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Published on May 26, 2010
(*Note the actual demo runs a fair bit smoother than this as the screen recording app tends to cause hiccups in the animation.)
This demo combines the CubicVR 3D engine on WebGL (www.cubicvr.org) with the Mozilla HTML5 Audio API (hacks.mozilla.org), Processing.js (www.processingjs.org) and BeatDetektor.js (www.beatdetektor.com)
Mozilla Audio API is used to sample the HTML5 audio tag on the page, this information is processed by BeatDetektor.js which produces timing information for the rotation of the various pieces rendered by CubicVR.js. Processing.js is used to render a real-time canvas texture for the intermittent cube models.
The tunnel is on an endless cycle of selecting random pieces from the pool of loaded xml meshes.