 What up ladies and gents, welcome to another SOD video. This time we're gonna be looking at priest talents and runes for PVP and PVE as shadow in phase two, which is gonna be level 40. And we're gonna start out with PVP and we're gonna work through that, talk a little bit about why I've chosen certain talents, that kind of thing. Then we're gonna pick the runes out, I'll talk a little bit about those and what the options are and then we're gonna move on to PVE. So to start out we're gonna take five out of five in blackout, very strong talent overall as you will know. And we're gonna continue on to drop two points in in pain. And although the pain rank is a little bit lower in this phase, I believe it's trained at 36 with the next rank coming in at 42. So we do miss out a little bit on the pain damage there but it's still a decent talent because of the other options and this is sort of part of the tree. So to proceed, we kind of wanna put a few points into spirit tap and this is gonna allow you to regen a fair bit of mana in both world PVP and BGs. If you're gonna be sniping kills with death, this is gonna be very, very handy and shadow definitely struggles a little bit with mana. So this will help out a lot in that regard. Next up of course, taking two in fear and Mind Flay, Mind Flay getting a little bit more power now was a little bit weak at the 25 phase but at the 40 phase is gonna be a lot stronger especially with all the other shadow talents that we're gonna be picking up and with the potential to run the twisted faith rune. So we've got a couple of points now that we need to take to progress further. So I'm gonna put one in shadow focus. Now you can put a second one here and it really does depend on how much hit you have on your gear. If you don't have any hit on your gear I recommend putting a second one and that will cover the 3% cap. If you do have some hit on your gear and you should have at least some through the boots from tailoring if you're running tailoring then you will be able to put an extra point in spirit tap. Now shadow focus does work on shadow resistance. However, there isn't much shadow resistance at all in the level 40 Nomurgun raid. So we kind of get a little bit lucky here. There was a lot of shadow res at 25. So we don't need as much in shadow focus at 40 which is really nice. Next up we're gonna take three in shadow reach and we're gonna put some points into shadow weaving or say we go all five into shadow weaving and we put five into darkness. Obviously we're taking silence and vamp embrace as mandatory and then the last point will be going into shadow form. So for raiding shadow or dungeons at level 40 you're gonna wanna spec something like this. You wanna grab a spirit tap to keep your mana up in between pulls if you happen to get a last hit which you're gonna look to snipe with death. Then you're gonna wanna put two points in improved pain, two in shadow focus and this is gonna help against the bosses which are most likely gonna be regarded as two levels above the player. Normally in classic bosses are regarded as three levels above the player. However, there's not enough spell hit on the gear at lower levels. So Blizzard have adjusted this for SOD to just two levels above the player making your hit cap actually 5% instead of around 16%. Next you're gonna put some points in shadow affinity and again this is something that potentially you can do less of. It depends on how the threat is looking and how much threat tanks actually generate at level 40. If they're generating vast amounts of threat and threat is not a problem for shadow then you'll be able to take some points out of this. Next up we're gonna put a point in mind flay and summon improved mind blast. I'm gonna put points in shadow reach and shadow weaving, one in vamp embrace and now we have the option to put another one in improved mind blast to get down to darkness, five in darkness and then one in shadow form. The runes will look something like this. I assume we're gonna be running void plague. However, twist of faith might actually sim to be more DPS. I'm not entirely sure on that yet. Keep posted on that one. Hands is gonna be death, of course. Waste is gonna be mind spike. Legs is gonna be a homunculi or shadow fiend depending on the fight length. Most likely homunculi are gonna be a more DPS overall and they will provide more raid DPS with things like the armor pen. However, shadow fiend is obviously gonna provide you more mana but keep in mind that this is something potentially that you can swap. And then the last is gonna be dispersion. Now it's worth keeping in mind, we're still not entirely sure whether or not shadow fiend is gonna be a rune or a quality of life spell. So stay tuned on that one.