Like it blows my mind and just being like what makes you happy is an animator being an animator makes me happy Everything that comes with this job makes me happy Yes, of course And if you watch my other clips like industry advice or this industry sucks and I click baby tiles But yes within industry clearly there are many problems. There's a bunch of stuff happening right now Tangent just closed 400 people laid off With every industry in every job. They are massive problems. They're concerns. There is their harassment There's stuff. That's not, you know, it's just there's so much. That's not good obviously in in every field But at the same time it's also awesome, right? So this is my It's not like if you're new if you're watching as a student or you are brand new to animation You're trying to get into this just know that animation is not what the making us are Where everybody's always happy where you have your own cubicle with things or the companies, you know, like island We have we have urgal breaks. We have paid overtime dinners and lunches sometimes we get massage we get You know our urgal desk especially made for us and we have screenings at work We have directors coming for q&a's. There are many many perks at those companies. Obviously, they're great At the same time, that's not all there is to the company, right? If you only watch making us of companies and and you know, they're produced to make it look great That's not the actual industry, right? Just kind of throw that out there So if you're new to this industry And you want to break into this industry or you just kind of want to learn how can I be an animator? Just know that my excitement for this Is Not the only thing that there is about animation. You're gonna have to deal with a bunch of other stuff That's not exciting that can be problematic that can be difficult that can be stressful Animation is really hard to get into it to stay in Especially when you contract based you got to go from company to company move around cities or countries It's tricky when you have families and kids It's just there's a bunch of stuff that comes with this job That's really not easy as easy as it may look in the making of sir or everybody looks happy There's a bunch of stress that comes with it. It's just kind of throwing it out there But as a whole, I love it and again, it's very subjective But so that's my point of view based on my experience of what I've gone through But I love it and that makes me that whole being in this job This makes me happy as an animator. Anyway, that has massive tangents and weird Corners of replies, but anyway, that's my answer Do your simple question says you have a very simple question And I guess I had a very complex rambly answer You have a big bookcase full of books any books you can recommend perhaps some about animation Yes, I answered that in the reply. I'm gonna say it here. I have a playlist about animation books So these are books that I like a lot that I review Um, and what I'm going to continue this more coming and continue with my reviews on wednesdays And hopefully by them and I have a bunch of them. I probably do like another playlist of These are the specific books that I recommend. Let's say if you want to learn animation So it's not just like art of books But if you want to go through the process of learning animation With extra help not just from classes or whatever Then I would recommend these books and I have a bunch of them that haven't reviewed yet So that will be something I'm stuck something stuck in my teeth. Um, I have that coming in the future Hold on. I got double questions here. Okay I was wondering if it's worth it to switch from iK to fk and walk cycles for student reels For those nice arcs or just keep it simple with iK all the way I did answer that as well in the reply there, but saying again Uh, fk just gives you free arcs Especially in walk cycles. I think you know, you're gonna have those arcs out those outer arcs and figure eights and all that stuff Um arcs and fk just that's just a happy combination I do a lot in iK and arcs are a pain They're workarounds. Um, but if you're just doing something like a walk cycle, it's not that long, right? You might as well go with With fk that being said because the walk cycle is short you can go frame by frame with iK Um, I just like iK because it's fast to pose out or for some things. It's a huge pain. So I think it's one of those where it's Quick answer. I would probably go in fk and at the same time it all depends on your workflow. What's better for you? The second answer would be try both If you have too much time just try both with all kind of workflows You got to try different things so you can see what works better for you That's my answer Uh cartoon cafe is asking. Hi, sir. Now. I'm doing my training as a 3d animator. I'm using autodesk Maya I want to know about the role of blender and maya in future animation industry Which will take place in future. Will maya become outdated that is a question I cannot answer but I added it here anyway, just because blender comes up every now and then Um, and I would love to know blender again I only opened it once and then the ran out of time and it was so different and and it's so much new to learn So much, you know different different workflows and aspects But I do want to know it. I will eventually get back into it And my goal is that I will know blender and maya Like the same amount like I don't know maya well Besides animation and it's going to be simple blender like it's a bunch of I will never know But I want to know how to animate well in blender that is absolutely a goal and I'm going to get there But that's not like yeah, I really want to take the diamond and do it The role of both. I don't know the cool thing about blender right now that it's free So if you want to learn something from scratch and you can't afford maya There you go Maya has now the indie version and they're you know, obviously if you're student you get Maya for free You get the student license There are ways around things again all kind of depends on what you if What you need and what your needs are and if you are not in the school And you can't afford mine any other way then blender might be