 What's going on guys it's your boy DPJ here today with another Destiny video and today I bring you all the details on the latest patch just dropped by Bungie about half an hour ago probably a little longer by the time this video gets out this is covering all the details coming with a 2.5.0.2 patch which makes changes to both subclasses and the crucible with weapons as well but if you guys do enjoy the video leaving a like is much much appreciated can we reach 4000 likes that'd be absolutely epic if we could I've actually been through this already and there's actually changes made in certain places which I didn't actually know about which are actually pretty damn crazy okay let's just get straight into it I'm gonna start with crucible and that special ammo adjusted special ammo economy in all game types players start crucible matches with special ammo special ammo is now lost upon death sidearms are not affected by this change special ammo crates now appear every 60 seconds initial spawn and respawn special ammo crates are now shared with allies within 75 meters down because it was 100 meters special ammo timing in mayhem is unchanged mayhem is mayhem and it should be fucking mayhem elimination game types round time limit has been reduced to 90 seconds it was two minutes players only start with special ammo in round one in elimination game types special ammo timing is 30 seconds initial then a further 45 seconds it respawns special ammo is wiped at the beginning of subsequent rounds moving on to weapons hand cannons significantly increased initial accuracy returns to slash year one reduced base range to 35 meters from 40 meters reduced aim assist and magnetism at longer ranges reduced minimal damage after falloff from 50% to 33% moving on to auto rifles now this for me is the biggie this is what this is how I want PVP to play I want people to be using auto rifles back like back in year one times in the social regime yes the social regime was a little overpowered they nerfed the fuck out of it but now I think it's time has come again increased precision damage modifier to 1.3 times up from 1.25 times increased base damage of low rate of fire auto rifles by 2.5% this is the social regime this is the shadow price a grim citizen this is weapons of that also rifle archetype I cannot wait to get on PVP and try some of these bad boys out expect some videos from me over the few coming days of me trying out other weapons yes you know I'll be getting wrecked in PVP but at least it will still be fun watching and finally with auto rifles they've increased their in-air accuracy moving on to pulse rifles reduced rate of fire for all very high rate of fire pulse rifles by 7.7% this is the grasp of Malak this is the warps from Future World Cup this is the clever dragon increased rate of fire for low rate of fire pulse rifles by 5.3% this is the spare change this is the lured miller D which are actually quite decent weapons as they stand well at a certain range anyway reduced magazine size of clever dragon and grasp of Malak by six bullets now this is actually something pretty big I mean if you use bridge frame on your clever dragon to what get a best ability it's going to take a further six bullets of what it already takes it's going to be left about six bullets in your clip what that fuck you're going to do with six bullets that's ridiculous they've also reduced the effect of high caliber rounds for pulse rifles and again they've increased in-air accuracy moving on to scout rifles and only one change increased in-air accuracy now moving on to shotguns now this is a big one a lot of people didn't want them to change a lot of people did want them to change this is what has changed shotguns no longer deal precision damage the chaperone and the universal remotes are unaffected by this change not universal remote only deals precision damage when ADS aiming down sight shotguns now have significantly less magnetism when fired from the hip shotguns now have significantly less in-air accuracy shotguns no longer have a movement penalty shotguns now deal 20% more damage to combatants range finder on shotguns now increases ADS time by 25% reduced universal remotes magazine to 3 from 5 universal remote now takes longer to reload now the changes have made to shotguns it quite clear to me they know that the universal remotes will be a go-to weapon now for a lot of people who you'd like to abuse shotguns I mean with the special ammo changes shotguns you probably won't see that many of them but with the universal remotes I mean it's constantly your ammo you die you get ammo back yes I mean I've tried to make changes to it a slow reload time a less magazine size but I still think a lot of people will use the universal remotes as a go-to weapon but we will just see okay moving on to exotics and a young wolves howl reduced howling flames ammo cost from 10 to 5 and the truth reduced magazine size from 3 to 1 one magazine in the mother fucking truth what the fucking may as well take away is exotic label because I ain't no exotic no more Jesus okay now we're going to talk about classes and general reduced health of guardians with armor values above 10 increased damage of flux grenade magnetic grenade and shoulder charge to ensure effectiveness across all armor values the link now disables your radar and hood for a short time after activation hunter throwing knife now deals solar damage on impact hungry blade immediately starts health region restores more health per kill gives a flat amount of health slash shield per activation does not immediately start regenerating shields blade dances quick draw perk no longer red is your weapon instantly but now grants a large increase to weapon handling speed warlock viper to stomach on aphidian aspect no longer red is your weapon instantly but now grants a large increase to weapon handling speed storm callers from the strike melee range reduced to be consistent with other warlock subclasses so now you weren't going to get melly the cross map by that motherfucking storm called a warlock hopefully not anyway amplitude will continue to grant small range boosts to new base range landfall now reduces the total time in storm trance Titan juggernaut is now disabled after being in air for a short time and cannot be activated while in mid-air moving on to general changes at break time no longer triggers the corruption spreads by shooting at the wall of dawn snow moves around no longer adds an additional seeker to skip grenades removed intrinsic perks knee pads and Icarus on some talent grids fixed an issue where high caliber rounds were not functioning properly unhand cannon scout rifles machine guns and sniper rifles hungering blade changes were also inadvertently applied to the following perks transfusion striker Titan quarter-wise some record Titan lifestyle void walker warlock red death perk serious legacy perk on the series regime no backup plans wall of dawn cast the ram apotheosis veil embrace the void and avoid walker warlock and that is it guys they are the hot fix changes for the 2.5 point 0.2 patch which you should have had on destiny already by now some big changes there to be honest a lot to shotguns a lot to auto rifles I cannot wait to see how PvP is now me personally I don't think it's gonna change that much people will still find a way to abuse shotguns it's just a way PvP is and I've said it a million times PvP needs reworking from the ground up it's more than just weapons and a few fucking changes to subclasses but that's just my opinion personally I'm looking for a fresh start on destiny to PvP well it's nothing like the PvP we have with destiny one but that's just my opinion let me know what you think about the changes made in this hot fix down below in that comment section hope you enjoyed the video and I'll catch you on that next one