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OpenGL ES with iOS 5+ - Part 2: Rendering a masterpiece by Chris Miles (Swipe Conference 2012)

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Published on Feb 3, 2014

This is the second talk of two about OpenGL ES and GLKit, aimed at iOS developers. This talk covers rendering effects in OpenGL using GLKit, looking at the OpenGL debugging and profiling tools that ship with Xcode, and demonstrating how OpenGL can be used for some fancy segue transitions. Presented at Swipe Conference 2012 by Chris Miles.

In more detail, my talk "OpenGL ES with iOS 5 Part 2: Rendering a masterpiece" covers:

* Rendering textured triangles using GLKTextureLoader and GLKBaseEffect;
* Creating cubemaps using GLKTextureLoader;
* Rendering skyboxes using GLKSkyboxEffect;
* Rendering reflection map effects using GLKReflectionMapEffect;
* Demonstration of the Xcode OpenGL ES frame debugger;
* Demonstration of the OpenGL ES Driver and Analyzer instruments;
* Demonstration of the OpenGL ES Performance Detective;
* Performance recommendations specific to OpenGL ES on iOS devices;
* Demonstration of some fancy custom storyboard segue transitions using OpenGL ES

The slides from the talk are available at https://speakerdeck.com/chrismiles/op... or http://chrismiles.info/presentations/... [PDF]

The demo apps used in the talk are all released open source.

SwipeOpenGLTriangles demonstrates rendering textured triangles -- https://github.com/chrismiles/SwipeOp...

Swipe3D demonstrates GLKSkyboxEffect, GLKReflectionMapEffect, cubemap textures and indexed vertices -- https://github.com/chrismiles/Swipe3D

FancySegue shows how to build custom segue transitions using OpenGL -- https://github.com/chrismiles/FancySegue

Also see the first talk, "OpenGL ES with iOS 5+ - Part 1: Learning to draw" at http://www.youtube.com/watch?v=s6VCaF...

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