 What do you think it sounds like when two robots fight to the death in an arena? How about this? What about when someone wants you dead? What about when you try something fun and new for the first time? If you're a game developer, then your soundtrack is literally a cheat code to your player's feelings. Because even with no gameplay, no graphics, and no context, when a player hears something like this, they're gonna feel something. If you want the player to get ready for an epic, noble space adventure, it probably sounds something like this. Or if you want the player to remember what it feels like to be a kid playing with his imagination, you know it probably sounds something like this. I think the difference between a good game and a great game is, a good game does everything you wanted it to do very well. But in a great game, you really can't imagine getting the same experience from it if even one aspect of it was missing. And as an old school AC vet who loves the parts, the weapons, the missions, the stories, the characters, and the gameplay to death, I still honestly cannot imagine having the same impactful experience without the music. And I think one of the main ways from software was able to really make you feel and believe that you were a badass futuristic pilot, even when the graphics might not have been the best. Because the players felt like this. Every single armored core game has had a phenomenal soundtrack to complement it. And the armored core music producers somehow nail it every single game. Like I already showed you what the intro to AC2 was. The game right after that was AC2 another age. Now what do you think another age sounds like? Well, how about this? What about an AC game about the silent line? What do you think a game about that sounds like? The chief music composer at From Software for Armored Core is Kota Hoshino. And Kota knows exactly what your feelings sound like. And he knows how to trigger what you're feeling when the game needs you to feel it. And he's literally been making music for Armored Core since Master of Arena on the PlayStation 1. Virtually all the songs you just heard, this guy had a crucial role in composing them. And the crazy thing is, he can't even read music. He just feels it. And the studio kind of just trusts his judgment. And so far, his judgment has been f**king phenomenal. And the best part is, he's a bassist. I'm just kidding, that's not the best part, but that is the reason his music slaps. The best part though is really that Kota Hoshino is once again the music composer behind AC6. So all the music that you've heard in the trailer, in the story, in the boss fight. It's by the same guy who did every other Armored Core game. So I know, without a shadow of a doubt, that this game has the same soul as all the other ones. The same feeling, the same emotions that always make Armored Core, Armored Core, are going to be in Armored Core 6. He is too from software what Hans Zimmer is to Chris Nolan, or Joe Hisashi to Studio Ghibli. Kota is a musical genius. So to end the video, I'm going to share what is in my opinion one of the best songs he's ever composed. And I want to see if you can guess what that song was for in the game. When do you think it played? What sort of feelings does it evoke in you? What sort of thoughts go through your head when you hear it? And just know that the man who composed this song will also be composing the music you hear in AC6. So I hope you look forward to it, thanks for watching. And as always, hope you have a fantastic day and I'll see you around.