 So guys I am back with another Alden Ring video and it's been quite a while, it's been a little quiet and from software's side but today guys we have patched notes from the version 1.07 patch and it's absolutely humongous so you may just want to sit back and relax because this is going to take a while. How's it going guys, my name's DpJ and if you do enjoy the video, leaving a like really helps out anything you'd like to see and want to see more, make sure you subscribe. Ok so getting straight into it, this new update brings balance adjustments to improve the stability of gameplay. Many changes were brought to spells, skills, incantations and weapons to encourage more versatility in terms of gameplay. Please note that online play requires the player to apply this update and targeted platforms are obviously PS4, PS5, Xbox One, Xbox Series X and S as well as Steam. So let's get into the additional features, added separate damage scaling for PvP which is absolutely massive. This feature allows separate damage scaling for weapons, skills, spells and incantations when playing against other players. In the future this feature may be used to balance weapons, art, spells and incantations in invading slash PvP mode. Balance adjustments made within this feature will not impact single player and cooperative play. So that is actually quite a big change already guys. Ok so PvP exclusive balance adjustments. Adjustments in this section do not affect single player or cooperative play. Increase stamina attack power in PvP for all attacks against guarded foals except for long ranged weapons. Improve poise damage in PvP for every weapon's normal attack except for skills and long range weapons. But with few exceptions, the power of ashes of war in PvP has been lowered across the board. The power of the following incantations in PvP have been decreased. Dragonfire, Akeel's Flame, Glintstone Breath, Smarug's Glintstone Breath, Rotten Breath, Ezeke's Decay, Dragonnice, Borealis Mist and Unenjoyable Frenzy. Pretty cool for you PvP players out there. General balance adjustments. The adjustments in this section affect both PvE and PvP aspects of the game. Increase poise damage when using two handed normal attacks. Increase the speed of some Colossal Sword attacks. The speed and hit detection of Colossal Sword crouching and rolling attacks have been decreased. Increase the speed of some Colossal Weapon attacks. Decrease recovery time for Colossal Swords and Colossal Weapons except for jump attacks. Dual wielded attacks and attacks while riding. Increase poise damage of Hammers, Great Hammers and some Colossal Weapons. Increased guard penetration for the following weapons. Celebrant Sickle, Nox Flowing Sword, Shuttle, Eclipse Shuttle, Wulgar Militiae Shuttle, Scythe, Grave Scythe, Halo Scythe and Wing Scythe. The poise rating of some attacks has been increased for the following weapons. Great Swords, Colossal Swords, Curve Great Swords, Great Axes, Great Hammers, Great Spears and Hellbirds. With some exceptions, poise of all arm has been increased. The effects of the Great Shield Talisman and Hammered Talisman has been increased. Some effects of the scholar's shield, the Barricade Shield Skill and the Shield Grease item have been adjusted as follows. The effects and shields with low guard boosts have been adjusted upward. The effects and shields with high boosts have been adjusted downward. The guard strength of the Fingerprint Stone Shield has been increased. Increased status buildup done by dual wielding weapons. Balance Adjustments for Magic and Incantations. Upward Adjustments. Glintstone Pable, The Shard Spear, Increased Attack Power, Lightning Spear, Flame Sling, Increased Attack Power when charged. Rejection of Raffa Gold, Black Flame, Increased Stamina, Attack Power against Guarded Enemies. The Crystal Burst, Triple Rings of Light, Increased Casting Speed. Assassin's Approach, Law of Casualty, Extended Effect Time. Glintstone Icecrack, Freezing Mist and Frozen. Armament, Increased Frostbite Status Buildup. Poison Mist and Poison Armament, Increased Poison Status Buildup. Glintstone Arc, Glintstone Phalanx, Kerion Phalanx, Great Blade Phalanx, Magic Downpour. Loretta's Great Bowl, Loretta's Mastery, Renella's Full Moon, Rannies Dark Moon, Ambushard, Nightshard, Unseen Blade, Rollin' Magma, Raikaze, Ranko, Darkness, Elden Stars, Lightning Strike, N-Sexus Glaive, Dark Lightning, Giant