 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and as always for anyone new to the channel. My name is Lee, also known as Osiris. Today, we're going to be continuing on with our VGC Series 8 content, playing a team sent it all around blast toys. So here we go. I did take a little bit of inspiration for this team. Of course, I'm going to give a shout out to my good friend, Jamie Boyd, who I played in the International Challenge Players Cup 4 qualifiers of this past weekend, who played a very similar team to this. And I'll link Jamie's socials down below if you don't know them already, because I'm sure you will be maybe featuring the team over on his YouTube channel. I haven't spoke to him, but I'm sure he will do. Anyway, the team, as I say, is centered around blast toys. We've got the Incinero Zashin going to be our restricted in this team. It makes a lot of sense. Gives a lot of room to the other Pokemon like the blast toys that you can go for, the Gigant Max or the Rillaboom if you choose or the Lander. So it gives a lot of room around those other Pokemon. Zashin, an amazing Pokemon, probably the best restricted that we've got in the format. Really, if we look at it on a statistics kind of point of view and tournament finishes and other things like that. So really nice Pokemon. I think the team in general is rounded off quite nicely. Got a lot of synergy, got a little bit of an issue with Trick Room. Of course we have, but there are ways around that and it's just approaching different matches. Hopefully we can get into that in some of the matches today as we do feature it as always. If not, I'll talk through as we go through the episode. So you've got to get a little bit of a gist on how to approach those matchups. Pogobist is down below in the description and as always, we'll throw up a rental at the end of the episode. If you guys would like to try this team out for yourself. So sit back, relax, enjoy the episode. I hope you do as always and we'll jump into our first opponent of the episode. Okay, so up first today, we have a team of Kyogre, Zapdos, Entai, Shininger, Chancy and Gothetel. God. Help us. All right. Well, when you'd see the first three, you're like, yeah, this is fine. Then you see that third three, like great. This is going to be horrendous. Okay. Well, I think we need to utilize Blastoise in this one for sure. Utilize are lucky because it helps us to pivot out at least against the Gothetel. I don't know what to do against Chancy because Chancy, I mean, we have sacred sword which definitely helps us out in that respect. So I don't know if I want to lead Zasian though because the Entai might be better to lead Blastoise Zasian and I'm thinking land rest as well because then we can kind of bet in if we see the Zapdos lead for my opponent. If they go down that route, which I don't know if they're going to really boom would have been great yet again, but at the same time. We can only bring forth Pokemon and this is going to be horrendous, but it's going to be interesting at least for the viewers at home to see my reaction to potentially Chancy coming out here to one and yeah, look at those black eyes, evil black eyes. Right. Well, what are we looking at? I mean, we can shell smash for sure. Turn one. I think we're in a place because they're going to snarl, right? They're going to snarl and they're going to the problem is it could go trick room as well. They could go trick room. I think we may be better off going for a boot switch out onto the the goth hotel. Maybe not shell smashing. I mean we could shell smash, but then if we shell smash they snarl. We're not in a good place. I think they switch at the Entai though. That's the thing. I think they switch the Entai out, but what are you bringing in the Entai? Sheninga, Chancy, one of those two are coming in. I think if we see the trick we got, do we shell smash? I think we shell smash. I think we do. I think like our lives are on the line right now. Okay, we see an ally switch. That's that's all right. So that's actually all right. That's actually okay. As we get some decent damage onto the Entai, if we see a snarl, then that's not the worst thing in the world. We have to bring in Lander's. We cannot bring in Zashin here. We just can't. Can't be trapped and we can't risk getting Zashin taken down by a straight sacred fire that could potentially come out from the Entai. Let's see. Is that... Yeah, there's a sacred fire. Yeah, Zashin would not have appreciated that. Lander's taking that pretty comfortably though. No burn, which makes things so much more. Ah, better. Okay. Well, we're off to not a bad start. Not a bad start at all, my friends. Now, Blastoise activating that white herb, getting rid of those defense drops and we're sitting on plus two across the board. So we're sitting with this match in the palm of our hands. Now, all you got to contend with right now is does my opponent... Does my opponent ally switch here? I think they may. They may do. We could potentially just U-turn and double up into the goth hotel. Let's do that. Let's go for the goth. Let's not worry about the Entai right now. See what they do. And if the ally switch to get super punished for it means we get Lander's off the field as well. Means there's no trick room going up this turn. If they don't, then we hopefully should get the goth hotel. Yeah, between the combination of attacks and then we start the residual chip as well, which is always, always, always very good. There's