 The name of this game is Pattern Pathways. This game allows you to practice finding common attributes between two figures on the game board. This game can be played by everyone. We share a version best suited for young players first. To play this game, you will need a game board, a tetrahedral die, and game pieces. The object of this game is to plan a path by comparing and matching attributes of figures. When playing the game, players must only move to spaces that share a side with their current space. A player may move backwards as long as the space is shared a side and an attribute. Players must move if there is a space they can move to, even if it is going backwards. To begin the game, choose one player to go first. On your turn, roll a die. Depending on the number you roll, move that many spaces. To move forward, the spaces must share a side and must have at least one attribute in common. The attributes the spaces may share are color, shape, shading, and number of shapes. In figure one, the player may move from the orange oval to the green triangle because they have the same number of figures. In figure two, the player may move from the orange oval to the purple ovals because they are the same shape. In figure three, the player may move from the green triangle to the green ovals because they are the same color. And in figure four, the player may move from the green triangle to the purple ovals because they have the same shading. Playing the game, the player rolls a dice and gets a number one to four. The player moves from a starting space onto any adjacent space. If the player rolls a two to start, the first move is onto the board from their start space. Then the player may move to any space that shares a side and an attribute with the space they are on. After the first player rolls and moves, their turn is done. Play moves to the player on the left. Orange goes first. They roll a one. Their only move is to move from the start space onto the board, then their turn is done. Orange chooses to move from the orange to the orange oval. Next is green. Green rolls a two. Green uses their first move to move onto the board. They move onto the orange triangles, then they can move to the orange ovals because they share the same color and the same number of shapes. Remember that in this game, we only need one attribute in common. This one just happens to have two in common. Now it is orange to turn again. Orange rolls a three. They move from the orange oval to the blue ovals because they are the same shape. They move from the blue ovals to the green ovals because they have the same shape and the same number of shapes. They move from the green oval to the blue oval because they are the same shape. Now it is green's turn. Green rolls a four. Green has a few options. They may move either four spaces if each successive space shares a side and an attribute with the one before. Or the player can move one space if the adjacent space has no attributes in common. In this case, green decides to move four successive spaces. This play is repeated until one of the players lands on their ending space. The first person to land on their ending spot wins the game. Green wins the game because they reach the end spot first. Some questions for discussion. What is the best number to roll? Why? Is there more than one path to your destination?