 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, as always, my name is Lee, also known as Osiris. Today, we're going to be continuing on with our VGC Series 9 content and playing a team based all around the brand new Regis and what better way to wrap the week up with them, Reggie Drago and Reggie Alecki. So as you can see, the team here based all around these two new Regis, obviously both different kind of Pokemon in their own right, but both do a nice job at kind of overlapping with each other as well. Obviously, Reggie Drago struggles a lot against fairy type Pokemon. So that's something that we need to be very mindful of going into games, but the power that it can put out is devastating if it's in the right position. So hopefully we can get some nice clean sweeps with it today and kind of piloted it off. But you've got a nice supporting cast of Rillaboom. It's got fake add support, grassy terrain support as well, getting rid of things like misty terrain helps out a bunch against stuff like Tapu Fini, of course. So it's a real staple with something like Reggie Drago there. You've got the Landerous as well, which can come in providing intimidate support, which is useful and helps out against things like the big physical threats that are going to be a bit of a problem for Reggie Drago and Reggie Alecki to deal with. Then we've got Tailwind support, which is going to be a big, big draw for Reggie Drago. You want to be hitting before your opponent, of course, most of the time. And the instant tailwind support that you can get with something like Tornadis is imperative. Also gives us Taunter. Try and mitigate a little bit of that trickering weakness we've got running through the team. But then you come down to the last Pokemon, you've got Reggie Steel, which is going to be a Pokemon that can kind of carve out wind conditions on its own. We featured it at the very start of the week, so it's wrapping up the weekend style with Reggie Steel. It's Reggie Steel Week here on the channel. I'm just making that up. But yeah, it's a very nice Pokemon. Obviously helps out again with those fairy types that are going to be so awkward to deal with. Pairs up nicely with Reggie Drago as well. And like I say, with that iron defense and the body press combination, it can perform very well under pretty much any kind of speed tiering as well that we see from players at the moment. So as always, the poker piece is down in the description. We'll have a couple of games of the team now as we always do. Hopefully pilot it and give it a real good showcase and then we'll wrap up with the rental code at the end of the episode. If you want to try this team up for yourselves on the ladders. So without further ado, friends, let's get into the first match of today's episode. First up today, we have a Cresselia stack attacker, Tocall, Wimzacot, Hatterine and Venusaur team. So not the best for Reggie Drago. I will admit there's two fairy types on there that are going to cause us a few issues. Of course, probably both of them kind of looking like they're going to lead as well. You know, either the tailwind from the Wimzacot providing what you would imagine. Probably maybe some maybe fake tears. Definitely tailwind support for something like the Venusaur. Everything else kind of enjoys trick room though, doesn't it? And you've got well three trick room setters. Potentially you've got four really. You've got the Cresselia, the stack attacker. You've got the Wimzacot potentially and the Hatterine as well. So it's a real awkward team to kind of go against. But the one thing is very awkward team. The one thing you would say is like landers can do pretty good job against most things here. Got to watch out for the Gmax smite though, which could come out from the hat obviously at any point. And then the fire type attacks really make things difficult for Reggie Steel to get a kind of grip on the game. This is awkward. This is very awkward actually. I think lander is a big player for us here. Obviously grassy terrain going to be a big thing for us as well. I think maybe... Maybe Reggie Aleckey is not a bad player. No, let's go Reggie Drago. Let's go Rillaboom and let's go Reggie Aleckey. No, let's go Reggie Steel, I think. Yeah. Okay, we've got three Reggies on our team. Which one do we bring? I think Reggie Steel might give us a little bit more stability. It gives us a better switch in against the hat that could come up. As a lead, which I imagine we might see. Obviously it's difficult with the fire types in the team, like Tocall going to make things very difficult for Reggie Steel to kind of perform super well, but maybe a bit better than Reggie Aleckey here. So let's see, let's see. Tocall and Venusaur coming out from your opponent. This is where Tornadus would have been ideal, wouldn't it? But the one thing that