Flame, Take The, Blood Flame, Talons, Unendurable Frenzy, and Grey Old's Roar, Decreased FP Consumption. Wow, Glintstone Stars, Magma Shot, Blood Boon, Decreased FP Consumption and Increased Attack Power. Aspects of the Crucible Tail, Aspects of the Crucible Horn, Ancient Dragons Lightning Spear, Fortisaxes Lightning Spear, Flame Upon Limb, Decreased FP Consumption and Increased Attack Power Against Guarded Enemies. Glintstone Comet Shard, Comet, Cannon of Hame, Kerion Gorate Sword, Decreased FP Consumption, Increased Attack Power and Stamina, Attack Against Guarded Enemies. Ranko, Ancient Death Ranko, Decreased FP Consumption and Extended Alive Span, of All Fenshal Spirits. Bariers of Sin, Bariers of Punishment, Decreased FP Consumption and Against, Let the Bloodlust States Build Upon Enemies, Increased Casting Speed, Gravel of Hame, Reduced FP and Stamina Consumption, Increased Stamina Attack Power Against Guards, and the Power of the Hammer Portion, of the Attack Shatter Earth, Reduced FP Consumption, Increased Poise Damage, and Stamina Attack Against Guards, Increased Certain Portions of the Spells Hitbox, and Short and Recovery Time. Luck Blaster, Reduced FP Consumption, Increased Poise and Stamina Attack Against Guards, Increased Certain Portions of the Spells Hitbox, Starlight, Reduced FP Consumption and Extended the Duration of Effect, Stars of Ruin, Reduced FP and Stamina Consumption, Increased Power when Charged, Founding, Arraying of Stars, Reduced FP and Stamina Consumption, Short and Time Before Damage's Dout, Extended the Range of the Star Ruin, Magick Limp Blade, Increased Poise Damage, Attack Power, and Stamina Attack Power Against Guarded Enemies when Charged, Carry and Piercer, Reduced FP Consumption, Increased Attack Power, and Stamina Attack Power Against Guarded Enemies, Short and Recovery Time. Adulis Moonblade, Reduced FP Consumption, and Increased Stamina Attack Power, and Frostbite's Status Buildup Against Guarded Enemies with the Sword Slash Portion. Jermia's Fury, Reduced FP Consumption, and Increased Attack Power, Increased Casting Speed, and Short and Recovery Time. Adjusted the direction of the lava projectiles to make it easier to hear enemies located in front of the spell. Increased the damage dealt by the first part of the spell, and greatly increased the ability to stagger enemies. Xamara Ice Storm, Increased Attack Power, and Frostbite's Status Buildup. Increased Casting Speed and Short and Recovery Time. Shattering Crystal, Reduced FP and Stamina Consumption, Increased Poison Damage, and Stamina Attack Power Against Guarded Enemies. Increased Power When Charged, and Increased Casting Speed. Crystal Release, Reduced FP Consumption, Increased Poison Stamina Attack Power Against Guarded Enemies. Increased Casting Speed and Short and Recovery Time, Increased Attack Range. Adjusted the Poison Increased Time Enduring Activation. Iolica Bubbles can be used while in motion. Streamline Attack Range, and Increased Attack Power When Charged. Extended Time it takes for the bubble to burst and not charged. Damage Hitbox is being adjusted to be larger against players. Reduced the number of projectiles that can appear at the same time. Great Iolica Bubbles can now be used while in motion. Increased Attack Power, Increased Tracking Performance, Increased Stamina Attack Power Against Guarded Enemies. Explosive Ghost Flame, Increased Attack Power and Stamina Attack Power Against Guarded Enemies. Increased Frostbite's Status Buildup of the explosion. Range of the residual flame has been slightly increased. Damage Detection Time has been reduced. TBS Summons, Reduced FB Consumption and Increased Attack Power. Increased Casting Speed, Reduced Recovery Time. Discussive Light, Reduced FB and Stamina Consumption, Increased Range Speed and Duration of the Halo. Increased Casting Speed. Radigar and the Ring of Light, Reduced FB Consumption and Recovery Time. Frost and Lightning Spear, Reduced FB Consumption and Increased Frostbite's Status Buildup. Flame and the Fell God. Reduced FB Consumption, Increased Stamina Attack Power Against Guarded Enemies. Increased Attack Power when charged. Shorten Damage Detection Time of Resolute Fire. World or Flame, Reduced FB Consumption, Increased Stamina Attack Power Against Guarded Enemies. Increased Ability to Stagger Enemies. Burn or Flame, Reduced FB Consumption, Showing the time it takes for flame player to be generated. Scaring