 All righty, let's place the full first here no sounds but a dragon All right and looking at your Email here. Okay, no like massive notes. He's just heavy dragonfly landing mechanics I think the main thing spread of the back careful. I would either blur this a lot Just a couple of things. This has nothing with animation. Just a visual thing of it's just an odds To me always an odds conflict when you have like simple geometry stuff and simple textures And then you got a photo and then some heavy busy textures there It's never quite meshes to me and then watch out It's almost kind of forming a tangent right there how it's there with the with the mountain line back there so I would just Either put some texture like this kind of texture on this as well and then make just that simple geometry and put some hardware fog and maybe some depth of field if you want or Simplified a texture. It's just like this. You just make it like one Cohesive style and then that way we're just focusing on this character Apart from that the main thing that I'm seeing is that The shot has like stages of things where as this dragon comes in up until around Here the timing is okay But it feels very flat where it's like it's in one axis The wings are it doesn't feel like a big offset everything like the tail comes down in one axis if all feels it's almost like There's some rings here and a string This kind of comes down like a prop versus having a little bit of a curvature in there More complex path Offset in here and the wings the tail could be you know a bit more sideways It's a bit more complexity in all axes. So it's not so Flat and mirrored once we get to here, right? So you get the timing is like I buy this I buy this. Oh That's weird like here the timing spidey sense kicking where this feels slow It's something's kind of weird where that slowdown happens a bit. It's a bit too much I understand that the wings come down like that to kind of slow this whole thing down But this feels like work right there We're crossing into some new area with some denser air or something where it doesn't quite Starts to slow down a lot then after that These guys to me they feel weird where it's it's so driven by lowering the elbows Where like that membrane is so low and then it's mostly kind of like a wavy I appreciate that it's front to back back to front But it doesn't it's so back to front That I'm not quite buying the physics there. I would like this it will come up a bit faster and Then maybe like that, but just this combination of so flat and then there's so much movement there in the chest Where I would reduce that and have that a bit more up down And then with this one For this again a bit lower You can you can go back to front with like a figure eight if you want, but I would still go a bit lower There's just something where I don't I don't quite buy that this thing can go up with such Horizontal movement in the wings or every like I want to now now that we're kind of stopping and hovering and we're stopping The momentum of going forward I just want to go up and with that I feel like okay we got to get some more up and down in the wings in there and then The next section and then again same thing with the tail which was kind of straight one to have maybe not overlap But the leg may be out here in a bit more I may be stiffer through there and a bit looser in the tip. It must have complex it in there But even here like the even the head could have in this could have a bit of a tilt and kind of now start to kind of Drive the motion almost lead the thing with back little arcs in the head This was very disconnected there and then the last thing is like now. We're suddenly turning into cartoon mode So it's okay. I buy it. Well, it's a bit one axis. Hmm. It's slow. I'm not quite buying those flaps and Stop this is really I would a hold that hang time and Plop Where that just feels like the timing is so pushed in there and again This almost feels like silhouette wise this covering that's super smooth at the tail But now it feels like it's holding itself up with the tail I'm gonna hold and then plop down after that. I do like this feels that bit broken here Child the shapes where we have a lot of this here. You might have to Flatten these guys and get this a bit rounder Just give it simplify that shape a bit more, but I like the complexity of a slide and adjustments and Then at the ends if you want to end on something like this I will probably bring out those wings out a bit more so we can see The separation between that wing side and the legs like here some negative space there And then probably bring up not have such a dip here But kind of smooth out that line where you can basically have a head where it's a bit more It's a bit higher flowing into the into the chest and in that way The wing can be like this and we have a separation which again, we have this connecting this connecting right there It's it's more of an overlap not a tangent, but it gets very busy Especially with all those lines there and then this it just gets very busy I think for an end silhouette I will keep that but then again Get out of that one axis feel And what if the character goes up there and then there's not more profile So you have a slight twist in this so the wing could be like that Maybe this one's a bit flatter and then you have more of a proud This curve like this where the character kind of looks out into the distance. So okay I made it and I mean it could even bring up one wing a bit more But something where it's have a nice strong silhouette with that head versus all of this here The camera I like this because kind of whoa, what is there kind of reframes? That's cool. We are a bit low With the dragon. I think we can Tilt down a bit more To this I think this is okay. This is cool Watch out right at the end The camera goes up With the head is it dissipating a bit too much. I would delay that camera about like six frames Don't mind the zoom Just subtle enough And that's kind of that. All right, thanks All right, there's an email you can sign up You can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you