 Okay, so from your email, I see this is a drunken boxing crab, right? I was slightly confused. So my question just quickly is, it looks like he is at the beach doing his thing, right? He's not on the water. I mean, given the drops and everything and the timing, it seems like that's on land. But then this feels pretty off balance, like he would fall over, which I could kind of buy if it was on the water. I'm going to put one more leg here. It's so funny right here, you're drinking. So my impressions were, okay, it's into this, that's okay. That's really, really fast. Like, as you start, the movements here are pretty, not photoreal, right, but it's pretty okay. It's not photoreal. It's nothing crazy, stylized, and then suddenly this happens where it's just, A, it's pretty fast, but it just comes to a really sun stop from this frame to this frame. And then here, it's not like there's a little bit of an overshoot and coming back and maybe even in this guy's closing and open again, just to give it some more momentum there to kind of buy that sun stop. So it just feels, everything is just so fast. But then right after, you get the very slow leg moves. It's also weird that the legs are like that, like the pinchers things, like it's on this. Actually, I have no idea. I would have to look at reference to see what they're really doing. I would assume that they're, they will be, you know, potentially a bit more like that and these guys are in the ground, like the pinchers, like the pointy things are in the ground. I'm not quite sure. I mean, this works because he's drunk, right? So you have to put some variety in how he steps. It just feels like if you're doing like this and it's, that would be a looser, you know, not so stable, what's the word, stabilization on the grabs part so that it will kind of buckle in and it will kind of come over and come back and we go down. I know there's something that doesn't feel as stable compared to something like this here, but then the animation is the same where you treat it while all of this is the same as this here. So this is the big thing to me to where it breaks down. Momentum-wise, it stops so quickly, not quite buying all the weight on this without kind of slipping in bed or something, which of course, all of this would change if it was on the water. But again, I don't, I don't think so. These guys drop a bit too in sync kind of would offset that a bit more. This is probably heavier. So this guy could drop a bit sooner. That's cute there. It's a bit tricky silhouette wise where you have kind of the same value, same color there, and it goes in front of the face. It's kind of visible, but it could be a bit clear. You also change the color of this, of this bottle here. But you know, like once we get to here, it's kind of tough to understand the silhouette because of the color. You would have to do that in a more three quarter to get, you know, silhouettes like this, like that works better, but you could potentially just separate these guys a bit more and then you can have a bit higher. But it also feels like if you're going this way, it seems like if that's the outstretched arm, would you not do it the other way? I'm down here and that arm is out there with the bottle because it seems to me like the leaning forward, leading position there. I don't know, I'm going to be confused about that. See, you have a bit more jiggle there. So it feels like the overshoot is a bit better, but there are a couple of things. It just feels like you're still, I am stopping this massive mass on a dime. Like this would overshoot and come back a bit more. It's also staying put in that same axis here, same rotation versus it overshoots and comes back with a slight rotation change, slight translation change. Also, this feels weird where it's extended and then comes back without really affecting anything in here. I know it's only one arm and it wouldn't massively rotate, but it would rotate down brutally because of one arm or one leg. But still, you could have a little bit in it. That's OK. It just feels also all hitting at the same time. It could be more staggered with this dragging a bit more. These guys dragged a bit more last one to hit, just a bit more offset stuff. And that's very technical, those offset stuff, offset legs on that fall. See, this was better. That overshoot there. I think you can overshoot and come back a bit more in the body. But how wiggly those legs are during that school. See that now I'm buying it. How is it going forward? So now you're having this. Have you careful with how much the body moving you have? You could potentially start more with the limbs and then the body follows. This is kind of this is pretty far back out here. And the way to route it forward is to kind of swing those legs down. That gives them that forward momentum so that the body can come down. It feels a bit more out of control. Tiny bit, given that it's drunk, he or she. Yeah, and that feels weird too, so so I'll bring up this leg, you know, I was spiking here, whatever you have. And then no, no, no, no, no, then that way you could have this leg a bit here. And in that way, this pincher has a cleaner silhouette and then you could leave this here, leave this here, bring this guy a bit higher for separation so that the pincher is here, just cleaning up the silhouette a bit on on those legs. All right, that is kind of it. Let me know if you have any questions. Not too sure. It's definitely dynamic with a diagonal line here. Not sure if you need it. And I'm not too sure if you need that massive camera with either. You know, maybe if you have foreground elements, so it's a bit more obvious and things going by just to give it more perspective and make that interesting. But just as a shot, it's not really needed. It could be also more interesting to be more static. And you just do a lot of padding and tilting to kind of try to reframe that character, which might add to the drunkenness like another camera person is trying to reframe and constantly find find the the craft is always moving left and right. And that might be more interesting. Although if you do that, then of course you would have to look at silhouette because it would kind of change your position at the silhouette. So I'm just curious what is the choice for you? Why such a Dutch angle? Overall, I'm not opposed to camera moves. It's a bit more what we do. It's not I'm not opposed. It's not a massive story point here. So you can argue it's not really needed. But if you have it, why not for interest? Then I will put little stones here. Like I said, something in there. And if it happens to be underwater, even though you go away, he's drinking underwater. But who knows, you know, there's also some license and you could have fish and some floaty things go by. But again, I'm assuming given this drop in the way and everything. This is on land. So yeah, that's about it. Thank you. All right. Thank you.