 Hi guys and welcome back to another episode of our VGC 2019 Battle Series. We kicked off yesterday with a brand new team that you can see on the screen in front of you. If you missed yesterday's episode, go back up here, I'll put a card in for you all, you can go and check that out. It was a great episode to kick us off with and we are playing this for the next couple of weeks and like I say, we'll probably make some changes as we go forward but it's good to just test it out live on the channel here with you guys and make those changes as you go forward because it's a good example to show you how you can tweak things, identify things that are a big threat to you and you can't deal with and make those changes as you go forward to make those matchups better and overall just a better composition of team. We saw yesterday we struggled a little bit against the Palkic Kyogre now, it's going to be good if we come up against that matchup again because we can approach it a little bit differently and then really determine whether it was what we led with, how we approached that matchup or if we actually need to just change something in the team to deal with that better. You don't want to jump into making changes too quickly before you've actually had a chance to kind of play the team and things like that. So the team as always is in the description as well as the poker pace for you guys to try out. If you do try it out, let me know. Always leave a like if you enjoy the content. Make sure you do subscribe to the channel as well and more importantly than anything, leave your comments in the comment section because you know how much I love hearing from you. I might not get back to you straight away but I will make sure to get back to each and every one of you as soon as I can and we do have a big flinched competition going on at the moment to celebrate the launch of flinchclothing.com if you haven't checked it out already. Go down, the link is in the description and you can get involved in the competition. Here we are doing a big giveaway for the entirety of February. All you need to do is go over to flinchclothing.com, sign up to our mailing list and you will be entered into the prize draw and winners will be announced on the 2nd of March on the channel which will be very exciting. So if you want to grab some flinch merch and rep it yourself out at events anywhere you are at home, out on the street, anywhere just looking flash cool, clean then get yourselves over and join up to the mailing list and get involved. So without further ado let's get into today's episode. I hope you're all well, having a good day and things like that. All that jazz, let's get some music on. What are we going to go with today? So hopefully we can get some more Isinium Z action going on with... Let's go Cyrus for a change. And we've got Scott from the United Kingdom. I wonder if it's our good buddy, DFW Shuckle. Haha, it could well be. But first of all let's get into team 3. Playing a team of Incinero, Kyoga, Xerneas, Tapufini, Torninus and Tapulele. You know I'm just thinking if it is Scott, we'll never live it down if we lose so we have to come out victorious here. We've got the Kyoga and Xerneas is a restricted pairing here for my opponent. Supporting cast of Incinero with that fake out, intimidate support. Tapufini there potentially got Heal Pulse, Haze, Icy Wind, Nature's Madness. Lots of things to disrupt our team. Tapulele as well could potentially be scoffed if the Kyoga isn't and then you've got the Torninus there. We have to watch out for Kankara the Z move. It does have access to Tailwind, taunt. Lots of ways to shut us down. I feel like against this particular team, Tapu Koko doesn't do a too bad a job especially with the Electro Web, the Assault Vest as well there can really help us out against particularly scoffed Tapu Koko. I think we will bring the Tapu Koko to this one. It does give us a lot of options against what my opponent is probably going to try and do. It resists Torninus as well and gives that a bit of a hard time. But it's the other slots. What do we want to do here? I think, I think, I think we could go to Tapulele. It's a nice option against scoffed Kyoga in particular but we're not going to be able to stop the potential Tailwind from the Torninus. We need to choose pretty quickly though. We're going to go Curem, Sogaleo and Tapulele here and we'll go with this to kind of kick-start us today. So good luck to my opponent. Kyoga feels difficult for this team to deal with in particular. But I mean scoffed Lele does a really good job against Kyoga for the most part. It's just, those water type attacks are so devastating. We do have a Dragon in our team which does help. We're going to see Tapu Finney and Xerneas come out for my opponent. What do we do? What do we do? What do we do? There's our Turbo Blaze activating. And we do, we do actually see that we are