 Hey guys, it's Nate, A.K. The Foot Accountant. Welcome back to the channel. Just a little bit ago, we got the FIFA Ultimate Team 22 deep dive pitch notes as well as the trailer. And I wanna take a look in a quick video today at how these changes are going to affect the game of FIFA 22 and what it could mean for the market. There's a lot of interesting things to talk through here. It also seems very confusing. So I'm gonna try to get through it as quick as I can and as concisely as I can. The biggest things today, division rivals and foot champions. That's where the biggest changes were made. Other than that, the changes were just kind of, I guess, a little underwhelming to be honest. I thought there was gonna be more information inside of this article today than there actually was. So let's start off by talking about division rivals and I'll try to keep this concise and clear. Basically with division rivals and foot champs, they're trying to make it easier to play less time constrictive for how it was scheduled in FIFA 21 and offer a little bit more rewards. It sounds like as well. Honestly, rivals does not sound like it's changed that much. The thing with rivals is you now have season and milestone progress and then there's a new way where you level up through division. So I'll talk about that. Rewards really haven't changed too much and there are no more placement matches. Those are some of the key notes with division rivals. But basically how you progress through division just looks a little bit different. See, right now we're in rank three. We're progressing towards rank two inside of division three and you see these things called stages and these little flags called checkpoints. Basically as you move, as you win, you move up to the next stage or the next checkpoint as you can see here in the trailer. They wanna match, they went from a stage and a checkpoint back up to the next stage. But also, so it's easier to go up, right? It's pretty fast because every time you win a game you move up to the next stage or the next checkpoint depending on if you're on a win streak or not. Talk about that in a second. But if you lose, it'll be harder to drop down because you'll drop back to a checkpoint and then I think with these three flags here you'd have to lose or draw. I think three games is what this would be to actually move back to the next stage. To go back from stage four to stage five there's kind of a checkpoint in the middle. So that is very interesting that it's easier to move up and harder to move back down. Again, winning a match moves you forward one stage. Losing a match moves you back one stage unless you were on a checkpoint which as you can see in here was a checkpoint. They didn't move all the way back to the last stage where they came from. So this is kind of nice when you are on consecutive matches like a win streak, you will move up even faster. So you'll see like a little flame. I don't really see it here in this picture but you'll basically move up a lot faster. If you win two or three matches in a row you'll skip some of these checkpoints and just run up to the next stage is what it sounds like. So that's kind of nice. Starting out, there's no more placement matches. Everybody starts in Division 10 which means there might not be an influx of coins right away to start FIFA like there was last year like how we had coin rewards for moving up a division. That is not how it's gonna be this year. It's gonna be more spaced out which is gonna impact the market a little bit. You won't have as many coins just thrown on right from the beginning. There's also an elite division for the new top tier. Basically that's above division one and once you're in the elite division you never leave it. You're locked in for the rest of the year and you will only match people inside of the elite division or no division one or division two will get matched up with the elite division and there will be a leaderboard with skill rating by concurrent to see who is in that top 200. So that's kind of nice. Rewards for division rivals sound like they're staying basically the same. You'll have weekly rewards but you will also have season and milestone rewards which kind of sound like monthly rewards if you will. Basically there will be milestone rewards based off of playing matches and winning matches and then season over rewards. How we have like the season objectives they will pay out some rewards based off of how many games you have played during that season which is like the six week period. Then on the new season it'll reset. You'll start back over and get progress more through the next season. So that's kind of just all the information about division rivals and all honestly when I read through this it doesn't look like that big of a change for rivals. It just looks a bit different in how you progress. You can progress faster to get to a higher tier and there's a few more rewards with the season content. So the biggest changes in my opinion are with foot champions. We saw it a little bit with division rivals how you have the points based aspect to it but foot champions here is a big change, right? They're taking the competition structure and spreading it out through the week with the introduction of the champions playoffs and finals which basically to me this is kind of rolling back to a DKT which is basically the knockout tournament back in FIFA 18 I think it was where that's how you qualified for the weekend league. Very similar structure this year, right? You still play division rivals to get champions qualification points, right? You still play division rivals to get the champions qualification points. From there you will go to the playoffs and once you get into the playoffs it's