you can say is that like some teams do struggle against Solvus landerus. Like in a big way. We can protect Reggie Drago, turn one. And we can go for Max Airstream into that Venusaur. Got to worry about potential being put to sleep though. And I don't like the idea of that. But if they go for the Sleep Powder, if they go for the Sleep Powder, then we go for a Dragon Energy. And at least we get some return off, right? I think that's probably the best outcome overall. So we've got the Dragon Fang on Reggie Drago. We could went for a Protect here. Do you see the Tocall switch out? Hard to come in, maybe? No? Cresselia? Huh. Are they going to Max though? That's the big thing. Doesn't look like they're going to Max. It looks like they're going for the Sleep Powder. But they're going to Miss. I'm going to say it now. We're going to call it, they're going to Miss the Sleep Powder. We've not had a Miss with a Sleep Powder on the channel for a while. Feel like we do it. Feel like we deserve it. I'm visualizing it like we like to do. And it's going to happen. And this Landerous is going to make this game very easy for us to close out. Sleep Powder. Would you have called it? Would you have called it? Psychic powers come into fruition. Now we're going to be able to see this Dragon Energy. How much is this going to do to this Cresselia? Let's see. I'm used to Dragon Energy. I love Reggie Drago. It's such a cool Pokemon, isn't it? It really is. Well, we get very fortunate. The RNG is very kind. Damn. Okay, that does a ridiculous amount. This is going to be a very quick game, I think. Yeah, we get lucky. We get fortunate. We do. I'm not denying it. But we did will it into reality. That's what I will say. Okay. Stack Attack is coming in. You've got to worry about ally switch here. 100% ally switch in Trick Room. Do we call the ally switch in Trick Room and just go for a Dragon Energy? Let's do it. Let's do it. I think we've got to do it. Come on. Let's see the ally switch. It's all Cresselia does, right? It's ally switch. So we're going after the Cresselia with it. We could look very silly here if we don't see an ally switch. Oh, I don't think we see an ally switch at all. I really don't. I don't think we see it at all. Stack Attack is going for the max. We're not in the worst position to go for this play because we're going to get the Cresselia whatever. So Lander is not super threatened here. And I don't think Stack Attack can be able to take down Lander. Someone hit. Okay. That's not ideal. That's not ideal. But it would have been cool if it... We would have got the style points if it paid off. Max Quake not helping. We look pretty dumb. But we'll see what the Stack Attack does. At least we know there's no Trick Room coming out on the rest of this game at least. Are they going to go after Revenge Kill on to the Drago? No, they're going after Landerous. Mad. You're a mad boy. Right. Let's see. Tocall the last Pokemon, right? Not going to enjoy. Oh, well. I mean, it's pretty easy for us here. We just click Max Quake, Dragon Energy. I don't think Tocall's going to enjoy Dragon Energy. One little iota. So Dragon Energy, Max Quake, should wrap this one up. We still got two Borg women in the back, which hopefully will be enough to kind of close this one out potentially. I don't know if Max Quake now with a plus one defense will be enough, especially if it's got the Shooker, but yeah, not quite. But Dragon Energy might be enough. Regi Drago going to be able to potentially sweep this whole team here. If this could... Ooh, there's a weakness policy. A weakness. Come on. See, Regi Drago. Let's do it. Oof. Oh, I think the stack of tuggers just held on with the sliver. Sliver. Oh, no, it hasn't. It hasn't. Okay. I thought it had. I thought it had. I thought it was like the tiniest little mark. But no, Regi Drago, picking up literally every knockout in this game. Did it? Did it? Pretty sure. No. No. Did Landerous get Venusil, right? Yeah. Yeah. Okay. I think it did pretty well there. Good game to my opponent. Like I said, very fortunate on that turn one, that sleep powder miss made things way easier for us to manage with. Although at that point you saw the tool call switch out. Landerous got the free knockout onto the Venusil. It would have been, it wouldn't have been playing sailing, but it would have been all right to deal with from that point. A very good game to my opponent. We'll jump into our next game of today's episode. Okay, up next we have a Kingdra, Dusclops, Incinero, Glastria, Polytode, and Relaboon. So we've got a rain call here, paired up with a trick room switch with the Dusclops Glastria. So a nice combination of Pokemon for sure. Regidrago, gonna be all right. Although the, you know, the one thing that you would say is that the Kingdra does cause a few issues for us here in particular, but