a cheeky protect from that Entai. I'm going to try and see a trick room I think here. Let's see. Is this going to be enough? Plus two, it should do an absolute chunk. It depends if it's buried or not. If we don't proc a berry, if we've got it, we've got it. Now Berry and the U-turn going to be enough. All right. This is how we deal with this sort of stuff. Okay. Right. Send in a nice spot now. Got rid of the annoyance of the goth hotel. U-turn on Lander's is very underrated, I think, as well, especially in these sort of situations. So we'll get a lekkie in. And we're sending a pretty nice spot now, to be honest. And the residual damage coming onto the Entai. We'll go down to another vault switch if you want to go down that route. But I'd imagine something like the Chancey will probably pop rear its head up. Yeah, rear its ugly head up. I do like Chancey, not ugly. It's just a pain to deal with. We'll vault switch because we need zashing onto the field as soon as possible. And we'll go for a cannonade into the Blissey, try and get some damage onto it. Because it is going to start minimizing. I am 100% sure of that. Yeah, and if we can force a shenanier, if it is in the back, if we can force a shenanier onto the field as well, that would be very useful because the residual damage will take it down. It doesn't matter about Wundergård in that situation. So we've got at least two turns where we'll be able to utilize that. We get zashing onto the field, get that Entrepid Sword boost, which is nice. The interesting thing about this is I'm not expecting it a lot, but it is Chancey after all. Yeah, I mean it's not bad, is it? Probably in Sacred Sword range. Soft boiled. There we go. Not minimized just yet, which is... Yeah, we don't really mind about the minimized at the moment anyway. Let's see what my opponent brings in. Because I think a behemoth blade is going to be better than a Sacred Sword at this point probably. It's Ogre. Big Ogre. Okay. Well, a cannonade just got boosted up. I don't think the Chancey got protect, and then Alec just wins this game for us to be honest. So I think we're better off just doubling into Chancey. I don't like, there's no way it's got protect, no way. If Chancey pulls up protect, I'm going to be like, oh my god. I don't think it has room for it though, because you need soft boiled, you need minimized. You need probably something like toxic or something else, I don't know. One of those other annoying moves that he uses and then seismic toss. Does it still get toxic? I have no idea. Anyway, let's see how much this does in the rain. Plus two boosted. Right. Hopefully. It's Ashen. Come on, Ashen. You're going to be the best restricted. Come on. You can prove that you can do this. Yes. Okay. Chancey gone. That Kyogre is not even going to be a problem anymore. It's fine. Max Lightning. That could be a little bit of an issue, but we should take it. Yep. Okay, that's fine. It's Ashen lives to see another day, because we'll be able to sub the next turn. And that was a crit. Okay. That's a little bit unfortunate. But still, not the end of the world. It was a rain dish. She'll come in a little bit handy there, I guess. But we just need to stall out. Well, we don't need to stall out. We just need to try and get Regillette onto the field free, especially with the electric train going up now. I mean, it's kind of done my opponent already. We'll get some last ditch damage off with a skull into the Kyogre. A burn would be obviously a bonus, but we'll protect all Zash in here. Doing nothing, doing nothing to this massive whale. As we get to the sub up, I think after the Zash in here, maybe probably the most threatening thing, but now they continue. You just want to target down the glass toys. So we get a free sub and we're all going to get Aleccy onto the field and we got the sash as well. So we're kind of in a nice spot to close this one up. Always hit these sort of games. You know, when you go up against the Gothatel Chansey, it's not normally Gothatel Chansey though, is it? I don't know. I've never played too many of them. We'll go for the behemoth because it's a bit of my favorite. I think I need to move my head out of the way. We've got ElectroWeb Thunderbolt. I should probably be a little more to the side of my camera. Should just be there and then I'll be able to see the moves. Thunderbolt coming in, doing some nice damage. Getting a Chris. Oh, so that's pretty, that's pretty fortunate for us for sure. But I think because they revered the next turn, it didn't really matter too much. We're going to get this double up here. Yeah. And I mean, yeah, we would have gone to the next turn even if we didn't get the Chris, it doesn't really matter. Not that I need to justify it against this sort of team. Anyway, good getting to my opponent. Please. We've got the W going into this first one with the glass toys team. Very nice. And obviously I'm sure a lot of you will appreciate going up against a team like that and coming out on the better side of it. Because a lot of the time they're not the most fun teams to play against. Blastoise. Blastoise doing some work there for us. Kicking some butts. So really nice. Good getting to my opponent. As always and we'll jump into the next game of the episode. Up next we have an Amungus Grimmsnall, Shadow Rider Calyrex, Venusaur, Tocall and Thunderous Incarnate. So nice build again. It's strange not to see in DD support here, the redirection with the Calyrex, but I guess with