Loading...

Making of X Rebirth - Matthias on Pathing

101,498 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Apr 23, 2013

Today Matthias shows us how the game calculates paths to allow smooth movements for AI ships even inside complex geometries like the new X Rebirth stations. The video shows a mid size transporter ship unloading energy and to get to the docking position it flies very deep into the geometry of the station.

Loading...

Advertisement
When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...