 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we're continuing on with that series 10 VGC content and our little theme this week, playing some of the more underused restricted Pokemon that we don't see so much in the meta. So today's team is based all around Cure and White. You can see it on your screen in front of you now. I've got the Cure and White, the Whimsicott providing that speed control. It's a bit more of a bulkier Whimsicott in this team for reasons. Why? Because the choice scarf focus sash, sorry, is taken by the Urshifu and I kind of prefer it on that Pokemon in the Whimsicott. Whimsicott can be quite bulky. We've got it. We've slowed it down. Doesn't necessarily always need that speed in. You know, we're going to be setting up the tailwind anyway. So it's going to have that speed advantage. So the bulkier variant with the mental herb, which can be super helpful against things like tornadoes that might suspect that it's slower than us trying to haunt us, at least it allows us to get combinations of things like on core off, tailwind off, and let Whimsicott extend the field a little bit longer and function as we want it. Then we've got the Urshifu. We've got a little bit of a throwback to previous formats or series because we haven't seen too much of the dark fighting Urshifu, the single strike variant, but bringing it to this match gives us a little bit of solidarity. The dark typing is really nice in this team as well. Then we've got Volcarona provides us with a fire type and also a little bit of redirection support that can be nice for something like Curam White and other Pokemon on the team that can be a little bit more susceptible to kind of single target attacks. So we've got to watch out for rock slide. Of course, that's going to be something that does give us a bit of an issue, but between Urshifu and then the lander is theory and we should be able to deal with the rock threats pretty, pretty well. And the reason for the never melt ice on the Curam, I would have went life over there, but obviously it makes more sense to be on the lander in this team and then we're wrapping it up with the type of finish as well. It gives us a nice water type, gives us a little bit more stability and a way to change terrains as well against things like Rillaboom that could cause us a few issues, I guess. So here's the team. There is a poker base down below in the comments section and as always, we'll throw the rental code up at the end of the episode after a couple of games. So without further ado friends, hope you enjoyed today's episode again, as always, like I like to ask if you've played with Curam White this format and I don't imagine there's very many of you or you like the idea of Curam White. Let me know down in the comment section below and give me your hot takes on Curam and what you think it can do in this format. I think it has a hard time myself, but hopefully in today's episode we can prove that it's got a place in this meta game. Okay, first up today, we have a team of Groudon, Venusol, Charizard, Magnazone, Pheromosa and Mimikyu. Cool looking team. Something we haven't faced before on the channel. Got all the sun, Pokemon here. Obviously, we don't need to worry about Gigantamax, Charizard, Gigantamax, Venusol because they're not things anymore. So we're less potent, but not any easier to deal with. The Venusol with Sleephounder makes it a little bit obnoxious to deal with, but we do have a type of mini that can come in with the terrain. Kind of disrupt that. We've got to watch out for trick room from the Mimikyu though. That's going to be a big thing that's going to make it very difficult for us to kind of get around, especially if my opponent goes down that route. Got things to support in the trick room like Magnazone and that Groudon. Okay, so we need to deal with the Mimikyu. I think that's a big kind of thing that we want to deal with like straight off the bat. Can't ignore the Pheromosa that may come out as support there for it. I think women's are cut to nice because we can lock the Mimikyu into on call. That could be an option. So when he provides tailwind support as well, do we want Curem as our kind of lead to go to? Because I mean we can do, but maybe something like Volcarona would be a little bit better here. Go Curem in the back and then I think we do want something like Tepithini here. Although Lander is probably does pretty well against the majority of this team. You just kind of lose the ability to kind of negate, I guess, sleep powder from the Venusol. But bringing something like Lander gives us a little bit more stability. We have not a double like poison