 Now that we've imported the textures we've need in the previous step We can bring the textures into the material and start making this grass look better So I'm currently still in my Textures folder and we need to be in the landscape practice material So you can see I've left mine open up here But if you need to open it again, it'll be in your materials folder, but I'm just going to access it from over here And what we're going to do to make this more textures is we're going to replace This constant three vector node with a texture sample node So the first thing we need to do is delete this you could just disconnect it So if you want to disconnect disconnect a node you hold the alt key on your keyboard left click and That disconnects it But there would be no point in us keeping that because it's going to be redundant So I'm just going to click on it and press the delete key and that's gone. I Do want to keep the roughness node because I want this to stay quite rough But I also need to now create a texture sample node so I'm going to do that by right-clicking and I'm just start Typing tex to you are a and texture sample just appears here You could type all of texture sample or again you could get texture sample from in here as well But we'll create a new texture sample node And I already know that I want to plug this into base color So I'll do that already now you can see this has already got the grass in there It's not actually what I wanted But I'm going to leave this little mistake in the video so I can show you why it's happened So I've got grass there the reason that appeared then with the grass to Texture is because in here I had grass to selected I believe Maybe now or at least it thought I had grass to selected Anyways It will either create a blank texture sample node Or one with a material that you might have had selected already And what I want to do is actually now select the right one So making sure that I've got this node selected you can see here This is the section that is saying here's what sort of texture to use So I'm going to go to my drop-down box and I'm looking for grass underscore day, which is my diffuse Just so you know what's happening with the naming conventions diffuse goes into your base color node So I'll just let that update And you can see now this is the kind of nice thick grass that I'm looking for it almost matches up with the color that I had before But now it's got a little bit more texture to it So once I've done that what I need to do is save this material again. So I'll let that happen And now we can have a look at how that looks in level So I'm going to go back to the level editor and you can see now This is updated to show and the grass so as they always like to do I'm just going to have a little run around and see what this looks like if you see these lines I've made sure I turn these lines back on and it was to do with my Shadow quality that was previewing I had it turned all the way down So I've turned that up a little bit because you're likely to see these lines as well And then nothing to worry about they will disappear when we put lighting later But what I'm interested in is looking at the grass and see this now looks much better than it did previously I Do have one issue with it though and that's it looks very flat It's almost like we've printed out grass on some paper and stuck it to the floor So we want this to look a little bit more textured and in order to do that We're going to use a normal map, which is what we'll cover in the next step. So I'll see you there for that one Enjoy looking at your grass Thanks for watching if you want to take your learning further I recommend an introduction to Unreal Engine 4 by Andrew Sanders and Unreal Engine 4 game development essentials by a Teach-PV check them out using the links in the video description below Special thanks to my awesome patrons whose names are displayed on screen for supporting this video If you'd also like to support my channel then go to patreon.com forward slash Shane Whittington