 So we are about to dive headfirst into what a lot of people consider to be the most difficult part of Unreal 5, which is programming logic and blueprints. So I will be completely honest with you guys. I came to Unreal from Unity, meaning what I am most comfortable with is coding in C-Sharp. That is the environment I feel most natural in, which is why there is a huge massive part of me that just wanted to learn to translate all of my C-Sharp stuff into C++ because I felt like that would probably be easier than translating my C-Sharp stuff to blueprints, but I know that blueprints is way more popular, and that's what most of you wanted to learn. So I am going to try to learn blueprints first, and hopefully we'll get the hang of it. If not, then I'll probably give C++ a shot, but before I do that, I just really wanted to give blueprints a genuine, honest, solid try. So in the next few weeks, I will be sharing with you everything I've learned how to do in blueprints using Unreal 5. So I hope you look forward to it, and as always, I hope you have a fantastic day and I'll see you around.