weakness that we would have otherwise with Winnie and Tepithini against the Venusol, which might make it a little bit more tricky to deal with. So let's get into this first one. I don't think it's going to be easy, but it's going to be an exciting one. Nonetheless, hopefully we can do all right against this build. So Charizard and Groudon come out for my opponent. They've led perfectly into our leads of Volcarona and Whimsicott, but we do have... Well, we can set our tailwind up, right? We can protect Volcarona if we want, or we can just go for a heat wave. You've got to expect that we'll probably lose Whimsicott here, but it would open the door then for something like Curem to come in and then just cause all sorts of havoc. So... I mean, the other option is we just protect and then heat wave, right? And then we've got... We get some nice damage onto the Groudon here. We could struggle, but I think heat wave is more useful for us, boosted by the sun. Let's see, let's go for that. Let's protect Winnie here, because then we can tailwind the next turn if we won't and then get Curem onto the field if we lose something like Volcarona. Hopefully we can take this off Charizard. I don't know though. Volcarona actually dodges that attack and we miss a heat wave on something, so what do we miss on Charizard? So we dodge each other's and rock slide coming out. That'll be enough to get rid of Volcarona, but like I say, it does set us up to get Curem onto the field, which is... Ooh, Volcarona actually taking that pretty well. Not ideal, because now... Like, we wanted the heat wave to hit us and then take us down to be honest, because now we're going to lose both Pokemon. Really. But... It's all right. We'll get the tailwind up and then we're just going to have to make the most out of what we've got when we bring Landerous and Curem onto the field. So it's going to be a hard sweep after this. So we'll get a heat wave off. Of course, hopefully it hits both targets this time, which it does, boosted by the Sun. Get some nice damage onto that ground and take it down to 50%. We'll take a heat wave in return. Oh, they avoided the Whimsicott. So Whimsicott going to be able to stick around another turn. That's huge, huge for us, because a rock slide will come out, I think, from the ground on here. Maybe a heat crash. No, just another rock slide. But like I mentioned at the start of the episode, it is pretty bulky, so we're going to be able to take those attacks a bit better. And now opens the door for us to get Curem onto the field. And we'll be able to deal with that. Charizard pretty, pretty, pretty well. I wonder if the moon blasts enough to get the ground on. I'm not really worried about a rock slide from the ground on right now. Yeah, we just moon blast it. And then we'll go for a fusion flare. It's probably enough to get it. I mean, freeze dry, it's neutral. Probably gets it. I reckon. Yeah, let's go freeze dry into the Charizard. Just in case they switch to something like Venus. I better mean like whatever happens. This is going to be enough to get the Charizard right. So Charizard down. I'll take another rock slide, I would imagine. Moon blast coming out. I don't know if this will be enough to get the ground on, to be honest. No! Precipice blades coming out. Do some nice fact damage. Jeez. I hate Precipice blades. It's so hard. It's so hard. What comes in though? Is it going to be... What's the magical zone? I mean, do we double up? Like we don't want to take another Precipice blades, but then I mean we've got Landeras in the back, right? So we don't need to necessarily worry. We deal with... It's just a problem with the ground on protecting here, right? We'll take a Precipice blades. I think what we'll do is we'll go from Moon Blast into Magnazon. And then... We've got after. I think we have to go after. I think we go after the Magnazon here. Yeah, I think we Moon Blast. And we go Fusion Flare into the Magnazon. It's going to have Sturdy, which is the most annoying thing I would imagine. Do we ignore Sturdy? I don't know with our abilities. Anyway, we get rid of the Magnazon, so that's a big threat gone. I just felt like the ground on more likely to protect here. Although, Precipice blades can miss. Heat Crash coming out. Going to be into... Wimmy, taking down the Wimmy here. Okay. Curam's going to naturally outspeed ground on anyway, so it'll be interesting to see what comes in from my opponent as our last Pokemon. It's just been back and forth here. There's not really been too much. Switching from my opponent. It's a pretty fast-paced game, this first one. But... Okay, Venusaur. Tailwind's still in effect. Or one