 All right, let's take a look at this let's play the whole thing here. Oh shadows nice Cool. Oh, I like that ending here Very neat. Let's see It's cool. There's a little bit of a hiccup there Right there. Well, maybe it's the head too. It starts already here Be careful when you have head moves up like that and it comes to a sudden stop just for a little bit Goes back up there and it's right through there It's a bit of a bit of a hiccup let's play this again and We'll wait there. I Don't think it's the camera. Let's see the camera Cameras are pretty smooth. So watch out. It could just be in the head. There's just something right through there The kind of continuous through there where I feel like there's something I Think it's in there. There's something that feels like it's just kind of waving right there. That's cool Definitely not as High as I thought since we're seeing the shadow here That's cool. I would probably still have some Like some stone pieces around here and some sticks or something so you can kind of see the travel And I know we have this but just kind of always gives us some interest It's not just this gray surface especially through here You might even have some cool moments of I'm always a fan of foreground elements where you know Something else could come by here Even if it's past there and then you can have something here to balance it out and some things here Overall once you're done, I would probably also take the surface wherever he is not Landing and moving and just take those vertices and move them a bit So you don't have that super flat CG you've got geometries of those cool Elements here and you can imagine that the surface is just a bit more Irregular this is super picky by the way just has nothing to do with animation there Okay, the roar is cool. I think through there that is my my timer I Think there's something where Once you see these these legs, I know this is very Presentational where I'm asked I'm asking you to animate something that's technically you don't really need but in terms of I know if that's what the creature would do but in terms of visual entertainment and And again Presentational value this is very subjective I would have something where maybe he brings those or it brings those legs together maybe a bit of a Curling of these guys or something that goes on through here and maybe through here as well So they don't feel like they just parent it. They're not moving Even if it's kind of a Tightening or an adjustment imagine maybe they're a bit further out and then through here They kind of get a bit more together maybe this one because of the dragon overlap The momentum there and then I will probably take these and from here on They're very slow in their movements. I think you can also have a bit a stronger offset. Let's see. I think you have the right one Yeah, just a tiny bit more. I think it's very cool once you get into here How they're both moving separately and you got this here. I like that the legs are moving here That's cool. You can probably go a bit further with how close they are together So you can kind of get more in and out Just for variety and movements. It's just something that feels just a bit still Through this section. You can probably also go potentially Slightly lower so it doesn't feel like this is so aligned with that tail Cool. I'm gonna look at the tail later You have the legs here. I know I should be looking at the whole body, but I'm always kind of fascinating by feet and legs and claws Got cool stuff in there though. All right, let's do the the sensible thing of looking at your the main mass and the roots Cool Here's a bit of a weird thing Right there on that drop. I feel like it would drop this way and then you have a sudden acceleration this way So it's it's not quite following this line. It's going suddenly to the left, but also accelerating a bit too much I'll keep this right through there. You can see this goes this way and then this way There so I would smooth that out. So it's not this sudden acceleration right There and suddenly more screen left. It's cool, too. When you do this you might even Have a moment of the roar like this and then by here Imagine that the head could be turned away from us It was like tilting away from us. He also wants to lean into the turn, but again gives us a change of silhouette It's not It feels like this is in one orientation and then it just kind of stays there and just again just for visual interest You can open and with a little bit twist over That's cool much at the head here right there again, it feels like a bit of a fast Move up right through there it goes up and then it kind of stops and this in real time Right there has been On things like this, which I love when you heckles up work right there Don't forget again same as before you want a bit of a sideways rotation So that you know that horn would be here in the lower one would be the right one screen left one would be down here Just it's not just in one axis you want to engage all of them for a bit more complexity and then Right through there be careful Let's pretend you would want that fast drop for whatever reason like it has hooks and it's being pulled down terms of physics being true here if Even if you change the timing to be smoother it still has a Certain drop here where I would bring that head up here. There's just something where once you're to here right through there This whole section with the neck and the head feel like it's one Piece of geometry just kind of drops down With no drag anymore And I think if you would delay the head a you would have a nicer silhouette You can you almost have the chin here you can almost separate that up with my awesome drawing here And because the head is a bit higher is a nicer negative space in silhouette and then boom and then on that impact Here is so imagine the head will be here the neck The head will be here By now you can hit this pose so that the head drops for it for an overlap and impact rotation down and then That's cool During this I would try to potentially translate that more screen left so to its right It feels like if that's the chest that the head is Kind of turn this way doing this and this the roar versus chests Doing this I'm going to explain this right, but there's something where I feel like this This is the head right and this is this is your chest where I feel like that chest is here Even though the curvature is like that As opposed to that chest and head curl this way So this neck piece out more screen left which brings the head maybe a bit more here I'm only saying this just because when you bring that head up here and then over this way I Don't see much in here Except a up-and-down rotation. See