Black Flame, Increased Stamina Attack Power Against Guarded Enemies and Increased Poise Damage when charged. Noble Presence, Increased Stamina Consumption and Increased Stamina Attack Power Against Guarded Enemies and Shorten Recovery Time. Beast Claw, Increased Range of the Shock Wave. Durant Beast Claw, Added a Hitbox to the first part of the spell. Increased Attack Power when charged. Storn of Garank, Increased Stamina Consumption, Increased Attack Power and Stamina Attack Power Against Guarded Enemies. Extended the Impact Area Projectiles. Scarlet Aeonier, Reduced FB Consumption, Increased Attack Power Poise Damage and Stamina Attack Power Against Guarded Enemies. Landing Attack Range has been increased and its recovery time decreased. Adjusted the Poise Increase Time and Durant Activation. Frenzy Burst, Increased Poise Damage and Attack Power when charged. Howl of Shabiriri, Extended Duration of the Effect that increases Attack Power and lowers Defensive Power. Inescapable Frenzy, Reduced FB and Stamina Consumption, Shorten Recovery Time and Increased Grapple Range. Dragon Claw, Reduced FB Consumption, Increased Stamina Attack Power Against Guarded Enemies. Increased Directional Combat and Dragon Moar. Reduced FB Consumption, Increased Stamina Attack Power Against Guarded Enemies. The Hitbox Around Dragon's Neck Area has been enlarged to make it easier to hear enemies at close range. Now we have Upwards and Downwards Adjustments. Black Blade, Reduced Stamina Consumption, Improved Tuning Performance and Shorten Recovery Time. The Sword and the Wave Attack have been changed so that they hit at the same time. Attack Stamina, Reduced Stamina Attack Power and Poise Damage of each part has been decreased. Decreased a number of times a wave, Part Heats, Large Enemies and Bestial Sling. Reduced a Stone Fragment, Scar at Randomness. Increased Stamina Attack Power Against Guarded Enemies. Reduced between two hits and adjusted the detection so that two hits are always made at close range and decreased Poise Damage. Now we have Downwards Adjustments. We have just one thing here. Ram Broth, Ezekie's Decay. Reduced Scarlet Rotstay has a Fat Build Up. Okay, so Balance Adjustments of Skills, Upward Adjustments, Glint Stone Pebble, Surge of Faith, Gold Breaker, Regal Beast Collar, Nabila and Sacred Valance. Increased Attack Power. Sword Dance, Valor Deed Unmitable, Yoche's Dancing Blade. Reduced the delay between the end of various actions such as using items and attack animations and being able to perform this skill. Sacred Order, Shared Order, Soul Stifler, Knowledge Above All and Barricade Shield, Extended Effect Time. Take His Flames and Micaela's Ring of Light. Added Damage Detection to the Weapon, Part. Prey of Full Strike and Great Serpent Hunt. Increased Power and Poise Damage. Wild Strike, Spinning Strike, Shining Time between various actions and Activation of Skills. Slightly increased Attack Power. Ground Slamp, Golden Slamp and Urgedry Slamp. Reduced the power between using the skill and being able to roll. Increased Attack Power. Stomp, Upward Court, Stomp, Sweep. Reduced the delay between the end of various actions such as using items and attack animations and being able to perform the skill. Increased Attack Power. Reduced the timing between the end of the skill and performing actions over then the Strong Attack. Impaling Thrust. Increased Motion Speed and Attack Power. Reduced the delay between the end of various actions such as using items and attack animations and being able to perform this skill. Reduced the timing between the end of the skill and being able to attack and to roll. Piercing Fang. Increased Motion Speed, Attack Power and Poison Damage. Reduced the delay between the end of various actions such as using items and attack animations and being able to perform the skill. Reduced the timing between the end of the skill and being able to attack and roll. Spinning Slash. Increased Poison Damage against enemies when used with the following weapons. Great Sword, Curve, Great Sword, Wingblade, Great Axe, Spear, Great Spear, Helboard and Reaper. Charge Fourth. Increased Direction of Control and Movement Speed. Reduced the delay between the end of various actions such as using items to attack animations and being able to perform this skill. Blood Tax. Increased Motion Speed and Attack Power. Increased HP, Depreviation Effect. Reduced the delay between