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Published on Feb 3, 2014
This is the second talk of two about OpenGL ES and GLKit, aimed at iOS developers. This talk covers rendering effects in OpenGL using GLKit, looking at the OpenGL debugging and profiling tools that ship with Xcode, and demonstrating how OpenGL can be used for some fancy segue transitions. Presented at Swipe Conference 2012 by Chris Miles.
In more detail, my talk "OpenGL ES with iOS 5 Part 2: Rendering a masterpiece" covers:
* Rendering textured triangles using GLKTextureLoader and GLKBaseEffect; * Creating cubemaps using GLKTextureLoader; * Rendering skyboxes using GLKSkyboxEffect; * Rendering reflection map effects using GLKReflectionMapEffect; * Demonstration of the Xcode OpenGL ES frame debugger; * Demonstration of the OpenGL ES Driver and Analyzer instruments; * Demonstration of the OpenGL ES Performance Detective; * Performance recommendations specific to OpenGL ES on iOS devices; * Demonstration of some fancy custom storyboard segue transitions using OpenGL ES