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Under the Hood of the Rift SDK Building for Touch

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Published on Oct 12, 2016

Get a closer look at the new features coming to the Rift SDK that make it easy for developers to build for Touch and integrate hand presence into their VR experiences. The engineers behind the Rift SDK will offer give a peek under the hood at the Rift graphics runtime and provide technical guides to building high performance applications for Rift.

Paul Pedriana: Graphics Engineering Manager, Oculus

http://www.oculusconnect.com

Official Oculus Channels:
Oculus: http://ocul.us/Oculus
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