 Right here we go This step is going to be all about moving the camera around in your level So I'm going to look at all the different ways that you can navigate in in the viewport in Unreal So we'll start with the more basic ones So make sure you've got your mouse in your viewport And we're going to start with a standard control So if you hold your left mouse button and drag That'll allow you to go backwards and forwards like so and it'll also allow you to rotate left and right So that's the first way of moving around The next control is if you click and hold the middle mouse button and drag This moves the camera up and down. So there we go up and down. I feel like we're on a trampoline. Whoa Whoa So good Okay, you can also do that by pressing and holding the left and right mouse buttons together and that does the same thing We can go trampolining that way as well So there's that one the final Control in the standard scheme is if you click and hold the right mouse button That'll allow you to just rotate around in all all directions at once. So you can go up and down. You can go left and right Nice and straightforward So you can quite easily get around your entire scene just using those three mouse buttons There are other ways to get around your scene though The next scheme that we'll look at is the WASD fly controls And we do that by hold your right mouse button and then press and hold One of the WASD keys if we hold W that will fly forward S will bring us backwards Like that and it'll go in whichever direction your mouse is pointing So if I want to fly into the floor I point at the floor Go back out of the floor so you can go up and down like that So you really are flying around and can use A&D and that'll kind of just strafe strafe you control side to side like so So that's your WASS No, hang on. Let's do this properly. That's your W, S, A and D So that's that control And the final one we're going to look at Unreal call the orbit, dolly and track control And this is one that suits me because I've come from Maya into Unreal and it behaves very similar to that So if we just get a point of interest first of all, which is going to show you something else I'm just going to zoom away a little bit. I'm using my scroll wheel as well. You can use to zoom out So I'm just going to click on the floor Press F on the keyboard and just like in Maya if you use that that will frame your selection and make that kind of full screen When you've done that, this is now your point of interest. So this is like What your camera's going to rotate around so if you hold alt on your keyboard and left click That will orbit or dolly around that thing that you have selected You can also hold alt and your middle mouse button and this will move your camera side to side and up and down like that and The final control that you've got here is hold alt on your keyboard again and The right mouse button and that will zoom in and out move the camera in and out like that Okay, my advice to you now is spend some time getting used to these controls Make sure you can navigate around move around your scene quite comfortably You might find it useful to go back into the example level that came with this blueprint So the first person template just so you can kind of get a little bit precise with what you're doing The final thing that I will tell you though before you spend some time doing that is in the top corner of your viewport You've got this little icon here and this represents camera speed. You can see it's like a can with Speed blurry lines on it because it's going so fast So what we're gonna do is click here and you've got a slider for camera speed. So four by default is okay But when we start building this level out later, it's gonna get quite big And you'll probably need to move that up a little bit So if I just I'll move it down first of all to one if I do the fly controls So I'm now moving in really slow, which is kind of painful But if I was working on something really intricate I might need that if I turn that all the way up to eight and press to fly backwards like whoa, too fast Like that so other than being fun and it can can be really useful to get you around your level So I'm gonna stick to four for now Okay So I do wait to spend some time playing with those controls before you move on to the next step Which is where we're gonna start getting ready to create some terrain We're gonna use the landscape tools to create the kind of the floor the ground of our level But just to get ready for that before we move on this step doesn't really fit in with any other video But we need to do we're gonna just delete this bit of floor that we don't need So I'm just gonna press f while I've got it selected to frame it up So it's nice that they provided with a piece of floor and I don't want to seem ungrateful But I just don't want it. So I'm just gonna hit my delete key It's gone. So we now have a sky So if we just rotate up we can hang on wrong button chain If we just rotate up, we can see that we've got a sky that's been kindly Provided by epic. Thank you epic. I like your sky and then in the next step We can start actually getting some terrain in there So get comfortable with the navigation controls and I'll see you in the next step Thanks for watching. If you want to take your learning further I recommend an introduction to Unreal Engine 4 by Andrew Sanders and Unreal Engine 4 game development essentials by a Satish PV check them out using the links in the video description below Special thanks to my awesome patrons whose names are displayed on screen for supporting this video If you'd also like to support my channel then go to patreon.com forward slash Shane Whittington