 So, you got your color map completely done, but you don't know how to add detail. Not a problem. Now, if you followed my last few videos, your character will have two maps on it. The Albedo, which we just finished, and the Ambien Occlusion, which at the moment should be completely white. If you're doing Guilty Gear or Granblue Anime style, then the only thing that should ever be on this map are straight black lines. In my opinion, the easiest way to draw these lines is directly in Blender. To do that, in the UV Editor, make sure Sync is on, then click the object that you want to add detail to, tap the Edit Mode, press A, then go to Texture Paint Mode. From here, go to the Image Editor, make sure it's set to Paint, and change the map to your AO. Set the mode to Brush, and if you go to Active Tools, make sure that you're on the AO map. Not the color map. If you draw on the wrong map, you will fuck everything up. So, always double-check. Detail only goes on the Ambien Occlusion. Now, from here, it's pretty simple. Anything you draw here will show up on the model, and conversely, if you draw directly onto the model, it will be drawn right onto the map. Usually what I do is draw directly onto an area in order to see where it is on the map, and once I know where that area is, I'll undo and hold Alt to draw a perfectly straight line on the map. So, draw rough draft designs directly onto the model, then go to the real map, erase, and straighten it up perfectly afterwards. Alright, you're done. Hope that helps, and as always, I'll be the other fantastic day, and I'll see you around.