Amiga Longplay Shadow of the Beast (a)





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Published on May 6, 2011


Played by: Kaede

No savestates/autofire/speed modification used. Recorded on WinUAE 2.3.1 using an IPF image of the game.
This is an average run. This was my first recording, I was doing it as a test and was not expecting it to succeed, that is why I take a weird path inside the tree near the beginning (I start with a shortcut and take a detour just after).

I came close to death on a few occasions but eventually reached the end. I tried to go as fast as I could (this makes re-recording less tedious, if I had to do any), which means on a few occasions I didn't care being hit, as I knew there is a potion not too far after.
I think one of the keys to success is to reach the last level with a lot of hit points: it is nearly impossible not to be hit badly there.
Short opinion on the game : I originally played the game when I was rather young, I was less picky on gameplay back then. Besides, my copy of the game was cracked and it was possible to enable infinite health, which reduced difficulty to more reasonnable levels. So, on the whole, I liked the game. The atmosphere helped a lot: even by today standards, I find Shadow of the Beast 2d graphics gorgeous, and the music loops are short but good.

As I said before, today I find the game very disappointing from a gameplay point of view because it can only played in an extremely restrictive way, due to the fatal puzzles and the limited range of actions the player can do. The monsters, on the other side, shows some variety (especially graphically) and are sometimes fun.
All in all this is a game I still enjoy going back to sometimes, when I have forgotten most of the enemies spawning.


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