could kind of carve a wind condition out with Regidrago against that rain call. I just think that the Kingdra will probably outspeed Regidrago. I'd imagine, you know, yeah, it's going to be able to in the rain, which makes it difficult so we can't really utilize it. It's not like we've got another way to change the weather. We've got a way to to maximize our speed of course. Tornados coming in here can really help us out with Regilecki as well. We just really, well, do we make ourselves really weak too, to trick room? I don't think so because I think we just go Regidrago and then Regidrago in the back. Yeah, I think we lock them with this. So what we're trying to do, I think here is predict that they lead Polytod Kingdra. And then we go tailwind Electraweb and then we get Regidrago onto the field and just start dropping Dragon energy. And that should deal with most things next to whatever we've got left between Regilecki or Tornados. But not seeing that at all. Okay. Well, it's still not too bad because we can adjust our position here and get Regi Steel onto the field. And trying, like, do we taunt the dust club? So do we just preserve Tornados? I think we preserve Tornados. For later on in this game we vault switch out onto Incinero. Yeah, because you've got to, you've got to you've got to fake out you've got to fake out the Tornados if you want to get your trick room up. Do we want to get? Yeah, we want to get Regilecki off the field I think. And we've got Regidrago back out. Out, out, out. So, yeah. So trick room fake out is what we'll see here I would imagine. Yeah. There we go. Okay. We'll switch and then yeah, that's some tasty old damage there with that magnet on the Regilecki. Such an absolute monster. Yeah, and now we get Regidrago onto the field. What's Incinero going to do though this next turn probably going to go for a parting shot to get Glastra on the field but it does give us the opportunity to get an eye and a fence up. You know and that makes it very difficult for the Glastra to kind of function when it comes onto the field. So, trick room up. Do we go for a dragon energy now? Oh, it's very tempting. It's very tempting. I can say that eye and a fence. Yeah, I think we attack now because I don't feel like it's like one of those I don't feel like it's a good opportunity it's a good time to protect. It might prevent the Incinero going off the field but at the same time I think probably better just going for some damage now so we can protect the following turn especially if the Glastra comes onto the field because then yeah, we don't want to be in a position where we have to attack and we're going to lose Regidrago in the next turn. That is fine. Now the Nightshade and the parting shot definitely weakening a dragon energy but any sort of damage at this point is quite nice especially after the the eye and a fence that we've got up. And I think the big main the aim of the game is to try and just get as much damage onto the dustclops to kind of prevent another trick room going up in the late game. Okay. We've got the eye and a fence up. I don't know if we're going to be able to do that. I think we're going to have to maybe go for another eye and a fence or is it better maxing at this point? Now I think we've got another eye and a fence and I think we go for another drake. The problem is do they chase down the Regi Steel at this point or do they go after the Regidrago? I don't think they worry about Regidrago too much here because they can go for another Nightshade. We could potentially drop a Drago meteor onto it but I can't get to this point. We need to kind of see how these till and these trick room turns we got too many of them. So maybe maybe we've got to protect this turn like we were initially talking about. They are maxing which makes no surprise to me. I think the biggest problem here for us would be potentially Hayes coming out and then Max Quake that wouldn't be ideal. Hayes from clubs would be pretty bad right now and it's definitely something the players are utilizing taking advantage of. So let's see we get the protect off Nightshade coming out into Regi Steel. Are they doubling up into that slot? Axe Hailstorm now they're going after the Drago so we are going to get another body Iron Defense off. It's so much damage so much damage. Wow okay well it's a body press now going to be enough to get that glass I really don't I don't know I don't know if it will be they probably double up into us this next turn anyway I think what do they I don't know if they do to be honest how many turns of trick room we got left to I think I think two two turns yeah plus four alright well we might be better off just protecting here I just don't want to give the Glastria kind of a free boost whereas we could just go for a body press here and a Drago meat here I think as