basically like a daily knockout tournament or a weekly knockout tournament if you will while you will have a certain number of matches to progress and basically get to this rank one it looks like because you can see here it says not qualified for finals and you have this little trophy and by rank one there is a little trophy. So basically you'll have a certain number of matches we don't know how many it is to rank up to get rank one and then once you get there you will earn yourself a finals qualification token. So I guess the W part about this is you're basically getting packs as well. You can see that every reward you pass points to rank three you get some sort of pack whether even though it's a jumbo gold pack if you get a pack for each one of these stages basically for like one pack per game that's not terrible, right? So they're at least giving out some rewards with this as well which we'll see how those pay out and how good those actually are but again notice here that it's not just plus you know like you don't move up per win it's plus five points for a win and plus one point for a loss. So even if you lose a game you're technically still progressing a little bit in those champions playoffs. So again that's how you get into the champions finals, right? You play rivals games you get into the champions playoffs, play games and try to qualify for the finals. If you get that finals token you can redeem it for what we know as the weekend league, right? Still the weekend competition with the exact same schedule starting at the same time and ending at the same time which is gonna impact the market when we talk about it here in a little bit but you're gonna basically move up through the champions finals AKA weekend league with a points based system and not a win based system. You get five points for a win. Again, one point for a loss and as you move up looks like you get rewards. The cool thing about rewards and we're gonna talk about this and this is gonna be a big point of conversation is that rewards are attainable instantly. That's the big part about this. If you play all of your foot champions games depending on how many there are people saying there's like 20 games in total or whatever it is over the champions final time period when you play all your games let's say you get done with your games on Saturday in the middle of the day, boom. Weekend league rewards paid out instantly when you finished all your games. Now if you don't finish all your games then your rewards will be paid out basically Sunday night, early Monday morning when the actual weekend league timeframe closes. So there's no lag time between week and league rewards and the competition ending. That's really, really nice to get those rewards right away. Now the interesting thing is that means that rewards are no longer gonna be structured at one singular point and that is gonna basically throw out the entire window of Thursday flipping and Thursday investments, right? Because rewards being on Thursday would make everybody go out and buy their teams for that weekend league. But now you're gonna have rewards spread out through the weekend depending on when people finish their games and on Sunday night. So Sunday night's Monday mornings with squad battle rewards if they keep those at the same time. And a lot of for champions rewards being paid out because you know not everybody's gonna finish their games once we figure out what the gold three equivalent of these champions finals is in FIFA 22. You know, that's gonna be a big time for the market. So that's gonna, I think that's the biggest thing today that we learned is that what EA is trying to do is have consistent and constant demand throughout the week for the champions playoffs and the champions finals to kind of keep you, I guess grinding in a sense. In order to get in. Now also it says that a change the champions qualification process is a limited entry system that allows you to decide when and how to compete. Within the season, you will have a limited number of attempts at champions competition with a single entry good with a single entry good for an attempt in the champions playoffs and a champions final if you qualify. So it sounds like there's a certain number of attempts to get into the playoffs to get that final token to actually play the weekend league. So it's not like you just continue to go over and over and over and try and try and try. There's only a certain amount of attempts. So the biggest part again about this though is the rewards. Basically they can claim them instantly. And for me, one thing I'm a little bit curious about and how this is gonna work is what's gonna happen if people are like cheating, right? I thought that was the big change or that was the reason why rewards were delayed is because top 100 they had to look to the replays and make sure that nobody was like cheating, using disconnect glitches or anything like that. So I'm curious to see how that's gonna be combated with this instant payout of rewards, but we'll have to see also with this rewards is that you will know what cards you're playing for during the week, like during the weekend. Like right now, the way that it is in FIVA 21, you didn't know what team of the week cards you were playing for as your red picks until basically you were playing on Sunday and the team of the week that came out Wednesday, you got in your Thursday rewards. The way that it is now, you will know when you're playing on the weekend, the team of the week that will be in packs will be the one that's paid out through rewards, which is so awesome, right? That needed to be changed, that needed to be the way that it is because why would you be playing for something that you don't even know is gonna