 Hello everybody, welcome to a Regrospective. But like we did with the Deadland, my old YouTube channel, I was going through some old files and I found loads, loads of animations that I never uploaded or never finished. Some things that were never completed and my first ever animation that I've actually managed to find. I used to animate is basically the key word to take away from here. I don't really do it anymore. Now I do the whole Game and Beaver thing. But I still have that kind of passion for it. And I don't miss the days because they were freaking hard work. It's hard work no matter what you do. But I enjoy this and I used to enjoy animations as well. I thought what would be funny is if we sort of go back through my back catalog that I've managed to find because I'm sure there's stuff that is lost to lost a time somewhere of just some animations that maybe I kind of want to finish or haven't been finishing. Just generally have a good laugh because I think my first ever like animations are in here. So I got a cringe show so hard. So let's have a look showing right. So as you can see, I didn't name these very well. I just have one called Pokemon and it's only it's 1.5 megabytes. I have no idea what this is. Ah, yes. Oh, wow. OK, so this is what my first ever animation. I think we just click through. Yeah, that's it. And then the size disappear and then his pupils disappear. And that's a finger. I'm pretty sure I trace that. Yeah, yeah, it's definitely it's 100% trace from that. What is dance? 2001, look at that. Wow, January 2001. When was the Caramella dancing a thing? That's when I made this test it. There it is. Test movie. Boom. There you have it. Look at them apples. It's for Caramella dancing. So in high school, everybody had a pirated copy of flash go around and they would just, you know, mess around with it. I was going to tell six from when I was about 17, 18, maybe when I thought, oh, you know, it'd be pretty cool. I want to try flash. And maybe I want to actually animate. Maybe that's what I want to do with my life. I don't know. And but nobody had it. They're all like, oh, yeah, I don't have that anymore. Like, delete it. This is, I think, quite literally my first ever animation. Oh, it's a thing of beauty. I love it. I love it, love it, love it. I think I was probably all done on a mouse. 100%. Oh, yes. So you've got this that's drawn with a mouse and then these are just shapes. So if we click enter, oh, oh, oh, oh, look at it. How amazing is that? Wow. And I think the reason why I had all these shape tweens is because I was inspired by certain people on new grounds. Now, I mean, I looked up to, you know, the amazing people I knew I definitely could not a hold a candle to. And that was, you know, like Chris and you go Raptor and all those at the time. And I was like, yeah, they're drawing like frame by frame. I can't do that. I got a mouse. Okay. Hey, hey, those are the old new grounds as well. Did I link that to you too? I must have never seen this before. I'm sexy and I know it. Ah, okay. Ah, the early internet. Oh, it was brilliant. Yeah. Is that actually it? Oh, nope. Nope. Then we do dance. Okay. Ooh. Oh, oh, no. Oh, yes. Oh, wow. What? Subscribe for more videos. Even though this was put on new grounds, okay. Oh, yes. I remember this one. So this was back when the PlayStation 4 was coming out and I was commissioned by Machinima to make an animation like on the PS4. And I don't think they, they might have had a little bit of a brief. I can't remember what it was, but it was basically just to imply that the PS4 had some new feature and it's amazing. And you can choose whatever you want. Like their channel has gone. Everything that I did for Machinima or Happy Hour no longer exists, which is interesting. But yeah, I remember this being one of the first animations that I really put loads of effort into like the frame by frame stuff. I think it was heavily inspired by Egoraptor and all of them. So it was, I think it was almost frame by frame, which I thought was good. I thought if you draw a frame or like something every frame, it's gonna look the best it can. That's not the way it goes. It just means some things don't look too great. Oh, I was gonna say, yeah, there's loads more. Then he builds his skin back and he grows. It's beautiful. Yeah, I loved it. So welcome to Squirtle Syndrome. One of the first animations that was a full length animation. By full length, I mean it was two to three minutes. I was never really great at art. I'll be the first to admit it. And I'm still not. It's just, you know, it's just practicing the longer you do the better again. So like, I think I get the feeling like one of these was traced. I can't remember which one. These ones weren't. This one might have been traced for reference. I don't think war total was, but you can see like quite quickly, I think I did this. And then I lost motivation with the project and I started working on another one, which never saw the light