the screen support you kind of really don't necessarily need it. You've got redirection with the Amungus anywhere which helps out. Double grass here though and the Sun make it difficult for Blastoise to perform for sure. But something like Zation has a good time without the Tocall on the field. Venusaur's a little bit of a problem as well as the Calyrex actually. Listing them off there. But we do have ways to get around it. You know, Incineroar going to be nice here. Going to be careful around the Thunderous though. Of course because we don't want to proc the old defiant ability just without any necessary meaning. I like Landerous in this match as well. You know, I like Landerous and I like Incineroar. Incineroar is probably the better one to kind of go with initially. I think we'll go Zashin, Incineroar. And do we bring Blastoise to this one or do we bring Lander? I want to bring Blastoise to every game because it's just such a good Pokemon. The residual damage is insanely good. But I don't know if it's really the right call here. I feel like Lander's just a better call in general. A better call in general. Blastoise doesn't really do anything. You can get decent damage onto the Toco, but most of the time when that's going to be on the field, the Sun's going to be up, so it's not going to be hitting this hard. Residual damage. It will help, of course. But we've got to be, I think, a bit more direct against these sort of Pokemon than passive and we can't really play the slow game because it's so offensive, you know. But we are seeing Grimmsnall and Landerous. Not bad. Not bad from us. We're going to see a reflect from my opponent. Tim won. We could Max Alecki, to be honest here, you know. Max Alecki isn't a bad option. I honestly don't think it's a bad option at all where we could go for the Axe Lightning into Thunderous and we could go for a Behemoth Blade as well. We could get rid of the Grimmsnall. It might be not a bad play as well, you know. Or we could sub. We could sub and go for it the next turn. Slightly they're going to attack into us though. I think we've got Behemoth Blade. I think Behemoth Blade. Because once the Thunderous is out of the way, like it frees up instead of Landerous like to come in and out a lot easier, you know. So primarily once we get rid of the Defiant Buzzer in Thunderous things should get a bit easier for us. I'm thinking we're going to see a reflect here but we could see a light screen. Either way we kind of get a payoff from a bigger tax. Yeah, that makes sense. We're probably going to see an Airstream. I imagine that's the first thing on my opponent's radar here. Let's hope it's not one of these eject buttons. Grimmsnall. They don't want to lose Alecky too early. Okay, it's a light screen. That's kind of fine. Are they a salt vest then? It makes me think that they may not be. Okay, well that does absolutely ridiculous damage. We're going to get the knockout onto it next turn especially if Alecky doesn't get hit here. And if they don't got Airstream then I mean we've got this, haven't we? Hemoth Blade coming out. This is going to do a ton of damage as well. Especially with no reflector. Plus one. Wow. Wow, this is why... This is why the issue is so good, you know. Just turn one, come rid of the Thunderous. It's not a salt vest. We can confirm that. I can definitely confirm that it's not a salt vest. We're taking way less damage. It's not like Magnet. We're... Okay, Kalorex coming in. We've got the electric terrain up. They've got a reflector. I think we take an attack. We take an attack from Kalorex with both, to be honest. We could just play it safe though and bring something like Incineroar onto the field now. It's going to eat up those attacks way easier. They can't max. I think the big worry here would be like scary face potentially coming out from Grim Snarl into Reggie Leckie. I mean, we move second. But if they haven't got that, then the Kalorex is going down in two hits, for sure. Because we've got the sash. You know, they've got to double into us this turn to guarantee to get rid of us. But you know, we're going to get a lot of damage off in return for that salt. Yeah, I really do think Leckie is like one of those really underrated Pokemon like for maxing especially. It's not underrated, but it is a very underrated Pokemon in regards to how well it can perform when it does max. It's just so oppressive, you know. Fake tears coming out, which is interesting. So that means there's probably no scary face from the good old Grim Snarl. We can just max line and then just protect everything on the field. Just go for a fake out into the Grim Snarl here. Just prevent it from being able to attack. Remove the Kalorex. Probably it probably does go protect here. No, no, I think my opponent's just kind of coming to the conclusion that it's going to be very quick. And a Leckie doing so much work. And this is what I mean about like a Regileckie. And sometimes in some situations where it's just, there's just all of a power because you haven't got the speed control out on the field kind of manipulating your board position to get to a point where you can get speed control. You might end up losing too many Pokemon in the process. And then it gets very difficult, doesn't it, from that point on. All right, well, a Leckie done all the work we need. The Emungus coming onto the field, that's super fine. You can vault switch out into the Grim Snarl and just go for a flat. Let's, we're not worried