come out? So that's a big dub with these rewards and that is what that means, that is very nice. But again, the biggest changes to Weekend League is that it's a points based system that's probably less games and there is a daily knockout slash the Champions Playoffs way to qualify for the Weekend League. So it honestly sounds like it might require a few more games to actually get into Weekend League because you have to play Rivals, then you have to play the Champions Playoffs, then you get into Weekend League of the Champions Finals. But if the rewards are consistently paid out and there's more rewards in here for the Champions Playoffs, which it looks like there is, that could be decent. And again, the Weekend League rewards and the Champions rewards being paid out at the end of the Weekend Instantly, that's the biggest part of this, right? That's the huge biggest aspect of this today that is very, very interesting just that those are basically, basically instant. So that's kind of all the information about Rivals and Footchamps, the biggest updates, public co-op squads. I mean, it looks like they're adding some stuff to co-op, which is dope. I mean, there's just not a ton of hype for this right now, which hopefully there begins to be some hype, but at least at the moment, not a ton. Finally, they fixed up the menu so that SBCs are not absolutely hidden. This is how the menus will look in FIVA 22. You'll have news, objectives, transfers, squad building challenges, and then you'll have tabs up here. So right now you're in the Home tab, if you click right over to Play, it'll of course take you into all the different sections of draft, friendlies, footchampions, division rivals, and squad battles. But now you can also access your club as well, which was a definite addition that they needed. Also, you can see up here in the top left, this graphic, this looks different, right? It's a lot thinner, it's a lot smaller. For your club name, the established date, your coin balance, and your FIFA point balance. This is gonna have to get stretched a little bit wider, 60,000 coins. We're gonna have a lot more digits up there, EA. So hopefully your graphics can expand because we're gonna need more than five digit spaces. We're gonna be definitely in the tens of millions plus coins this year. So we gotta get that bigger anyways. That's kind of the new updates to the menus and how it looks. Again, more of a darker theme. I think after we went to the dark theme for FIFA 21, we really liked that. A lot of people liked that. So that is very, very nice. There's some new ways you can view items as you basically click the right stick, viewing some of the in-game attributes on the cards, which was just kind of cool. Basically, their best attributes based on their position. For a striker in a Bope here, you see attack positioning, finishing, reactions, strength and acceleration. So that's kind of nice. That might change, of course. Then the rest of this is just kind of about stadium customization, which is pretty cool. There's more stuff in here. There's a VIP area, which is kind of dope. And there's gonna be more TIFOs and banners and all sorts of customization stuff, which is nice. This is actually a really big W that not a lot of people are gonna talk about. Searching for stuff for your stadium by color, which is really, really nice, because it's kind of hard to search for some of that stuff right now. So that is a dub. And then they talked about heroes as well, which we already know about heroes. And honestly, in my opinion, these pitch notes are really short, man. There's a lot of information in here that I think could have been included. There was a little bit left out. I honestly would rate this deep dive. I'd give it like a six and a half out of 10, because it just really feels like they went deep in on division rivals and footchamps. Yes, there's some changes, but it's not insane. And other than that, where's our information about preview packs? Where's our information about new icons? I still feel like there's a lot to learn. And of course, on Twitter, they've talked about how there is gonna be more information released in September. But for a deep dive, I'm a little bit underwhelmed. I'll be completely honest with you. I'm a little bit underwhelmed with how this looks. But I like what they're doing with footchampions. I like the point space structure. If it truly is easier to play throughout the week, I mean, they say that it's easier to play throughout the week, but basically what it sounds like is that you have to play a daily knockout tournament, AKA the champions playoffs to get into the weekend league, which is still gonna be on the weekend. But that weekend league period might be less games in total, which could be a W. So we'll see how it is. We'll see how the rewards are. And hopefully it's some more news. But again, a little bit underwhelming today. Completely honest. I like the changes. I just think the quantity was less than I was expecting. But of course, let me know what you guys think down below in the comments. The biggest thing is that Thursday flipping is no longer gonna be a thing. And rewards being claimable instantly is a tremendous W. It just makes it so much easier. And then knowing that those rewards are there, maybe EA is trying to get people to play more games a weekend league so that you can attain them right away. But that's kind of my opinion on the content that dropped. Let me know again down in the comments what you think, rate it out of 10 maybe. We'll say that down in the comments. But if you enjoyed this video, smash the thumbs up on it, comment down below, and subscribe if you're new. It's been Nathan Fodaccount, and I'll catch you guys later. Peace out.