faster than the opposing Xerneas. Which is interesting because if they go for an attack this turn one you're going to see the Misty Seed activate on the Tapu Finney. Now here I feel because we are able to detect that we're faster than that opposing Xerneas. We could just double into it, Volt Switch and so you move into it. The problem is if it protects and we see the Tapu Finney go for an icy wind that could put a big, big, a big kind of kink in the works. Now we could sky drop the Tapu Finney but we're not really getting much leverage from that. Now I don't think the Z move is going to be enough to take down the Xerneas but it will do a heck of a lot of damage and put it in range. And just to be safe I think I'm going to Volt Switch out on the Tapu Finney get Sogaleo in and Z move into that Xerneas. Depends, you see there we go. I'm going to see an icy wind come out for sure. So I think we made the right decision going for this. It kind of helps us cover bases a little bit and we do get a bit of damage onto this Xerneas in the process if an icy wind is what comes out from my opponent's end. So there's the Z move. Unfortunately we're pulling the trigger a bit too soon here. And props to my opponent. They probably picked up on the Turbo Blades activating before their ferry or I saw knowing that Accurum's faster but it does give us, you know, if an icy wind doesn't come out this turn it does give us an opportunity to still take advantage of that speed jump that we've got going into the next one. So, I mean it doesn't do too bad. It's a little bit of chip. It probably puts it in range from, okay we're just going to see a niche as madness here into the Curum. I really do not mind this at all. Now Sunsteel Strike into the Xerneas is pretty obvious here but I think what we'll do is go for that. The Tapu Finney is just sitting on the field but I think we can probably get Koko in. Or do we get Lele in? Because Lele, if the Kyogre comes in, we're pretty safe against that. I am going to bring Lele in. Keep Koko for later. And we'll probably see a niche as madness from this Finney into the Sogale. We'll probably see the Xerneas switch out as well I would imagine. Yeah, there's the Xerneas switch out. Incineroar coming in. Makes sense. But I mean with the Tapu Finney as well, suspecting that I can't fake out the next turn. And the Sunsteel Strike plus the Superpowers probably enough to pick up the knockout there. We probably will take another niche as madness. I'd imagine just chipping us down slowly. Putness in range, it's quite a nice thing to have. Especially if you've got Kyogre, a scarf Kyogre in the back for later on. There's another niche as madness. It's time into Sogale I'd guess yet. We could just Dazzling Gleam and Superpower that Incineroar. I'm just worried that the Superpowers are not enough to take down that Incineroar from this range but the Dazzling Gleam plus Superpower will be. I'm going to do it. I'm going to do it. I'm going to go Dazzling Gleam. Yeah, it's going to switch out. Xerneas coming back in. I mean that's not too bad damage. Just might put it in range for another Dazzling Gleam to take it down the next turn. There's madness coming out. To the Tapu Lele. I mean we're still like in a decent position here to just keep on throwing attacks out. I could Sunsteel Strike into the Xerneas slot for sure. I kind of want to Sunsteel Strike into the Finney because I feel like the Dazzling Gleam is going to be enough to get that Xerneas from the damage it did before, yeah. Sunsteel Strike probably not enough to get the Finney because of the attack drop that we've had but we get rid of the Xerneas which makes life a lot easier for curing when it comes back in. Yeah, it's not quite enough. Nature's madness. Lele again. To Lele. Now the Kyogre hits the field. Guaranteed. This is where we probably need to, we definitely need to adjust a little bit. I want to get Cocoyne for sure. I mean we could potentially sack off Zogaleo. I don't want to sack Zogaleo. Really do I? We need to preserve Lele because Lele is such a good Pokemon to bring in against this Kyogre. Do we need Curem? I don't think we need Curem as much as we do the rest of the team. So Curem's going to be the one thing that I'm going to be able to just say. Right, okay. Go and tap Lele a way more important for us. The thing is though, we've got to play it a little bit safer with getting at, make sure that we've got our psychic terrain up. So when that Incineroar comes in, that we do not take too much damage, like so we don't have the conflict where, oh he'll pass, okay. We're in a bit of a trickier spot now because, what do we do? I think we bring in Cocoyne. Yeah, and we're going to have to sack Curem. I'm going to just in case we do our speed the Kyogre and it's not scoffed. I would imagine it is scoffed in this team though. I'm going to get rid of the Finney, but we've got electric