the end of various actions and being able to perform this skill. Repeating First. Increased Motion Speed. Reduced the delay between the end of various actions and being able to perform this skill. Giant Hunt. Increased Poison Damage. Reduced the delay between the end of various actions again such as using items and attack animations and being able to perform the skill. Look at this slash. Increase Poison Damage for the first attack and reduce the delay between end of various actions and being able to perform this skill. Poison Muff fight increases poison status buildup and the power against poison the enemies. Increase the duration and damage of poison. Reduce the delay between the end of various actions and being able to perform this skill. Stoneclaw increase motion speed attack power and poison damage. Increase the skill size and poison damage. Sacred Blade. Increase motion speed and the range of the blade added damage detection to the weapon part. Increase effect duration and attack power that gives the weapon holy power. Bloody Slash increase status buildup and attack power. Reduce the delay between the end of various actions and being able to perform this skill. A Life Steal Fist increase motion speed and attack power. Increase the attack range and not against other players. Reduce the delay between the end of various actions and being able to perform this skill. Eruption increase the range and duration of the lava. Reduce the hitbox to the part of the attack where the weapon is slammed. Fix the timing of the poison increase during activation. Revitous increase poison during casting. Stoneblade increase motion speed and range of the blade added damage detection for the weapon part. Reduce the delay between the end of various actions and being able to perform this skill. Flaming Strike increase duration and attack power that grants the weapon a fire attribute and reduce the delay between the end of various actions and being able to perform this skill. Lightning Slash increase duration and attack power that grants the weapon a lightning attribute. Reduce the delay between the end of various actions and being able to perform this skill. Reduce the delay between using this skill and being able to attack. Vacuum Slice increase motion speed and range of the blade. Reduce the FB consumption added damage detection to the weapon part. Sacred Ring of Light increase range and speed of the projectile halo have been increased. Added damage detection to the weapon part. The blade increased power added damage detection to the weapon part and reduced the delay between the end of various actions and being able to perform this skill. Phantom Slash increase directional control. Reduce the delay between the end of various actions and being able to perform this skill. Manic Feels like I've said that a million times I'm not going to lie. Spectral Lance increase attack power. Reduce long range damage falloff. Chilling Mist increase motion speed. Increased duration of the weapon thrust by effect. Poisonous Mist increase motion speed. Increased duration of the weapon's poison effect. Shield Bash increase stamina attack power against guarded enemies. Enhanced Shot increase arrow speed. Kick increase poison damage and attack power against guarded enemies. Crag Blade extended effect duration increase attack power, poison damage and stamina attack against guarded enemies. War Cry extended effect duration reduced the delay between the end of various actions and being able to perform this skill. The power of strong attacks during the duration of the effect has been increased while using the following weapons. Straight Sword, Curve Sword, Katana, Axe, Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, One-Handed and Claw One-Handed. The Troll's Roar increase attack power. Fixed timing of the poison increase during activation. Rugger's Roar extend the duration of the effect increase attack power defense and stamina recovery speed. Endure extended effect duration. Added an effect that prevents daggers caused by bloodlust and thrust by a status buildup extended effect duration. Reduced the time between skill activation and being able to perform actions other than attacking. Holy Ground increased HP recovery amount. Rapture and Miss reduced FP consumption. Flames, spit, improved projectile range. Tongues of fire reduced stamina consumption. Great Oracle Bobble extended the amount of time that a large