 Today we're going to create a very basic 3d model of a 3 drawer filing cabinet I had already created it to show you what the end project is going to look like But then I ended up closing blender before I started recording and I hadn't saved it So I can't show you but you'll see at the end of the video what it looks like and I just want to go over real quick This is going to be very basic Box modeling. This is very simple a lot of objects. You can make using just a few simple keys So real quick in blender G is grab Let me make sure I'm clicked into blender here. G is to grab S is to scale and R is to rotate If we were to hit one of those keys We can then say x y or z x is left and right y is front and back and z is up and down in blender So for example, if I hit G I can move it all around But if I hit x it now stays on the x-axis and the same for scaling if I s I can scale it But if I hit y now, it's only going to scale on the y-axis Also if you hit tab you can go into edit mode and edit individual parts of it for most part We're going to be editing the faces so I can click up here to choose faces I can choose which face and then the other two keys that you're going to use over and over again is E and I e takes true which allows you to bring things out. I Inset it moves the face in E and again, you can go up or down in or out. So I'll go down and then I'll inset a little bit e takes true I'd inset e takes true I'd inset e to extrude I'd inset e to extrude back down So that's that's basically what we're going to be doing for everything today is everything I just taught you and we'll create a file in cabinet like that and We will create a default scene I am going to use the default cube just because most people don't first thing we want to do is right now This is going to rotate and scale and everything straight from the center there Which is great for some objects, but something like a filing cabinet you want its origin to be at the bottom of it Where it touches the ground? So first thing we're going to do is going to hit tab to go into it mode make sure everything's selected if all your Entire object isn't selected just to keep hitting a until everything is selected and we're going to say GZ One enter and that just lifted it up. So now the origin is at its base I'm going to now say Scale and I'm gonna say Z and I'm gonna say 1.5 actually let me Change that escape out of that hit tab to go out of edit mode and hit scale Z 1.5 it made it so its size was one and a half times its original height and Now I'm going to say scale Y 0.5 enter so now You can see that it is about size of a filing cabinet great And we may want to apply the size so we can hit control a and apply scale Not really necessary for what we're doing today, but that's a good habit to get into we'll hit tab I'm going to choose faces. I'm going to select this face Okay, and right now you don't see on screen, but I'm center clicking So if you have a mouse wheel you center click and that's how you drag around. I'm going to say I to inset I'm going to extrude in I'm going to hide inset just a little bit I'm gonna extrude back out to here now I'm gonna hit control R and I'm going to move the mouse around so it's close to edge where you can see it going Like it's cutting it in the middle and I'm gonna scroll up on the mouse wheel So I have two of those lines. I'm gonna click and hit escape and then I'm gonna go back into face mode I'm gonna choose this face control click click to choose all of those I'm going to hide it in set. I'm gonna hide it in set again So they're in setting at their individual faces, and I'm gonna just move in just just a teeny tiny bit And then I'm gonna extrude it out a little bit Great. We have our filing canvas. We have our three drawers. Let's go ahead and make the handles So I'm gonna hide it in set I'm gonna move it down to about here and then I'm gonna scale on X and make that handle a little bit smaller and These have pretty big if you've seen filing canvas like this, they have pretty big handles on the front I'm actually gonna scale these down a little bit more if I'm gonna hit S But now my scale you can see they're bringing them together. We don't want that So I'm gonna come up here, and I'm gonna click individual origins and that will scale them now I can hit S and it'll scale them to their own centers and I'm gonna zoom in here a little bit by scrolling on the mouse wheel. I Am now going to hit extrude and extrude them in a little bit Inset and set them just a little bit and extrude them back out Now I'm going to Inset just a teeny tight bit, and I'm gonna scale Z And I'm gonna squeeze it down like that Then I'm a G Z to grab it and move them down and then I'm gonna Extrude E bring that back and now That's actually true. So let's grab those on the Y. So G Y pull that back forward a little bit Might have extruded those handles a little more than my liking, but we'll just leave it for now What I'm gonna do here is I'm gonna switch over to the cycles renderer Which is a fairly slow renderer, but it gives you some more photo real sickling stuff I'm gonna click here for how it renders out and hit tab to get out of that So just for our scene here, I'm gonna hit F3 I'm gonna type in plain hit enter it puts a little plan under it I'm gonna hit s and I'm gonna say 15 that will scale that up some so now we have a ground plane looking good But it's being lit and from behind lit from behind. I'm going to select the light here I'm gonna just shift D to clone that light duplicate that light move it over here I'm gonna hit O on the number pad to move our camera somewhere and I'm gonna grab our camera and move it up some As you can see it's slow to render out, but it's getting there I might have done the spaces a little too wide around the drawers, but you can always adjust that to your liking Let's work on the textures because our model is done I'm gonna select our model here and I'm gonna go back over here to shaded mode and What I'm gonna do is I'm gonna hit tab and right now we still have the center of the drawers selected If not, you can what you can do is select one and then hit control click. Oops Shift click would be a better option. There we go And what I'm gonna do now is I'm gonna hit control plus plus plus plus just a couple times So I have the entire handle selected I'm gonna go down to materials now there's already the default white material I'm gonna do is I'm gonna say plus to create a new slot and then I'm gonna create a new material and Then that isn't assigned to anything yet I'm gonna name this we'll just name it metal because it's gonna be the metal handle and I'm going to assign it to the selected Let's give it a base color kind of a gray color but then what we'll do is we'll turn up its metal here to make it metallic and We're good for that. So now I want to color the rest of it where you have the handle selected So I'm gonna hit control I to invert our selection Which actually has already has this material so we'll just make sure it's assigned We'll say assign that and I'm going to try to eyeball kind of a tan color here So I'm gonna go something like this and I'm gonna make it a little darker. That might be good Okay, we are pretty much done hit tab to get out of edit mode. I'm going to go into render mode See how I like that color It might be a little too orange for my liking. So I'm just again gonna eyeball this make it a lighter tannish yellow color and I think that's pretty good for what we've done today. Yeah, maybe a little more a little darker of a color More In again, I'm just eyeballing the color. I'm gonna hit F12 and start letting that render out While I say goodbye to you again. Yeah, I definitely put too big of a gap around the drawers there So when I was in setting that Might want to do that a little bit less But just wanted to show you that you can quickly model out something Looking at this even with all my talking and explanation. It was it's been about eight minutes So definitely could have spent a little more time on it, but I think it's looking pretty good for the time We spent I'm really unhappy with how wide the cap around the drawers or it wasn't that big when I did the first time So again, we could adjust that and in fact, why don't why don't I do that? Let's let's do this Let's go into edit mode. Let's get again select Shift select the center of each of these handles. I'm gonna hit control plus a couple times Let's get a render mode here. So it was a little faster and Right about to there. Let's get in front view with number one on the number pad and What I do is I'm just gonna scale this up. I think that might Might fix what I'm wanting to fix here Actually, let's undo that control minus that control plus Control minus to right about there Scale these all out Like that. I think that will look better. Let's go back into render mode and let's just hit f12 to render this out Yeah, it's a little bit better So I'll just let that render out for a minute here It's probably gonna take my computer quite a while. I don't have a GPU that is compatible with GPU rendering, but there you go. You have a Model of a filing cabinet. I did it in cycles. That's why it's taking so long to render But if you're making this for a video game or something and use benchmark or EV Yeah, you would see this would render out pretty quickly and That's it. I hope you enjoyed the tutorial. Please visit filmsbychrist.com. That's Chris the K There's a link in the description and as always I hope that you have a great day