terrain up. So when we bring in the Lele, we've got a way to at least get our psychic terrain up. Just thinking ahead in these games is the best thing. It is scoffed Kyogre. But the Finneys only got, oh it's got lightscreen. Makes it a hell of a lot more difficult to deal with. Oh, size shock is going to be enough to put that water spout. In a position where we can get an electric web off. But we can try. The lightscreen really hurts us here. Okay, Kyogre switching out. I mean, we're going to get rid of the Finney here for sure with electric web. That should be more than enough. Oh, actually reveals protect. Hmm, interesting. So, I think I just go electric web again. I'm going to bring Sogoloa in. I need to keep Lele for this Kyogre. And if we can time this right, then the rain, if the rain stops and we can get a size shock into it, then maybe if Coco is not taking down, we can do something. Electric web again. I wonder where this is. The Cinerol has to target the Lele though. Or the knockoff. I would imagine. Our snarl could come out here. Knockoff. If we take this. No, we don't. Not a crit. Not a crit. No chance. Now this does make it. We can't deal with the Incinerol and the Kyogre with what we've got left. We need it, Sogoloa. It's another game where we've kind of come up against the Kyogre, scoff Kyogre, and been a real issue, especially when it's played. I mean, we can nature's madness. Do we nature's madness? No. I think we have to electric web again and size shock. The Kyogre. And again, hope that we can take a waterspout with Kogor. The light screen's too much there. And smartly gone for the scald. Yeah. Yeah, that's game. So, good game to my opponent. I think we need better means in the team. I do feel like the Kyogre matchup. Like we said it in yesterday's episode. I feel like the Kyogre matchup is very difficult for us. I'm not going to change anything on the team until we go into week two. So, we'll have a break over the weekend and we'll come back probably with changes going into week two. But we'll see if we can figure out a bit more about the team. But could get into my opponent as we go forward anyway. So, let's get into our next one. It's all about protecting Lele. And maybe we would better off bringing... I don't know. Anyway, we've got our next opponent. I'll stop pondering for a minute as we go into this one against Incineroar, Zornius, Kyogre, Tornades, Toxicroak and the Rotom... Leaf. So, it's more... More. Rotom more. Not the Leaf. But it is grass type and electric type with Levitate. Okay. So, pretty similar team to what we played last time. Just got a few more fake out support options there with the Toxicroak and the team going to benefit from that rain as well. So, this is like really good for us. We need to approach this one a little bit more differently. Like a little differently than we did in the last game. So, I think... What can we do here? A little... The Scott, like Kyogre and that's... The tailwind's really awkward for us because we've got nowhere to really stop it. And that's a big weakness for us straight away. So, that's I think an issue with the team more than anything else. I'm going to go Coco. For the Electra Web for sure. And I'm going to lead Curamoff again. It does do well against his team. I think I need the Tepilele. And I don't think the selection is wrong. I think it's how we're playing it more than anything else. And I'll lock in with... Yeah. And you know, I have to admit that one of the things that I probably did overlook more than anything was the Kyogre matchup. I felt personally like the Kyogre matchup is one of the... One of the more important matchups to think about going into this format. But I've been proved super wrong because it's still... It's still the most used. And I probably should have put more thought into this actual composition than I did thinking that maybe players aren't using it as much. Maybe we won't see it so much because we haven't seen it as much on the channel recently. So, I think it's probably not been something at the forefront of my head. So, we're going to see the electorate and activate it from the top of Koko. We get the fairy aura, so it does add speed. Accurum. And the tower of play is coming after that. So, we can go Electro-Web. 100%. I think it's not a bad play. It slows everything down. It's whether or not we protect curum here or not. Because if the... The GM antsy comes out, which I already expected to. We could still do a good chunk of damage with the Z move. It's just whether... Yeah, and then we can protect the next turn and we should be... Yeah, let's do it. Let's do it. Let's Electro-Web with the Z move. There's the water spout. It's whether or not there's only a scores for the double here. So, we get the Electro-Web, which is always useful because it means well, it's be at least that Kyogre the next turn. It's water spout. It's going to be