your way to go I don't see blender going away because it's doing really awesome stuff Um, so yeah, I can't really answer it But I would definitely look at both and then you're gonna have to make a decision in terms of what works best for you It's a very non-answer isn't it? All right, that's it for youtube now. It's uh, that looks like a LinkedIn question. Hi, Jean-Lenis This is from Jean-Michel Jean Michael Jean Mitchell. I don't know Jean-Michel. Hi Jean-Lenis. Thanks for this q&a time You're very welcome. I have questions regarding schools Why animation schools are so expensive even for online ones? How someone who really cannot pay those tuitions can correctly learn animation Do you know any effective solution to get financial help to join schools like animation mentor and item squad? I'm gonna go backwards with this. So financial help. I don't know again. It really depends on The different schools I would look at the school website They probably have very likely have information about that And then how that relates to you your country and your means like that's something Um, you have to kind of depend you have to look at which school financial help is going to work best for you um, how can someone How uh, who really cannot pay so how can you learn animation without being able to pay for it? Well, again, this goes back to previous stuff. There are three things, right? Checkouts for weights channel. Check out my channel. Check out brian harvey like many other people. So there is there is there many Free resources out there where technically you could build up a whole curriculum in terms of learning What's missing is the feedback Um, because you can only learn so much without having actual critiques and feedback with you know Pointing out what is wrong or what would be better and it's just it's just good to have feedback I mean eventually you're gonna have to show something to someone And if you can if you can't afford that Try to just post them on linkedin that you did here on twitter and say whatever and then say hey Uh, I would love to get feedback for this and I'm sure someone will be out there. Um, that will help you Or you can also get my workshops. This is very selfish In terms of a plug here, but I know that my workshop is really cheap Compared to others if you look at other that's very arrogant to say but I'm gonna say uh, I price my workshop low For a reason so that people can't afford it And whenever I see other workshops pop up from other people, they're fairly expensive They're priced much higher. It's like, okay I mean good for you. You want to make that money? But you know The point is that I want to do these so I can help other people who cannot afford like like like you said those schools So there I say, um Usually the time is shorter a lot of workshops have like 10 to 12 weeks. I technically have 16 It's not really weeks. You can you can submit weekly or whatever, but if you go weekly I do 16 for 499 and uh I'm sure there's someone out that's cheaper than that, but most of them are not so that's going to be my my switch to being arrogant and and a critique, um About other people price things more affordably. That's english You might say, yeah, but you know, there are other companies and and they have so much more experience or they can do this Like yeah, but then at the same time Why are you doing this? Are you just writing the name of the company and your experience? Again, I'm not here If you provide a service, you should get paid for it. Like I'm the first one to say that I'm not going to do things for free I post my critiques for free on youtube, but there's no feedback. You can only listen to this So I still want to do things for people that can't afford stuff So that will be free and I'm going to keep uploading the feedback for free But I'm not going to do 16 weeks of feedback for free because it takes time And as much as I want to help it's an exchange of service And I'm again the first one to say you got to get paid for that It's a job and I'm helping out and you're going to get paid for this. That's just how it goes At the same time you can still since it's your own stuff You can decide how expensive things can be and then it becomes a question Do you really want to help or are you using your cash aid to kind of cash in more? A little critique on the industry as a whole leaving it out there now Why are they so expensive? It's because it's run by a lot of people you got all the mentors you got to pay You have the people running the sites get it got people designing those things You got people do the marketing and the pr people who are Payroll hiring hr like there are so many companies or so many people involved with running those companies And they need to be compensated fairly again. It's an exchange of services They need to get paid So it's just going to be expensive and if you have a brick and mortar school Well, then you got to pay for rent or if you bought something And we just you have the physical aspects of electricity Whatever is in there like furniture all that stuff it computers that is a lot of money and that's why it costs a lot of money Now there's a whole other discussion about yeah While they could be helped out maybe by the government or funds or something and education should be lower and you know Maybe schools shouldn't be for profit and that is a whole other discussion Which I also have not enough experience. So I'm not even going to pretend to have an opinion on this It's just some schools are just really expensive where you think they could be cheaper uh, this it's a massively Long answer that to be honest. I can't really give because I'm not Experienced enough in that aspect. I just know as being a mentor and being surrounded by those people It's just a lot of people involved that want to do the best they can and you got to pay those people So the price will obviously go right up there. So I think kind of that's that Courtney is asking you one animation workflow tip You wish you knew as a new animator that you either figured out or learned once you hit the industry I forgot that question and I didn't really prepare an answer. What time is it? Okay, I got some time It's seven minutes before it ends. Um That's