more turn. Okay. Right. We could Sub. I think we Earth Part, and then we go Freeze Dry into the Venusaur. Because we will outspeed it, even in the sun. So we should be at least taking it down to its sash. Got to worry about Sleep Powder. Of course. Get rid of the ground on. Nice and easy. And then Freeze Dry should be enough to get the Venusaur. And that tailwind definitely coming in handy. Surprised we didn't see it protect here. And no sash on the Venusaur. So that is that. Well, nice way for us to pick up a win. It could have went easily the other way, I think, with different item choices from my opponent. But we'll take the win. I'm off to a nice start. So we'll jump into game two. Next up today we have a Kyogre Sableye. Whimsacott, Grimsnall, Zapdos, and Chansey. All the pranksters on one team. And then we got Zapdos. And Chansey. Chansey going to be obnoxious to deal with. So we're going to need Urshifu for that. 100%. But we're probably going to need Urshifu in the back. I hate Chansey. I don't hate it. But you know, it's just not the most pleasant Pokemon to go up against. Hates a very strong word. What are we going to see though? We got Tailwind going to support the Kyogre. So that's going to be a little bit annoying to deal with. Got screen support potentially. I think Curem does pretty well in this match to be honest. We'll need Curem. I think we'll need Curem, Wimmy. Like I said, we want Urshifu in the back. And probably Tapu, Finny, I think. Out of everything. Yeah, Finny. Yeah, okay. It's pretty self-explanatory for us, I think, to lock in with Finny here. So I think the only thing that Finny will struggle against a little bit is going to be the Zapdos. But I mean, we've got pretty good ways to deal with the Zapdos outside of the Finny anyway. And there's always a chance that we could get maybe a Calm Mind or two up. Prior to Zapdos coming onto the field. Worst case scenario. But worst case scenario in this match is going to be the Chansey. You've got to hate seeing it. We want the end game to be Chansey versus Urshifu. And then we can just Wicked Blood a couple of times. And then that's that issue gone. Nice and easy when I say it like that. Ah, Chansey. Chansey, Chansey, Chansey. But let's just think, it might not even come to this match. I could imagine it will, though. We've got a lot of special attackers. So it'll make sense for my opponent to bring the special attacking sponge to this match. Might even see it lead. No, Kyogre Sableye. All right. Well, we've got to contend with obviously Bake out here from the Sableye here. We might be better off just double protecting this turn. Just burn that fake out. It's not like Sableye's got the ability to set any sort of speed control up here anyway. So I think, I mean, they can quash. But we've got a dragon out on the field and we've got a Whimsicott. Neither are really that bothered about a full power wall and a spout. We'd rather not deal with that. But of course, but at the same time, it's not going to be the worst thing in the world. So we'll double protect. We do have the freeze die, which should do an absolute chunk to this Kyogre. So there's a fake out. More spout. It makes a lot of sense. And now I could imagine we see quash. Quash the quash there. But we are going to go for... I mean, yeah, we go... I mean, do we need the tailwind here? Tailwind. We could tailwind next turn. We can't... I think maybe go for a Moonblast into the Sableye here. Who will take out a water spout pretty comfortably, right? And we're probably going to get quashed anyway. At least that would be my bet. So... Let's see. Can we freeze dry the Kyogre? Well, we might have to be... If it's not scarf, we have to beat it. So we should get it off. They don't quash us. Ooh, switch the Kyogre out. It's coming in. Chancy. Fantastic. And a substitute on the Sableye. Well, well, well. Well, we get... I guess the nice thing is that we've got Encore on Windsor Cut. So we can, you know... We can shut the Chancy down if we want. We're just going to attack into the Chancy again, I think. Um... We just... Yeah, I think we just freeze dry it. If you freeze it, then that's like a massive bonus. Encore the Chancy the next turn. Unless it locks into, like, minimise. And we kind of don't really want it locked into minimise, to be honest. Can't Encore the Sableye because it's dark typing. But a Moonblast will be enough to take it down. So we just need to catch it once with a Moonblast. Chancy already coming out. Substitute again from the Sableye. We do that all day long. I mean, you're just making room for this Chancy to get some attacks off. Freeze here would be phenomenal. I wouldn't