 Welcome, folks! Today I'm talking about AUCH! Erm... AUCH? That doesn't sound right. AUX! No, that's an S. Today I'm talking about ORX, all capital, but what does it stand for? Bad spelling in video games. It is an underpaid industry for actual developers, you know, and TV gets all the good writers now. At least those who've got knowledge of chops and, you know, grammar. What is AUCH? ORX. I wish I knew! It is weird as well. It is part gorge, associated fairy tale, dark fantasy background, part card game, part tower defense, and of course part, Oi! I'm a castellan and I shat my pants because this year, Horde, the host, Grimary and AUX, has come to burn McKeepe down. Oh, did you think I was doing a serious video on this? After the hour long lag, this was my tell me why critique. Nope, I'm WINGING IT, BABY! This demo was fun. Except for the part I pressed a gigantic red button with the grammar on it and spawned 13 waves of AUX all at once. My FPS died, my castles died, my little farms went up in flames. But my willingness to collect AUX hides and put them up on display over the fireplace lived on. Innovated by the tragic pillaging of my filthy little feudal peasants, shame that I was just beginning to enjoy the smell of dry hair and fresh manure. What is the gameplay like? Murder, he wrote, murder of AUX through fortifications that you set up through the use of cards. The bizarre deck-building elements make their way onto the channel once more. I am crazy about deck-building, crazy! I say, I think it has to do with my childhood obsession with Yu-Gi-Oh, the world of Worldcraft trading card game and the lack of anyone in my life willing to engage in the actual playing of these games with me. The beauty of single-player strategy games that pity you against the AI is... You don't need friends! Ha! I'll show you, mom. There is a whole lot of bold game DNA here, in the way that the dark outlines of the world lie before you like the background of a map waiting for you to define the territory. True, dozens of mosaic pieces or more interwoven together in real time. And of course in the gold cost, which reminded me of Carcassonne, perhaps? A number of bold games anyway. You'll forgive me if I have pinned something on Carcassonne that it doesn't do, it's been ages. The art is what made me glanced at ORX, but it's not what kept me playing. The use of cards in the manner described, the preparation for wave after wave of green skin felt certainly made the demo enjoyable. Perhaps because this is just a demo, it wasn't particularly well explained, I thought. No big deal, that. On account of the fact that, well, you've got all these cards to pick from, and once you get started, it's all very intuitive. Especially if you come from a background of board games and... slash OR with deck-building hybrids. Ha! That's a pun, that is, because it's a game in which you build stuff by using a card deck. I explain that joke, you see, because all jokes are so much better when they're explained. I enjoyed this short demo of the Tower of Defense deck, building more than I thought I would. If upon release, the developer delivers the promise of, oh, I don't know, 300 cards across four different factions, and a roguelike campaign which will see the player go through three different acts, each within a varying biome. Take these. Might just be looking at something worth sinking dozens of hours into. There is potential here. Now, for the developer, just take the landing. Thank you for watching this video, if you enjoyed it, you know what to do, ring that bell button, like that subscriber button, you know, press it hard, and... like that subscribe button, that doesn't make any sense, so give me a thumbs up, and then press the subscribe button so you will return time, and again, yes, yes, we will have you. We wish you to press that button, precious. Now, I'm kissing that. Bye!