 So, as many of you know, for the remainder of the month, I'm currently working on finishing the game, and while I'm working on it, I had to rig and animate a variety of kinds of enemy characters, which gave me the idea for a new rigging series. But this time I want to try something a little different. I've already covered all the basics step by step, but it's really designed for people that want to go deep into learning every aspect of rigging. So this time I want to try something a little more geared towards those of you who have no intention of becoming professional riggers, but for one reason or another find yourself needing to adjust, animate, or pose a 3D character. Think of it like a blender rigging crash course, but instead of breaking it down into theory like I usually do, I'll show you how to apply the fundamentals directly to a character in a real project. It's not going to be a very long series, probably just four or five videos, but my goal for this series is if you or someone you know have no idea what rigging is or have no idea where to start, you can watch this series and basically learn everything you need to know in 15 minutes. Anyway, I look forward to seeing you there and as always I hope you have a fantastic day and I'll see you around.