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Analysing Mario to Master Super Mario Maker | Game Maker's Toolkit

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Published on Aug 25, 2015

It turns out that playing loads of video games doesn't necessarily make you a good designer. Who'd have thought it? So, scuppered by Super Mario Maker, I decided to analyse the four Mario games featured within and see what I could learn.

(Note: early Super Mario Maker code provided by Nintendo for review purpose only. Also: how do you like these longer episodes? Let me know in the comments below!)

Follow me on Twitter - https://twitter.com/britishgaming
Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToo...

Research help via:

The Game Design Forum: "Reverse Design - Super Mario World"
http://thegamedesignforum.com/feature...

Recommended reading / viewing

Game Maker's Toolkit: "Super Mario 3D World's 4 Step Level Design"
https://www.youtube.com/watch?v=dBmIk...

Significant Bits: "Super Mario Bros 3 Level Design Lessons"
http://www.significant-bits.com/super...

Auntie Pixelante: "Level design lesson: To the right, hold on tight"
http://auntiepixelante.com/?p=465

Games shown in this episode (in order of appearance):

LittleBigPlanet 3 (Sumo Digital, 2014)
Trials Evolution (RedLynx, 2012)
Super Mario Maker (Nintendo, 2015)
Super Mario 3D World (Nintendo, 2013)
Super Mario World (Nintendo, 1990)
Super Mario Bros. 3 (Nintendo, 1988)
Super Mario Bros. (Nintendo, 1985)
New Super Mario Bros. U (Nintendo, 2012)
Super Mario Bros. 2 (Nintendo, 1988)

Music used in this episode:

00:00 - Coursebot (Super Mario Maker)
00:29 - Title Screen (Super Mario Maker)
01:35 - Seesaw Bridge (New Super Mario Bros, U)
05:14 - Super Mario Bros. 3 Ground Editor (Super Mario Maker)
06:49 - Super Mario World Ground Editor (Super Mario Maker)
09:00 - Super Mario Bros. Ground Editor (Super Mario Maker)
10:59 - Course World (Super Mario Maker)
11:47 - Title Screen (Super Mario Maker)
14:26 - Digital Manual (Super Mario Maker)

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