well and if they double in on Regi Steel then we can kind of punish that and that's the worst that's what we don't want to see that is not what we want to see that is not what we want to see at all Max Quake it's probably going to get Regi Steel now yeah there he is I'm surprised he yeah okay okay it's all going to come down Regi Alecki now Regi Drago going to get a Drago meat off which is useful but not not not the best outcome here we can bring Tornados then taunt yeah I think this is gone gone gone gone gone gone yeah because yeah I mean it's pretty we can't hmm okay well we taunt we taunt and we we have to protect I guess or we just go for a Drago meat here into into Dusklops try and get some damage there yeah I don't know if we're going to be able to do this now because a Knight Shade and then yeah a Knight Shade into Regi Drago from the clops and then a Max Alestorm into Tornados unless they double into it potentially which gives us another Drago and a way to shut down the trick room but then it's it's difficult from that point because then you're bringing in Regi Alecki from our side of the field Regi Drago's not really got any damage output left because we'll be minus four ooh Max Guard huh that's an interesting one didn't see that coming out Regi Drago goes down here that would be phenomenal I don't think we'll see it will we ooh I don't think that was the right play for my opponent I think that opens the door for us Tornados now going to be able to really capitalise on this position Dusklops not really being able to do very much at all I can't understand that Max Guard okay Regi Alecki might well we just get rid of the destroyer now yeah get electric terrain up the air slash where's my thunderbolt I just need to make sure we're clicking the right one yep we might be able to do something now then potentially because then they've got Incineroar which will drop because it's taking considerable damage already I'm pretty sure to Regi Alecki so it just comes down to what my opponent's last Pokemon is I guess I think you needed to attack Tornados that turn I wonder why they didn't strange strange but it's happened there must have been a reason for it get the electric terrain up which is good this won't take down Dusklops but if you get a flinch here that could be even better for us because then it just prevents any additional kind of night shade damage coming on to our side of the field air slash you're not doing enough night shade but not doing enough either and the hail chipping away at everything breaking our Sasha which is already broke and that Dusklops you can ever closer to air slash knockout and it's just about this Incineroar if it is Incineroar which you would imagine it will be with a fake out here right we should be able to remove the Incineroar this turn or do we actually go after the Dusklops here because their Torn's not going to last forever and they're going to fake out but then again I don't know if we see a fake out from the Incineroar here I think they probably go for an attack or a parting shot so it's better that we just get rid of it we get the cancel so we do we pick up another victory which is excellent okay well in a game where it didn't expect us to do very much two quick games today but two really really fun games and I think it shows the team can function in really tricky situations I think it would have been a lot harder to close that one out though in mind if the the Glastrid just attacked that last turn I can't really understand that but my opponents obviously got their own train of thought for that and it may have been a misclick as well so we don't know so we can't really make too many assumptions but good game to my opponent and we'll jump over now and get you all the rental code for today's team okay friends here is today's rental code and I hope if you do try it out you enjoy the double well the triple Regis on here obviously with the Regis steel there but the two new ones from Sword and Shield making up the kind of center pieces of this team Regi Alec and Regi Drago there the absolute powerhouses that they are and like I say if you do try the team out let me know down in the comment section I think it's a very volatile team but you've got to just be very very brave in your convictions with your move choices and make sure you're getting returns every time that you're going to be attacking in a bad situation if you get what I mean so let me know down in the comment section though if you do try it out and we'll wrap it up then I want to take up too much more of your time but thank you so much for tuning in to today's episode as always have a great rest of your day have a great rest of your day and a great weekend and we'll catch up with you next week on the channel for more VGC action so until then friends take care of yourselves and bye bye