about spore because of the electric terrain as well. So it played out pretty perfectly here. Emungus going for the Trigial Protect. But we'll get to theization on the field. And then we can go for just a sub. Because they're likely going to go for a Spirit Break, I think, from the Grim Snarl into theization. But they don't really have any ways to deal with theization now. I mean, we don't even need to sub at the moment. We can just double into Emungus the next turn. Yeah, and knowing that they've got Spirit Break, it's not really going to affect us too much at all. They're only means to attack us. Emungus goes down and then we can just deal with Grim Snarl. We may see a forfeit here. We may do, but opponent might play it out. You never know. But yeah, just goes to show like the combination of these like fast offensive Pokemon can be used pretty well sometimes. And it's nice to be able to feature stuff like this on the channel, of course. We do pick up the wind. So a very good game to draw, draw. There we go. And we probably got time for one more friend. So we'll jump in and have another one today. We have Lorenzo playing a team of Yveltal, Regi Alecki, Porygon 2, Grim Snarl, Incineroar and Metagross. So really nice looking team here from Lorenzo. Utilizing the Yveltal and obviously got nice speed control with the Regi Alecki. Kind of instant speed control with the Electra web there. They've got the Trick Room switch as well, which probably helps out the Metagross to no end in Pokemon like Porygon 2. And Incineroar as well. They've got screen support, which is going to help them massively in this match as well. Okay. What are we going to do? I think Regi Alecki is good for us because it does give us a bit of pressure for the Yveltal. At least turn one, you know. Landeras isn't bad as well because it gives us a little bit of an option against the opposing Regi Alecki. The Metagross is a bit awkward, I will say for sure. But I mean, if they go Trick Room then Blastoise is a good option, to be honest. Like Blastoise isn't bad at all. Okay. Let's think about this. Let's go... I don't know if I want to lead Blastoise because I think... No, I think we do lead Blastoise. I think we lead Blastoise to Lecki. Bring Lander on back in Zayac. Then we don't have Incineroar, but we need Incineroar for this one. Incineroar is nice against the Metagross, but I think the ground I mean, he may provide a little bit better support in general. So, we'll lock him with these four and we'll see how we get on against Lorenzo in our third one today. Hopefully we can get the three Pete. I feel like we've had some good games today, so hopefully this one doesn't let us down and we can get another W. That would be good, but even if we don't, it's no harm. It's always nice to see how a team performs in different scenarios and I think the Veltals are a really good shout at the minute, you know. There's not many players really utilising it, but when it is being played, it is doing a really decent job. Okay, well, Evaltul and Metagross. So, we could potentially Shell Smash, yeah. We could Shell Smash. I don't know if it's worth it. I think it might be worth just going for Residual Damage. Straight off the bat, if I'm completely honest with you, I think get the Residual Damage kind of chipping away. See what this Evaltul does. I don't know if it stays in. I think it probably... I need to see what we've got. Volt Switch. We need the Volt Switch out on the Metagross. I think we're going to double up on the Metagross here. Is Evaltul just going to snarl? Potentially snarls. Where we could have potentially got a Shell Smash off. But I think it may be getting greedy. And against such offensive kind of powerhouse pull-call on, sometimes not always the best method. You know, we've got no way to kind of reduce the attack damage on the Metagross with a clear body. So we can't really cycle intimidates as freely as we like. But we can make some strides for sure. Like the Evaltul, the Volt Switch would do some nice damage, as well as that kind of Q-Max. Canonade or whatever it's called. Hydro-Cannonade. Ooh, sucker punch. Ooh, in the Metagross. Oof, oof, oof. There's so much damage. It's not the Pokemon you want to be sucker punching with, to be honest. Okay, well, I don't know if this Metagross is going to have much time left on the field. Especially if they go for a Max Quake, which I'm kind of expecting them to go into the Regi Alecki with. They may go for a Steel Spike. They may do, but we'll see. I don't think they're going to be here. They're not going to be taking down the Blasto system, let's just say that. And we are going to be hitting before them as well. Which makes a huge difference. I don't think this takes it down. Ooh, it's so close. It's gone though, it is gone. We get the Crit. Wow, that is fortunate. That is fortunate because for the Max Quake, but it doesn't really make any difference, you know. We get the residual damage on the Evaltul. This is a terrible turn for my opponent. I do feel a little bit bad. The Crit makes a big difference there, but it's still sticking around on the field, of course. This next turn. But that has just removed it completely. The Sucker Punch, though, from the Evaltul onto it. You know, you've got the Dark Aura Boost as well with that. When it works, it works, I'm guessing, but you know, you generally don't want to be doing too much damage to your partner in Pokemon when you're activating those weakness policies. You