 Hey guys, it's EJ from iDesign.com with a quick tip. I'm going to be showing you how you can use effectors to drive the transparency of your objects. In this case, I'm going to show you how you can use an effectors falloff to fade on text. So first things first, we're actually going to use a plane effector because we just need to affect it linearly. And we're going to change the falloff to linear, change the orientation to positive x. And so we have our effector as it passes through affecting that text from left to right, letter by letter. We actually don't need to change the position data. But what we do need to do is make it so this plane effector is driving the grayscale value and applying a grayscale value of 100% white to 0% white or black to be used as a matte. So we're going to use black and white values to adjust the opacity so we can use the alpha channel of a material and apply that to this mo-text object. So how are we going to get this plane effector to apply grayscale values for a matte? How are you going to actually do that? If you go to this color option, change the color mode to on, you can see right when I do that, it changes whatever has been affected by the plane effectors falloff, changes to 100% white. So we got the 100% white value, but we still have this gray value. And the gray value is not going to work because if we want it to be 0% opacity or black going to full on opacity or white, we need this to be black. The way you do that, if you go into your mo-text object, go to your letters, you can see this color value down here of the letters is that gray. You need to change that gray value, 80% gray value, to black. And once I do that, you can see we have what we want when we're going to work with a matte is once you're going to have this black value, 0% opacity. And when the effector comes through, it's going to apply that white, which is going to change the opacity to 100%. So how do we get that value to affect the alpha channel? We're going to make a material, and go into our alpha, let's change the color first to say an orange, and go into the alpha, turn it on. So we need to pump in the gray scale value that's being applied by the plane effector to the text. We need to have that value be pumped in the alpha channel of this material. The way we do that is if you go to your mo-graph channel or mo-graph option, go to color shader, choose that. If you go into this option, the channel is set to color, which is what we want. So this is going to tell, this is going to pull the mo-graph color that's being applied by the plane effector, that gray scale value, and is going to pump it through that alpha. So now once we change, or once we apply this material to the mo-text object, we're getting exactly what we want. Those black and white gray scale values are being used to drive the alpha channel in the material. So if I render this out, you can see that it's fading the text on. It's exactly what we want. So it's pretty fairly simple. You just have to understand what a color shader does by pulling that gray scale value from the plane effector and making that apply to the alpha channel here. And you have to make sure that you change that default color in here to black because if we have it at that gray, as it was by default, this effect falls apart. You need that to be black so you have that 0% opacity. Once you've got that down, you're good to go. So say you want this to actually fade off. It's as easy as going into your plane effector's falloff and just inverting it. So you can have this text fade off letter by letter. You can also invert the orientation so you can have it fade off from left to right as well. So pretty easy concept. Again you can use this for cloner objects as well, but the one got you is the same as the mo-text object where you have to go and make sure that cloner object's default color is from that gray and set it to black. So then you have that matte working fine. And that's all there is to it. So thanks for watching.