of day. And that one was called Cubone Story. I get the feeling it was based on a Eurovision song. At the time I listened to it. That's so cool. And it was more like orchestral and stuff. And then I think I spliced it in with some Narnia soundtrack. I don't know, but I haven't seen this in ages. So everything inside like the square screen is what you'd be able to see. While I was trying to work on school center, I was working on this just to give myself something different. I wanted to test myself. So this basically was a story about how Cubone became Cubone. Cause we all know Cubone was the skull of its dead mother as a helmet, basically in Pokemon. And I was always, I was like, ooh, I wonder what the story would be behind that. So teenage me was like, you know what? I ain't gonna animate this. So I wanted to make this like really hard felt like animation. So it starts all cutesy. You got this like Cubone who's eating some. I think I was like, that's an orange berry. Yes. Look, it's like this real lighting there. How crazy is that? But this Cubone's not satisfied with blueberries. I made it once. The red berries. Although I kind of want to just click enter cause I don't think, I don't think any sound effects play and this isn't going to be playing at the same animation speed either. So that, that's the berry in the eye there. And I think, yep. The swallow and then the turn around and then looking left and then looking right. Look at that for an environment. Oh, it doesn't have a head anymore. Is that because I, yep. There it is for some odd reason. I was like, you know what? We're just going to hide this layer. I think that must mean I was working on something later. So it's kind of like having a look even though, yo, there you go. So there was the mother there. This is me showing the footprints. Look at that walking cycle. You so can't see exactly where I've like rubbed over the pen lines and everything. Oh, it's so rough. The head's so small. It's beautiful. So it was tempted by the red berries. And then as, I don't know what I'm trying to show here. Like it gets darker. I can't remember why I did that. Cause really this, this was supposed to be a shadow and it never looked like a shadow. I could have just blurred it. Even then I knew about blurring with them. Symbols and stuff. I knew it like destroyed frame rate. But like, I should have so done that. I don't know why I made it squiggly. Yeah. Yeah. And there's like, this is supposed to be the thing. The, the antagonist that comes. And there you go. There's me frame by frame doing the shadow and it lands behind him. What could it be? What menacing monster? And then the shaking. This was all, I think I timed it to the music as well. I can't, yeah. I think this was, this was that, that song I'm talking about. This, yeah. This was a camera angle, like a pan up. Like, oh my God. What could it be? Here's a charity. Oh, it's so cringy. I love it. Hahaha. I'm running away. Oh dear. I just remembered, like, I worked on this for so long and I was like storyboarding it out. And, but of course, like, this was my second animation. So, I think there's just something different about the cringe in this, as opposed to the cringe in like the, the deadline I did. Because there's only so much of me that I can put in the deadline because, you know, it's J-Pog. So it does all of the work for me. Whereas everything here, I made. So it's like, hahaha, you have to smoke and then, but so yeah, that's a wish for you. Oh, wow. Well, I haven't seen this in years. I don't know how far, I think I got further than I did with this. Though, though, no, the poor Cubone. And then it, it missed me. It goes to stamp. And then the tear drops. And then definitely did more. I've done some digging and after sifting through, God, I mean, look, look at this. I have, I have so many hard drives. I finally managed to find the right Cubone story. So last time we left off Charizard, because I was about to end the video. Hahaha. Charizard was about to stomp on little Cubone here. Okay, so there's a stomp. And I think after this was the tear fall. But I thought, why not make it even more dramatic by having Charizard, a little zoom out of Charizard here. Don't even know what these nubs are. But it's supposed to have like flashing his claws like, yeah, you like that. And then we get the tear fall. All right, so this is, this is all new to me. So you have to, yeah, look at that. I thought that was just adding that whoosh, made it look, I mean, maybe it did like, yeah, have you speed it up? It kind of works, but again, I don't know why I put like a black filter over all of this. But hey, when there's the Cubone looking so sad. And Charizard is, you know, completely happy with his life choices, apparently. Just, you know, just gonna end this little Cubone's life. It's not like Pokemon, you know, eat poke food, all that jazz. No, this universe, my universe, Charizard eats the other one. Charizard's the best. And then we