that Just kind of goes down Actually, it's a translate up, but I don't see anything in why so the white Rotation is a bit miss is missing there, but I feel like that head has a bit of a move to its right So what I'm thinking is that pull that head over translated over a bit more screen left So that imagine again chests And imagine this is your neck and it did this move right to the right I will pull this more to the right so that a it's more angled this way and because you are pulling this more You will take the chest in y rotation here and rotate this over so this You would see more of this side here Hope that makes sense Translate over rotate the chest in y with the neck. I just feel like the neck is doing a lot While the body is basically just rotating down and then translating up not quite affected by this I know there's a long way to go from the head to the chest with this whole neck area, but a Bit more connective tissue there with that translate over affecting this chest would be cool Even through here you could technically bring those legs a bit further down and then by now Right through there that will get to this so they kind of go back during this section I'm just trying to make it slightly bit more interesting visually. So it's not just this one piece gliding speaking of Axis I feel like that tail is also just mainly going up and down Whereas here you can kind of push the side to side a bit more and then you got some moments be careful This I don't want to say it's all for polish But as you get into this when you curl this and then the tail goes down by now that tell me a bit lower There's something where the tail goes Down and now it's stuck right through there. You can see their rotation. It's kind of stops. It's kind of frozen there and Going back to the body, which again, I should have said that the very beginning, but I was kind of look at details It's very annoying for people listening So on this here Because that head it kind of goes up and stops you're gonna have to continue going up with that head Because of that I will bring up that chest a bit more also because of that flap down There's a bit more of this of an arc kind of flap goes up a bit more and it can drop into this and Look at this here. You're dropping and Here you're leveling out and already going up and to me you'll be dropping dropping dropping dropping until Here so the wings around here and that Gets the head up and the body up. This is cool right there This is really cool I like how your body goes up and they already starts to drop pretty quickly at the physics there feel really nice Well, you're right there Drop and then it really fights to get back up Yeah, and then it goes back to what I said with the head here because you got that high energy of the head going up And here I feel like it's really trying to reach up And you want to bring up that had a bit higher inside a rotation to the side just give it kind of that that try Yeah, then here that sudden drop and it's on move to the left and screen space Polished off you'd be offsetting wings a bit more Drag just tips a bit more and then watch out they kind of come up and they're kind of stuck there I Keep going up or we'll have those tips there. Yeah offsetting wings is going to be cool You get some good drag there Good rubber lap. That's cool Yeah, and just tail stuff, which I know you're totally aware Polish stuff but through here because you have so much room could be cool moment of the bit more side to side So it's not just up and down Impact trimmer on the on the tail there. It's cool. I'm gonna be incredibly picky So that this spiky thing of the wing could rotate that up. So it's more here Basically, so you're mostly like a separated from this so this tip maybe up here. This is super picky. I'm just looking at Tangent moments like that and also seems to go through the ground too. So either way you want to go up a bit higher It's not that connection there It's very cool though, definitely much much better And I be careful with moments like this where I will probably from here on with the neck as It goes up here. You can go a bit more in line with that upper body here with the chest area So you don't have this kink here So it's been hidden in the wings, which is cool. And then through there. I would have that neck a bit lower So it follows a bit more and then when you go up, you really have a nice rotation up in a pull So that when you're here again, you don't have that kink here You want your neck to I wouldn't say full-on go up like that. It might be too strong But definitely a bit more like that. So it kind of goes up like this the head It's got a little bit of a line like that and you can kind of squint your eyes And it gives you a nice C curve right now. This just feels a bit broken there And then on that impact, I don't know if you have any rotations This way or the other way and it would be a shake basically on the neck area. So imagine it's kind of a neck jiggle for polish through there Even the head would be On that if it's tilted already like this On that impact by now ish or so you can say that Instead of like this they're already lying like that It's a bit of a dip this way just you can feel that impact Down but also sideways rotation wise on the head That's cool. It's a big fan of that. You can almost have a And right through there for that last end one more up to the sides kind of That's a one more thing But don't really need this. I mean it's already super cool It just feels like it's Then you relaxes or it or she so that's totally up to you You can do a raw and then it stops or you can do a raw and then raw about more totally up to you It's very cool though. And then in your polish you can have a bit of a Tongue animation in there a bit of a shake through there as it all shakes through here. Maybe even bit of a Raw curved tongue that flattens then through here There's some movement in the mouth and then all of that shaking as you would have it in the tongue as well since Let's see here Yeah, you got something here Now wonder how far you could go. It's probably enough to go through here with a little bit of jiggle here I was thinking maybe it's a tiny bit here in the membranes would shake a bit But I think that's too much. I would just concentrate On this section with a little bit of jiggle through here kind of fanning out that energy. I Think that's it. I'm gonna let this be like that. You're gonna get into all your polish stuff But overall so much better. It's very cool Yeah, it's really neat. So as always any questions, let me know you can email me. There's anything that is unclear And that is it. All right. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you