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Published on May 5, 2009
My University of Central Florida (UCF) Florida Interactive Entertainment Academy (FIEA) programming graduate students spend 2 semesters making a game engine. In the first semester, they create the architectural infrastructure, including an event system, networking, a language and a virtual machine. (They add graphics, physics, AI and animation in the second semester.) At the end of the first semester, they have to make a simple multiplayer networked text-based game, just to exercise the nascent engine. This video shows what cohort 5 made in Spring of 2009.