have it like, oh, and it's like close the eyes. Woodish, what happened? And then it's slowly revealed. Cubone was carrying on the floor, but it's unharmed. What possibly could have happened? As Cubone opens its little eye, it sees, I don't know how it's, we're getting this perspective. And we see the mummy come to the rescue. This is like, you know, I don't even know what it was called. I love the idea that this Cubone leaves its mother for two seconds. And within those two seconds, it almost dies. We've got Mother Appears, which is, yeah, it's that bit of Narnia. And what's the final battle? So that's more of that Narnia soundtrack. What's this one? Yeah, that's the, I can't play too much of that. No, you shall not hurt my baby. And then we get super emotional here, guys. You have the emotion of the mother. The mother knows what it's stuck at. The mother knows the odds are stacked up against her. So it goes into like super concentration mode as we get like more flashbacks to like, happy times with the baby, remember good times with Baba. So that, you know, the classic anime grip of the weapon there. No, you will not touch baby. And then Charizard's vision is like all over the place. And eventually it sees what it's, what's inflicted, said damage. And he's like, no, how dare you? And then we get like, yeah, I guess we could go frame by frame here because we can't really. And I think that is probably a trace. You got like normal and then yeah, I've seen, it's either a trace or yeah, I've definitely referenced that so much. And the fire sort of blasts out and we got a crazy shake. And I think the mother sort of covers its face. And then like the actual fight would have happened, but I don't think we ever got that far. Oh, no, we actually did have this bit. I think this was supposed to be the throw. Yeah, that was the last thing I did. So if you watch that like, whew. Ha ha ha. So back again, I was actually looking through the library and came across some of these scenes that I completely forgot. So this I think was supposed to follow right after like Charizard rolls and then shields her eyes and then looks back and then doesn't see Charizard anywhere. And it's this sense of panic like, wait, where did he go? And then like looking around at the camera point of view and then it would have turned to the side or somewhere or maybe from above or something. And then Charizard would have been like a still image like going scaled up towards the camera to give it the oppression that he's charging towards. And it was just gonna be like a little blink and a tail move. And then you had this thing as well. You had this was, it must have been from the side. Oh God. Yeah, it must have been from the side because this was supposed to be her reaction. So, and then of course some, I don't know. I maybe there's more actually. Oh, I didn't even show that one. Like more memories, like little baby Cuba when Cuba was born. And then, yeah, this one as well. I completely forgot about this. Yeah, yeah, that was it. So it was supposed to be a sky and then Charizard would fly down as if it was hit because I don't know at some point they were fighting in the sky. And then Charizard sort of falls down and comes past the camera. Hence the little turn in the side of the body. And then it randomly gets claws in the last frame. More mother and cubo in there, like memories. I don't know why I didn't show all this. Oh yeah, look, he's cutie. Yeah, and that was like a scene like close up to Charizard. Flying in even though the wings aren't that great, but I think we could have done better with the wings there. But then you've got like this close up shot of Charizard. So given the impression like the camera zoomed in when really I've just made it bigger. And then like a spin off towards and then flying and that is a very potatoy looking Charizard, but you can see what I was trying to do. There was definitely some thought there going into it. What am I saying? Actually, you know what? It's not so bad. It's bad in parts, but you know what? That's pretty happy. A part of my 18 year old self, I think, who made this maybe younger, I don't know. Yeah, look at that. There you go. That was, yeah, you can see where I've kind of drawn like the camera shot and then close ups of other ones. I think that bottom left one is supposed to be like a shoulder barge. Like it comes in shoulder barge is Marowak from the side. I think that was supposed to be, should just bite it and eat it really. Yeah, something like that, I think. Yeah, that was supposed to be the next scene. Like a headbutt. I went back to revisit this project where I knew that this had more potential to quote unquote go viral because it was more funny rather than like a silent piece that had nothing going on except for, you know, the story. So I ended up just continuing with this. Yeah, there's some, I don't remember that shot. Did I cut this shot? Oh my God. I think I might have cut this. Yes, I think I cut this