 Welcome to Incho2 Unity 3D Physics. In this newest release of the physics series produced by UnityFixing, we are going to learn how to create the physics of helicopters. My name is Kenny Lamas and have been working in the game industry now for almost 20 years. This introductory course is designed for the beginner and intermediate unit developer looking to further their knowledge of physics and rigid bodies inside the community. In the course, we will cover topics such as the four forces of flight and walk you through a step-by-step process for developing your very own helicopter physics. My goal wasn't simply to type in the code on how to become a helicopter, but to teach the fundamentals of flight physics and why helicopters fly in the first place. We will cover how to implement each of the four forces that act on a helicopter in C-Sharp, setting up the rotor blades, hooking up the X-Box controller, how to hook up the UI, how to set up the audio for the helicopter, and finally how to create the effects with the helicopter. When you purchase this course, you will also get the full source code, which can be used in your own Unity projects. You will also get two helicopter models to get your flying games started, the Robinson 22 and the Huey Attack helicopter. Last but not least, you will also get a full UI kit to develop the UIs for your helicopters. So thanks so much for your interest in Incho2 Unity 3D Physics helicopters. I hope you are as excited as I am to develop your own helicopter physics. Enroll now, or take a test drive using a free free future. Thanks so much and see you in the course.