doing as much damage. And it's whether we see the GM antsy here or not. I would imagine we do. There's the GM antsy. But it's just all about getting damage on to our opponent right now. Maybe we would be better going into the Kyogre because that would alleviate a little more room for Sogallia to operate and pressure that Zernius when it actually hits the field rather than the route that we've done. But at the same time it's hard to ignore Zernius. And at least we get the Z move off as well. Hmm. Yeah, we need better. We need better means to deal with this sort of thing. And this is where Whimsicott kind of comes in and does not a bad job against Zernius Kyogre, especially Scalf Kyogre because you've got the grass not there. I mean, even Booster that doesn't do too bad. Doesn't do too bad at all. Coco is going to get taken down whatever we do here. And we can go for an Electro-Web and just protect Curam. But I think we'll see a Dazzle. Yeah, Kyogre going to switch up, preserve herself for later in the game. I mean, if we can get another Electro-Web off here it does help us out massively. But yeah, just a Dazzle doesn't really take too much. I think we bring Sogallia in now and we stop pressuring this Zernius. Then we'll bring in Lele to avoid any fake up here. And this might be enough to catch my opponent off where he kind of leaves himself open a little bit. We've got to hope for a Dazzling Gleam here though. Not a move blast into that Lele slot because we need Lele to deal with that scarf Kyogre. Fake out. Dazzle. Move blast. Yeah. I mean, that's the, like, the one thing we didn't want to happen. Because the Kyogre coming in now probably won't lock into Water Spout. We're bringing Curam. I mean, the match isn't over just yet but it feels like it's going to be very difficult to kind of come back from. Like, why God would be good on Sogallia as well. Be a nice option. Okay, Tornadoes coming in. Now with Hurricane does become a bit obnoxious. That knockoff from the Incineroar. But I mean, I know we've got to deal with, we've got to deal with the Tornadoes for sure. We could go for potentially a blind Blizzard. But I feel like the Hurricane will take, will take Curam down. So, I'm going to just Sunsteal Strike into that slot. I don't think we see, do we see a Tailwind? No, we see just Zensin or Switstraid back out. Okay, Yoga. I don't know if I massively agree with. There's a Z move. There's going to be the Fly in him. Being to Curam. Hmm. If we just super powered into that Kyogre slot. Hmm. It's easy saying that though, isn't it? It is really easy to say. That would have been the player to do. But I mean, the next turn as well, we're still, if we can't take down this Tornadoes here, which I don't think we'll be able to. Oh, we do. Okay. That changes things. That critical hit changes a lot of things, right now. Because if we can take a combination of attacks from the Kyogre on the Incineroar. Like, I think we Earth Power, because I think the Kyogre has to lock into like either Origin Pulse or Skulled here. So we knock off the Kyogre. And we Earth Power the Incineroar. The Incineroar doubles into the Suggler and we can get through this turn. And imagine, that's an Origin Pulse. We need that to miss. We need that to miss. And now it's done. Now it is done. And yeah, this would be enough to take us down. So, good game to my opponent. I think it just really, today's episode, it's a little disheartening, not to win games, but like I was saying yesterday, you can't let it disheartening too much. I think it's the fact that the team just struggles a lot against these particular Pokemon. And I did say just before, that we're not going to change things up too much. But I am going to change things for tomorrow. I'm going to come back tomorrow with a few variations on how better we can approach these matchups. So, in tomorrow, expect some changes. There'll be a revamped team in the description and we'll come back to that. So, as well as that, because of pre-record episodes, if you make suggestions, I love hearing them. We'll take those into week two. But if you've made suggestions already on how we can deal with this matchup and I don't include them, that's why, because it's just pre-recorded, so I'm kind of playing ahead of time. So, we'll be back tomorrow with a few variations of this team. But like I said at the start of the week, it's going to be a team where we're going to be having to make adjustments, I think, as we go forward. And this is a good process of that. So, we've really highlighted, we played it twice today, the Kyaga, we played it once yesterday and we've struggled against all variants there. So, I think we need to include something in the team to help us out with that matchup. We'll be back tomorrow. As always guys, leave a like, subscribe to the channel and we'll see you for the next one. So, until then, take care of yourselves and buh-bye!