shot. I completely forgot. I spent loads of time, you know, at the time animating this and then I decided to chuck it all out because I just, I think I just stuck with this or I zoomed in on the Blastoise or something. I can't remember. This is actually the Facecam Sunday's intro that I've played every now and again. This is what it was for. This was a university project. It was like, we had a D&D brief. You could do a couple of things and one of them I think was like a story of life or a part of your life where you could make it like a story time. Basically, story time animation before story time animation was really a thing and we'll go frame by frame because I can't remember for the life of me what I was saying here. I think this was my struggle to try and find what I wanted to do. And I think, yeah, something about cats. I don't know what that's about. I think that's about internet because early internet was filled with cat memes. You had like lolcats.com, people. There's kids watching. You don't even know what lolcats is. Oh, it's crazy. So this I made when gel apocalypse was a thing. We did like welcome to Deviantor, welcome to Tumblr animations. And they were very like squat characters, very basic, but I love the art styles. That's so basic. That's so simple, not basic. It's so simple and it takes no time. I love it. Yeah, so I was like, oh, I was like drawing or something like that but I was never really good at it, I think. So I got frustrated and then it was until later that I decided, no, actually, let's be patient. I think I was annoyed with myself and this is in general as narrating what I remember this being. But I was annoyed with myself that I couldn't pick something up and it be exactly how I wanted it or exactly how I imagined it. I think a lot of people go through that. Like it's whether you're learning a language or learning some other sort of skill. It's always that point where you're like, ah, why am I not learning this as quickly as I should be? And I think that was that. And this is after I graduated uni or I don't know what happened here. I made this way before I graduated or anything like that. And this, this is brilliant. This character over here is supposed to be my lecturer. Long story short, everybody was supposed to bring in a reference for what they were gonna transform. So an artist or a book or something like that. Whereas me still coming from high school and sixth form and basically, you know, not trying in school education. I think a lot of people can relate. I winged it and I just went into the lecture in front of all my classmates and stuff. And I was like, yeah, it's gonna be like a pine cone that falls from a tree and then morphs into a traffic cone and lands on this street. And not only that, but I had some other ideas but they were equally as like cheesy and being done a million times to death. And in front of everybody, my lecture just turned to me and went, you know, those are probably the worst ideas I've ever heard. I just remember the audible gasp from the whole class. Like, I remember just standing there going, like just in the cold sweat going over me thinking, oh no. So I mean, that's what that was. I have no idea what this is about. I never did singing. I never done voice acting. So I don't know what I was talking about here. Or maybe I couldn't. Maybe that's it. I couldn't. I didn't think my voice was, my voice is my voice. However, it's my bread and butter now with gaming, which is interesting. So I think I had some new record lines and stuff and that's me working deadlines on scripts and things like that. I don't know what I'm doing here. And then I'll take on the grade snake and get my A. I don't know what that was about either. And a pie, of course. No idea what that's about either. YouTube? I have no idea what I did about YouTube here. I don't know. I have no idea. I know what this one is though, because as soon as I started posting animations to YouTube, if it was a Pokemon animation or if it was a Dragon Ball animation, no matter what it was, I deliberately went for something that had a fan base. And then I would go on Facebook, not that I don't think people would do this anymore. And I would join every group I could, follow every page I could to do with that, Pokemon or Dragon Ball or whatever. And I would just send them my animation and be like, hey, would you mind posting this? I've worked really hard. And he did that. The grind was unreal. Something that I don't think you could do nowadays. I have the groups. Groups still exist. And I think pages do, but not like they did in the early 2000s. Definitely not. Yep. And there's me putting on Vimeo, new grounds, YouTube. Just trying to see what kind of worked, I think. And then this must have been me doing commissions, I think. That's like Machinima or some sort of company that they got loads of money, but I was like, yeah, what do you want? And then I got my first ever 20,000 subscribers. Which was a lot back then. And