Redshift for 3dsmax. Introduction. Setup, render methods and fixing noise methods





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Published on Feb 10, 2017


The first part of the review of the Redshift renderer for 3dsmax.

Hello! With you Andrew krivulya aka Charly and today I present to you the first part of my basic course in Redshift in which I will show its installation, rendering methods and fixing noise methods in render

In the comments write any feedback, questions, topics of lessons you would like to see the new releases etc etc
The content of the video:

00:00 - 00:40 - Intro

00:40 - 01:27 - Installing Redshift.

01:27 - 02:36 - About system requirements and graphics cards.

02:36 - 05:18 - Rendering Methods in Redshift.

05:18 - 06:04 - Adding render elements to identify the noise. The first render.

06:04 - 08:22 - RsShadowMap pass. Control of noise in the shadows. Increasing samples on the light source. A basic rule of working with samples.

08:22 - 09:09 - RsReflection pass. The fight against noise on the reflections. A few words about Sample Override for Reflection.

09:09 - 09:51 - Global Illumination pass. The fight against noise GI. A Bunch Of BruteForce+BruteForce.

09:51 - 12:45 - Unified Sampling. Redshift Boke. Rendering with Dof. Combat with the artifacts and improving antialiasing.

12:45 - 13:35 - Sampling Overrides. Scale Samples. Replace Samples. A little bit of theory and what it's for.

13:35 - 13:44 - Optimization Tab. Global Overrides.

13:44 - 14:30 - Ending. Previous lesson. The subscribe button, and buttons of my stores.

Music used in video:

Copyright Owner (Created by): "Awards Media Group Limited Partnership" http://www.dewolfemusic.com/trackdeta...

Pleasant viewing!
Sincerely, Andrew krivulya aka Charly.


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