even feel bad about it. Honestly, it's Chancy. Sub going away. They're just going to keep subbing and minimise. Oh my God. Good. Good. Minimize. Okay, well... Um... Just freeze dry again. I mean, we could... Actually, what we'll do is we'll freeze dry. Ow! This is an annoying thing. We can't have a way to kind of hit the Chancy, regardless. Yeah. Mmm... We want to just allow it to minimise. I mean, we don't want to allow it to recover, right? So let's just... Let's just Encore it. Encore shouldn't miss. I don't think... It can start, can't it? Yeah. Okay, well, we'll just Encore it. I don't want to allow it to recover. That's a thing. I think we just have to take this down to time, really, from now. Freeze dry will come out, and then we can get rid of the Sableye. We can ignore the Chancy for a few turns, right? That's what we can do. It can minimise all of us. As long as we can keep locking it into that, then that's fine. And then we can actually lock it in until it starts to struggle. But that's probably like 40 moves down the line. You know? Probably. Like, what's the PP on Minimize? That's why we need a Pressure Mon. Unless... What's the Ability on Curem, to be honest? Let's have a look. Is it Pressure? No, Turbo Blaze. Well... Yeah. Oh well. It's a better Ability in general. So we can remove the Sableye here. Ah, this is not ideal. Not ideal. Okay. Willow Wisp. We'll chip down it on Wimmy. He's probably a good idea, to be honest. Um... Freeze dry will be enough to take it down. So we'll probably get the Moonblast. Avoid onto the Chancellor at a margin. Yes. And now Chancellor is maximized. We don't... What we don't want is... Um... Psych up. Kyogre. Because that would be pretty horrendous for us, right? That'd be the worst. I knew this Chancellor in Team Preview, seeing it. I knew it was going to be a pain to deal with. I knew it. I knew it straight away. Yeah, we'll go for the... We'll just double up. Just double up into Grimstone Moonblast. Freeze dry. And imagine the combination might be enough. They may go screen support here though. Which would make sense, like light screen. Makes a lot of sense for what we've got. But like I say, we just need to come down to Urshifu against the Chancey. Then we'll be alright. Chancey's Uncle probably will wear out this turn. So we need to try and lock it in. And hopefully it's not accuracy-dependent move. If it is, we just need to hope that we get lucky. Let's see what this does. It does a nice chunk. Hopefully this will put it in range for a freeze dry the next turn. Yeah, I think freeze dry will get it the next turn. Um... Is the Encore going to end now? Yeah, Encore ended. So we need to Encore now. Freeze dry again into the Grimstone. And then we'll Encore the Chancey. And just lock it in again. Hopefully we can. Like if we can't, we're a bit screwed. But not super screwed. We just need to ignore the Chancey altogether. And make sure that we're clicking our moves pretty quickly. Taunt would be better in this situation. But I do like Encore for the fact that you can Encore like trick rumors. And then they can reverse their trick room for you. It makes it difficult for them to kind of function. Nah, nah, nah. Okay, Encore we now know is not accuracy-dependent. It is accuracy-dependent. So, not an ideal. But we do get rid of the Grimstone. The light screen is up. We just need to remove the Kyogre. And then we can... Oh my God. I'm not locking it into Calm Mind. There's no way. Oh my God. Oh my God. Oh my God. What? Why are you doing this to us? A good opposing friend Pokemon trainer. Um... Right, well Calm Mind... We'll just have to ignore it. We will just have to ignore it. There is nothing we can do. Um... What we've got in the back? We've got Urshifu and... Tabu Fini. I think. Have we? Yeah. Okay, we need to freeze-dry the Kyogre. Um... I mean, do Moonblast. Do Moonblast the Kyogre. I just really don't want to see Psycup. Because that'll be horrendous. I mean, we can lock it into Psycup, right? And just keep going for it. We'll get the freeze-dry first. Hopefully that's enough. And then hopefully the winning does add speed. And the light screen. Massively, massively helpful. I think we're going to have a walk-spot off. Not very powerful. But we'll go down to another freeze-dry in the next turn. So we can set up that end game with the Urshifu. And hopefully Urshifu can pull through. And be the reason why we picked it short. Show the world why we picked it. And another Calm Mind coming out. Yeah, there's not really too much we can do, friends. In this situation. With that chancey. It's pointless risking an encore at this stage. I mean, we can do it