that was on my Beaver Media channel as well. For me, that was a lot, I think I'm saying that. And then I signed a deal with Machinima. I think, yeah, I don't know who the other person was. So my first jobs were doing commissions online, like drawing things, people who wanted YouTube thumbnails. And then eventually I signed a contract with Machinima to actually make money from my animations. And then this is me playing games with Whitney. But then I'm thinking, oh my gosh, it's so hard to reach and then so far away, I'll never be able to get to them. Something like that. I'm like, hmm, how can I achieve these goals? Oh, well, I guess I'll just do YouTube then. Yeah, there it is, YouTube with cats. And then I got 500,000 views. Wow. Which is crazy, because you get, like some people just upload a video. Within an hour it gets 500,000 views. Oh man, it has changed so much. And then Pokey Shorts 4. So that by the end of this animation, my style had completely changed. And you'll see it here. So you had like a pan down from a sun, then you had Pikachu run to a shell, and then you had Brock. It was basically all about Brock telling like, really terrible puns. And then like Pikachu sniffs a shell, then a tentacle comes out, grabs Pikachu, Brock tells a joke. And this bit was Ash's reaction to the joke, I think. And then realizing that Pikachu would be grabbed by a tentacle. And thus they ended up having to go to a Pokemon center. So it started with Pikachu being dragged along, and then it zoomed out to Ash, like pulling Pikachu along. Then they find the Pokemon center. You ready for this amazing comedy? Ready, it says center. Oh, fair enough. Like, yeah, Pikachu is facing the wrong way as Ash walks away. So he turns around all days, and then he gets squished by the doves. Oh, that doesn't look too bad actually, yeah. I think this was one of the last scenes I sketch. That's why it's not so bad actually. A joke with Brock being nurse joy and would say another pun is like trying to hold in his laughter. Yeah, there's two sketches of him coming over. Hey, look, a Game Grumps reference. But Ash sets a bear trap. I think he's trying to catch an urser ring because urser ring is a bear, right? Yeah, makes sense. So he sort of gets up, and then the bush sort of makes a noise, and then Brock like pssht's him over, and of course we've got only face. Love throwing in these like one frame joke things. But yeah, I spent so long on this, and it took so much time, and then it never saw the light of day at all. So Ash turns around, and Brock's like, do you know what your favorite game is, Ash? It is just like a peekaboo, and scares Ash, and then Ash gets his like leg completely trapped, and hopefully maybe we can hear Tom. There you go. So his screeches is sad broccoli. Just, it seemed to be the humor was just randomly to cut to like things looking weird, and it was like, ha, funny! Without any rhyme or reason, it just, it was definitely the time. An urser ring, yeah, an urser ring was gonna like come out of the woods at this point because he'd obviously alerted like the bear to him, and then he was, oh, we need another one. Wait! Ah! There you go. Ha, ha, ha, ha. And the bear sort of came over and grabbed him, and then right after, Brock's like, oh my God, I can't believe that just happened, like as he watches him being taken away. Oh, and then the joke, are you ready for it? Unbearable! Oh, and then yeah, I made this for like the Brock rap, and then I was commissioned by anime to do the Harlem Shake. Remember that old gem? Yeah, Harlem Shake. So I had already animated this, and I thought, oh, I'll just shove that in, why not? Saves time. I made the bear. Did the bear do anything? Ha, ha, ha, okay, the bear apparently did that. And yeah, these are Pokemon dailies. So I drew a new Pokemon every day, which I tried to, I think it took weekends off. And this one was the last animation I did before I think I really stopped everything because I was working on multiple projects and when I would get bored on one, I would just go to the other. But when I was still working on this, I was also working on, you know, the channel now, the gaming beaver. And it came to the point where I was like, ah, I really like this, but I've actually got a chance with this really popping off, like the gaming beaver actually being a thing. And I chose the game beaver, which was obviously the worst decision I've ever made. This was my magnum opus. And it's about Oddworld. So if you know anything about Oddworld, because of course we've got to, we've got to have some sort of fan base. We've got to leech off. We can't have our own animation speak for themselves. That would be stupid. In Oddworld lore, there's supposed to be meachers, but they're all extinct. So I thought what would be really cool is to actually like animate one. So I drew over and over each frame, even a part of a body, if it didn't move like these fricking handy things. I should probably mention that these