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Published on Nov 10, 2015
Here's a talk I gave at Metatopia 2015. From the official event description:
"What are the basic, fundamental concepts a new game designer needs to keep in mind when designing a new board game? You can spend years finding this the hard way, or you can attend this panel and learn about them in an hour! Join designer Gil Hova as he discusses the most fundamental concepts in game design: flow/fiero, core engagement, and heuristics."