know, you want to kind of mitigate that as best possible. So Alecki coming onto the field now. I mean, it's difficult for my opponent, really, isn't it? Because we can just Earthquake. And just Max Guard. And even if it's Sash, it goes down. And then it just leaves Evaltul. I read you're lucky to come in and deal with really at the end game. Yeah, but I didn't expect the Sucker Punch to come out from the Evaltul, but it definitely made it a little bit easier for me. For me to deal with. Come on, come on. Come on, okay. Baten us in, baten us in to get rid of this Landerous. It's not a bad play. It's not a bad play at all. The Incineroar coming in. What are we going to see the Evaltul do? Go for a Snarl. We can all just go for something like a Dark Pulse or something. I guess we could have Earthquake, but the extra damage, we don't need to. We don't need to do the extra damage to Blastoise, because it's a bit unnecessary, isn't it? Yeah, let's just Snarl. But I think even minus one would be able to take down the Incineroar. The next turn, after another Snarl, just with the residual damage as well, the Incineroar is going to take you. It's definitely going to be in range. It should be. It's a Citrus Berry, so maybe not. But definitely one more turn. The G-Max Cannonade. Is it G-Max Cannonade? Cannonade, that's it. Okay, we'll click into that. I think we just bring Incineroar here. I don't really fear anything from the Incineroar at this point. Snarl's not really going to affect Incineroar. I doubt the Evaltul's got a way to hit Incineroar for very good damage, and then we've only got the Alecki to deal with at the end, which comes in and will take one turn. If we can get rid of the Incineroar here, it will take one turn of the G-Max Cannonade, residual water damage, the Whirlpool damage that comes out. So, yeah. I mean, we get fortunate, for sure, turn one with the Metagross. It would have been a different game. It would have been a more difficult game without being able to remove the Metagross like we did. We did call the Max move there, you know? So, we would have been in a good position that second turn to take it out anyway, put a bit more pressure on to remove it from the field while the Cannonade kind of doesn't really allow you the room to do that sort of thing, you know? You've got to kind of make the most of your turns, especially if you're low health, because otherwise it's just going to knock you out. So, there's the Snarl, there's the Fake-Out, and the last turn of Cannonade coming out. Such a cool animation. Probably one of my favourites, you know? Not quite enough to get the Incineroar, but the residual damage will be enough. To take the Incineroar down. It's just nuts how much this residual damage does. I can't see if it's carrying all these G-Max. I know Dynamax and Giganamax probably won't carry over until Generation 9, but I couldn't see these effects carrying over like they are right now, even if they did. I think they would readjust them a little bit. I think the residual damage is far too much. But that's just my opinion. And I think we might see a forfeit, because it's just the easy switch for it. It's not the easy switch for us here, but I mean, you know, we make a switch into Landerous. We go from Behemoth's Blade into Wevelto, and then Landerous just beats Alecky, because Alecky can't do anything to Landerous. So, we'll see. The Alecky probably targets down Intization here, though. It'll make more sense. Which then does free up a little bit of Room 4. Something like Blastoise to maybe get a turn off here, but I don't really feel like we need to risk it at this point. We've got the Assault Fess on Landerous to come in. It's going to be able to take attacks if that is special. In Wevelto, pretty easily. Intization not going to worry about the Electro-Web or any Dark-type attacks coming out anyway. So, it'll be alright. Without far play. That still stings, right? That still does a lot of damage, especially when we're on plus one, you know? I don't know if that's Black Glass that's boosted or not. But it still does a lot of damage. But like I say, able to get rid of the Wevelto and now Landerous can just remove the Alecky from the field because the G-Max cannonade can be that last little bit of chip that we needed. The other option there would have been to just go after the Regi Alecky. But I think a more clear wincon for us, definitely, is the Landerous here where the Alecky just doesn't have a hope and heck to kind of beat. But a very good game, Lorenzo. I'm not unfortunate with the Landerous, but I do think it probably just quickened up the result in the end anyway. So, very good game. Now we'll hop over and get you find people the rental code for today's team. Okay, here is the rental code for today's team, friends. I hope if you do try it out, as always, you have a lot of fun with it. And if you do try it out, please let me know down in the comment section below what your thoughts are on the team and how much fun you've had with it. And success with it, of course, as well. So I hope you've enjoyed today's episode. It has been a fun one. Got some really nice games. Good games. Got all our opponents from today again. And yeah, we'll wrap it up there. I don't want to drag this on too much longer. So have a great rest of your day, whatever time it is, wherever you are. Take care of yourselves, and I'll see you all for another episode very soon. So until then, friends, take care of yourselves, and bye.