ball will stay in place. Track performance and range of large balls have been improved. The Viper Bite increased attack power and poison status buildup. Extended poison effect duration. And increased damage caused by poison. Moonlight Greatsword reduced stamina consumption for stronger charged attacks. Added damage detection for the weapon part. Saluria's Wall increased motion speed and attack power and poison during activation. Added damage detection to the weapon part. The projectile now penetrates enemies and some objects will change. Rejuvia Bloodblade increased attack power added damage detection to the weapon part. Glintstone Dart increased range speed and attack power and magic attacks. The magic attacks now penetrate enemies when not charged. Night and Flames Dance increased attack power to attack direction may now be adjusted up and down when using their normal attack. Added damage detection to the weapon part. Runea Skull's Flame increased the duration and attack power and poison damage to the effect that gives a weapon a magic attribute. Shot in the time between various actions and the activation of the skill. Reduce the time between the skill activation and being able to perform actions. Spearcoil Ritual increased attack power reduced damage detection time. Wolf's Assault increased poison during casting. Thunder Cloud Form increased directional control. Regal Roar extended effect duration. Reduce the time between strong attacks while using the effect. Reduce the time between the skill activation and being able to perform actions. Blade of Death increased effect duration that reduces the maximum HP. Destined Death increased motion speed extended the duration of the effect that reduces maximum HP. And Alabaster's Law's Pool increased attack power, increased poison during casting. Onyx Law's Repulsion increased repelling effect power, increased poison during casting. Ulfra Vengeance extended effect. Added an effect that prevents daggers caused by blood loss and frostbite status effects. Ice Lighting Sword increased weapon attack power, increased duration and attack power of the effect that grants the weapon a lighting attribute reduced time between the skill activation and being able to perform actions. Claw Flick increased attack power, increased poison damage of the finger expansion. Golden Tempering added a timing for interrupting the attack during a series of strong attacks while under the effect. Increased strong attack motion speed, poison damage and stamina attack power against guarding enemies during the effect. Increased duration and attack power of the effect that grants the weapon a holding attribute reduced time between the skill activation and being able to perform actions. Lash Rise increased effect duration, increased attack power. Effect against those who live in death has been revised upward. Unblockable Blade reduced FP consumption, increased motion speed, the rest is Slash, the rest is War Secret Asher War. Increased attack power increased damage of the first attack and increased poison damage. Corpse Wax Cutter reduced FP consumption, increased motion speed, range and speed of the blade. Added the detection of the weapon part. Xamar Ice Storm increased attack power, increased attack power to the weapon part. Dynas Finesse directional controller to follow up strong attack has been improved. Deathlet increased duration and attack power of the effect that grants the weapon a holding attribute. Magma's Guillotine increased poison damage and stamina attack power against guarding enemies for the first attack. Corpse Pilar slightly increased attack power. Wow, really, really guys, really? I didn't expect the rivers of blood to get a buff but there we have it, seems like a lot of things are getting a buff so why not just increase the damage of the rivers of blood? Hey, okay, so Blood Blade Dance added a damage detection immediately after activating the skill. The Vario World increased poison damage. Fumori Oranka increased range of the vengeful spirits that chased down foals. Roseses Summons increased motion speed. Funnestorm increased motion speed, increased duration and attack power of the effect that grants the weapon a lightning attribute. Unblockable Blade increased attack power reduced time between the skill activation and being able to perform actions. Order of this is Vortex increased attack power, motion speed and poison damage. Increased