backgrounds, like these amazing things, were made by the same person who did the game of beaver logo, Man Ramos. And the reason why I chose him to do the game beaver logo was because I was working on this background and he was doing such a great job with everything he was sending to me. I was like, oh, I've kind of got this, like small side project that I'm thinking about maybe doing if animation doesn't work out. I kind of need like a placeholder thumbnail. Would you mind just drawing a beaver? Then he's the one that chose the colors. He's the one that completely designed it. And because of him, we've got stuff like this. And it's all because I wanted to do animation and then I decided to do this Oddworld one and I was working with him on it. And boom, there you go. Game of Beaver was founded. Anyway, it stays on frame for about like 20 seconds before it gets, yeah. And there you go. Incomes Abe and steps on him. And Abe's running, look at him go. What's he running from? I don't know, we're about to find out. There you go, there's some scraps, woo-hoo. Yeah, these took so long to animate. And actually it's running really slow, like super slow. It's probably because we got like, we're recording this at the same time as well, no doubt. And he's supposed to jump up the ledge and then get away. And that would, in the game, that's it. That's the end. You've escaped the scraps, but then in this comedy sketch, the scraps actually start talking to Abe, like tell him off for being what you call it. For being a coward and not, you know, facing them like a proper man or something like that. And then they get like their feelings hurt. Cause like, oh look, we can't even, it's not fair. We've only got legs, we don't have arms or something like that. He's like, I don't know. And then, I don't know, something happens and they blame each other or one blames the other one. And I think Abe decides to, oh, you know what? I didn't mean it. You know, it wasn't like, they weren't chasing him, like to kill him. They were like, what, looking for a friend? He's like, oh, you know, I don't know. He comes down and then the scrap turns and it was like, ha, you fool. And like, stabs him in the shoulder and stabs him in the shoulder and then pushes him off the clip. He's like, ha, ha, you should never trust scrap. And then we have a far fetched. But the amount of time that I had spent on every single frame on this run cycle was ridiculous. And normally when it comes to this, you have a full team, like one draws like the sketch and then one does the line, one does the color, maybe another one does the shadow. So it really pumped it out. I got about six or seven images done in a day. Cause it was, not only was it the sketches that I had to do, but then I would also, you know, do the line on all of this. Really, I was making myself too much work. So much so that, you know, I didn't finish it. Cause if I had just forgotten the shape, like the shadow or whatever, like especially on the scrubs, I think it wasn't too bad cause I just duplicated this. But you can kind of see, I wanted this guy to look a bit different. So I gave him more of a meaty jaw cause he was supposed to, you know, when they talked to each other, they weren't supposed to look the same. If you pause a Disney film or a Nickelodeon like cartoon, they'll find the midframe, which will be this eye that's looking really weird. However, no matter what the motion was I did for this, I just decided to go completely over the top with every, every frame. Like I don't know why I did this but for some reason I decided, I mean, you can get my mind blank. We go even closer, we can go even closer. I put like stuff you wouldn't even see. Like I put highlights and shadow on, on like, you know, the inside of the eyes, like his motions pulling them. But you're not even going to see that. But I don't know what I was doing. I was just making too, way too much work for myself. And then we go from that to that, which makes no sense. And like you go from super blurry, speedy action, which is technically not even blurred. It's high detail, not blurred. It's a no motion. Welcome to what happens when you get bored. You make goats, shoot, goons. And there's another goat shooting again. I can't remember. I think this was going to be Call of Duty goats. Ha ha, goat bomb. Yeah, it was supposed to be a play on ghosts because I think Call of Duty ghosts just came out and I was like, wouldn't it be so funny? Instead of ghosts, it's like, Call of Duty goats. Yeah, look, there's the goat bomb. There you go. It's supposed to go whoop and open and release the bomb and then you'd follow the bomb as it like fell down on the goats that are shooting. So there you have it. A little trip down good old memory lane with some animations. But I hope you've enjoyed that video. Maybe we'll do another one. Like I said, if I can get that laptop working. But if you have, label like and until next time, I'll see you cuties later. Oh, buh-bye.