now. I think now is probably a good time. Because the freeze-dry will get the Kyogre. We can lock it in. And it just ties it up. It stops it from being able to utilize its recovery. And it's attacks. Whatever attack it's got. Which I'm kind of curious about, to be honest. If you're Calm Mind and you think you've got some sort of special attack to utilize maybe Hypervox. But it's a bit susceptible to ghost types, I guess. But anyway, Kyogre gone finally. And then we need to deal with this chancey. We just need to wait for something to go down. Calm Mind coming out again. I mean a freeze-dry hit and freeze would be ideal. But the chances of that happening are pretty slim. Pretty slim. Slim Jim. So, Urshavu. We just need to wait for you friends to come in now. It's fine. We will Earth Par. We will freeze-dry. And we will on-call once again. Hopefully the on-call hits. Come on, on-call. Yay, there we go. That's what we like to see. The freeze-dry, if it hits, it's going to do absolutely nothing. But we know this chancey cannot attack for a few turns. So it gives us the opportunity to potentially just switch our board position up here. I mean we could double switch this next turn. I'm not really going to help us too much. But I mean it does give us the option where we could potentially start con-minding up with Tapu Finney and just start laying some smack with Urshavu. It's where you really want Darker Slariat here. Sacred Sword. One of the two. At least we get the terrain up. Because it could be one of those really obnoxious toxic chances as well. Just do the right thing, my friend. And forfeit right now, that would be. I don't think they're going to, though. I don't think it's going to happen. Can we just finish this match in the 30 minutes? That's what we want. We've got a bit of time. Oh, we have hairs. We've got this Finney. Okay, this is what we're worried about. What are we worried about? I forgot. I was like, we've got the leftovers. But in this team, it makes sense because it gives us the way to deal with. It gives us the way to deal with Zornius. I've just remembered. So drag this up for no reason. This is why Haze is the literal best move in the game. Get rid of all those minimized boosts. Just chancey. Yeah. Now we might see the forfeit. Hooray. We're going to get to finish this in good time as the rain stops. Finney is just the best as the encore ends. And we will go for a moon blast. And we will go for a... Have a wicked blow. Wicked blow. Wicked blow. Let's come back for me a bit more. Maybe. Nah. Of course not. Now my opponent's crying. That's what we like to do at a chance of theirs though, isn't it, friends? The blow is not quite enough. We'll get it in the next turn. You know, all they can do is soft boil here, right? Ooh. Especially attack drop. I mean, they can attack us, but yeah, they're soft boil. And we'll just cloth combat. There's a light screen gone. Let's haze again. Because we can just haze away our cloth combat drops, which makes sense. And we get rid of the coal mine boosts as well at the same time. So it works out pretty well for us. Although we don't need it. I should feed just a champ. And we do take the game. So very good game to my opponent as I sit here pretty smug after that. I hate chancey. But we did have the right finish and I totally forgot about it. So bad on my behalf. But I think overall we played it well, knowing in the position there where we could get in and just lock the game up. So worked out pretty well in the end. And now, friends, we will jump over and take a look at the Rental Club for today's team. Okay, friends, here is the Rental Club for today's team. If you do try it out, I hope you have a lot of fun with it. Curam White is definitely a very cool Pokemon and does a lot of work in the current format. Got to watch our Vasashian, of course, because it does threaten it pretty hard. We've got ways to get around that. Volcarona helps out massively with that. Landeras in the right situation, especially on the tailwind, really helps out. You've got Hiz on the finny, which we did forget about. But it comes in handy against those obnoxious chancey stat boosts and teams. And the light screen, obviously really good in general for the team overall. So like I said, there is a team. If you do try it out, please let me know down below. I always love to hear from you. And thank you so much for your time for watching today's episode. We'll be back again tomorrow with more VGC Series 10 action. So stay tuned for that and have a good rest of your day. Take care of yourselves. More importantly than anything, I'll see you on the next episode, friends. Take care. Bye-bye.