poison during casting reduced the delay between the end of those actions and being able to perform the skill. Upward and downward adjustments by Barbarica Roar extended effect duration reduced the time between using the effect and forming various actions. Increased strong attack power when used with claw or fist during the effect reduced a strong attack power when used with twin blades weapons during the effect. Downward adjustments, shield crash, reduced the amount of status buildup when used with weapons that have status effects. Sapuku increased damage taken when activation reduced the bleed status buildup effect granted to weapons. Wow, Bloodborne Ritual reduced the range of damage animation trigger on other players. Damage isn't changed. And Borg fixes guys, which is lastly, added a process to remove the actual war from weapons that cannot normally be combined with certain actions of the war. Fixed a bug that prevented users from obtaining items such as great ruins, crystal tears, cracked parts and ritual parts with a number of items in the inventory and the storage had reached the maximum limit. Fixed a bug that prevented users from obtaining crystal tear. If you fail to obtain a crystal tear, the item will be added to your inventory when moving within the vicinity of the place where you should have obtained it. Adjusted player character control when on less certain damage animations. Fixed a bug that prevented charging some incantations while casting them with a left-handed sacred seal in midair. Fixed a bug that prevented performing a normal attack from a dash immediately after landing from a jump when a weapon is too handed. Fixed a bug where various action inputs were ignored when changing weapons while moving corrected the description of the colossal sword physical attacker tribute. Fixed a bug where the timing to change the attack direction was narrower than expected for some attacks with great axes. Fixed a bug where the attack direction could not be changed when performing a charged attack with ruins great sword weapon. Fixed a bug where the highland axes effect was not applied to the skill streak of Rilas. Fixed a bug where the effects of the warrior jar shard and the shard of Alexander were not applied to the skill sorcery of Crozier. Fixed a bug where the effect of the royal homodallion was not applied to the regal royal archer war. Fixed a bug where the skill viper bite could not inflict poison instead of deadly poison. Fixed a bug where the range of one of the three rocks was larger than expected when casting the spell ruxling with a left-handed staff. Fixed a bug where recovery time after casting beast claw could not be shortened by magic or incantations. Fixed a bug where when attacking an enemy who could not be grabbed by the incantation in escapeable frenzy, the attack would be repelled if the enemies holding a shield. Fixed a bug where HP and FP could be recovered when changing equipment to certain types of armor under certain circumstances. Fixed a bug that causes death and result in a player becoming stuck in some locations. Fixed some terrain bugs that allowed users to reach unexpected locations through certain procedures. Ha ha ha, ruin farming. Fixed a bug where rendering and collision detection of some maps were different from expected. Fixed a bug where bolts fired with a hand blister, a weapon, misty luck on target, when a game was running at a frame rate below a certain level. Fixed a bug that could prevent online multiplayer from working properly on PlayStation 4 and PlayStation 5 versions. And several other performance improvements and bug fixes, guys. Wow, wow, that's got to be the longest update of any game ever in regards to a video I have made. Jesus, but there's a lot there to go through to try and test within this game. I may just have to jump back on out of rings and try a few things out for sure, guys. But yes, let me know your thoughts on the up back down below. If there's anything, capture your eye besides the withers of blood seemingly buff. I know we've got the subhook or nerf. Probably hand in hand. Probably balances out withers of blood if you use them together. But hey, let me know your thoughts. But guys, the end of the video has arrived. If you enjoyed it, leave it in a like. It really helps out. If you like what you see and want to see more, be sure to subscribe and hopefully, guys, I will see you on that next one.