a good question a workflow tip that I wish That's a good question You know, I think Courtney's gonna go really it's been a year that says you're a year and you're still not answering this question I I'm wondering if I should not rush this and Most questions I can just answer was I know it but this one I wonder if I should just do a separate clip such a cop out One thing that I learned How about this if I look back and what is the best thing throughout all those years that I feel like has helped me And it's not a practical tip. I think I would say Is letting go of my attachment to the shop I think that would be the one you can bring things up like We're you know shooting reference and and and using that reference and how you use it to for your animation blocking things out stuff like that. There are many little workflow tips like this but to be honest that overriding tip is If I'm attached to my work too much And I get notes that change that direction of the work And I hang on to what I did I will be slower in my workflow And I will be looked at as difficult to work with in terms of not not following notes Like that's a big thing within teams if you work with someone and you give them notes, they don't follow them That's a pain in the butt if you Give them notes and they complain about the notes for 10 minutes or they only do half of this Or they kind of like to have an attitude about it. That's a huge pain To deal with and it's just like you don't want someone like that on your team and to me It's almost like that's an overriding thing over technical workflow tips if that makes sense I feel like once I accept it and embraced The fact that if I do this shot I'm going to have a lot of fun doing it But once I submit it it's out of my hands and then you just have to accept whatever feedback comes in Because you are doing the shop for someone else. It's not my own show that I'm doing at home here For my own reel And I think the moment your mind clicks into that perspective and that attitude where you can go, all right I'm gonna do 10 versions. It's gonna be awesome. You want this? All right, let me do 10 versions of this Not that you should always do 10 versions. I'm saying that you can always attack the shot with enthusiasm Not worrying about what happens to the shot later on. I think when I made that switch If you like it freed me up to just have more fun with it and not worry too much You also not react as much in dailies or generally when you get notes We go like, oh man, I thought this was really cool, but now I personally I feel it's less cool That only hinders my progress as an animator with the shot the the dynamics with the team So I think that would be My tip I don't know if it's a workflow tip, but I know it affects my workflow a lot So that would be my answer I still want to think about this more and maybe to make this into one clip specifically about This is the thing to look out for when you start at a company or start your animation journey Um, let me think about that, but I hope this was an answer as well. I still got three minutes. Maybe Uh, and this is the last question Seabass the rom. Okay. Thanks JD. I really appreciate all your effort in helping animators. You're very welcome I know that our reels have to stand out there as there's a lot of applicants I got a suggestion from a teacher of mine That'll begin my reel with a short 2d animated detention grabber follow with my name and info I think my animation's okay, but is it ought to begin it this way? Will it cause confusion to recruiters watching like it? Isn't this a 3d animation reel? I can imagine them skipping ahead to check and not returning back. Maybe I'm overthinking Uh, yeah to be honest I feel like if you're presenting, let's put it this way always think in terms of your reel as What is the worst case scenario of someone watching your reel? They don't have time. They don't have headphones They don't they don't hear the sound they don't have time So you got to grab them quickly and convince them quickly you can do this So it's the 3d reel and it starts with 2d and it's maybe even bit too long people go like, what is this? That's weird off worst case scenario. I'm not saying this happens, uh, but it could so I would say I would say stick to 3d. Just do your name quickly not too long You're three seconds and get straight to the reel And maybe at the end you can finish it with the 2d piece like and I can also do that It wouldn't be cute to show you this but I would say go straight to Your work, especially if you want to get a job Maybe just creating a reel as in like I don't need a job. I'm just creating a reel just show off what I did It's awesome And I'm excited about this then you can just do whatever you want to do and then okay But I think if you're gonna go for a job and it's very like I'm gonna get this and convince people quickly I personally wouldn't do it but again subjectively but since you're asking me, that's my subjective opinion And that is the last question. I only have a minute left. So thank you for watching I'm gonna let this be now in a couple months or maybe weeks. I don't know I'm gonna do a new one where you can submit all your questions It's gonna be a very long clip again. These are two things of half an hour somewhat It's about to close. Thank you for watching If you haven't subscribed yet and you like what you saw and you want to not miss things subscribe I got workshops. I'm I'm a human. So you like everything at once in there at the same time That's it. Thank you for watching. These are always a blast to To answer And thank you for watching and posting questions. It's really so much fun. I love this and I hope it wasn't too rambly I hope it was helpful and I'm gonna ramble that it turns off. We're just gonna turn in 10 seconds. Thank you Thank you. Thank you Watch other clips if you want to I know it's like a weird ramble. I don't have to end I feel like I'm under the gun So thank you for watching. I really appreciate it and it's a really long clip. So if you're not watching, thank you for listening And uh, I will see you my next clip. It's going to continue Monday as always and that's it Thank you and see you or have you Listen to me in my next upload. Thanks