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Uploaded on Oct 13, 2011
This was my first Kinect motion capture test, using Miku Miku Dance with Mogg's DxOpenNI plugin. I just did some random movements. As you can see, the raw data was... unsatisfactory.
I spent a long time cleaning up the animation manually, fussing over making the movements smooth and natural. It was good practice, at least. The knees don't bend because of center/world bone issues that only occurred in this instance.
Teto has some unique bones that many other models don't have, including two alternate center and clavicle bones. Because of this, the motion did not translate to other characters properly. I threw together a general version, as demonstrated by Rhea.